Deutoros-pattern Scarab: Difference between revisions

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==Features==
==Features==
[[Image:ScarabFires.jpg|thumb|left|220px|Scarab firing on control room door.]]
[[Image:ScarabFires.jpg|thumb|left|220px|Scarab firing on control room door.]]
Instead of using anti-gravity pods like those seen on the [[Wraith]] as propulsion, the Scarab walks about on four massive legs, each approximatly 90' tall (according to Stephen Loftus). These legs are surprisingly deft and accurate for their size, and are even able to find holds in narrow places, such as a canyon on [[Installation 05]] or the streets of [[New Mombasa]]. These legs can also be used for weapons, anything that gets in its way get impaled by a monstrous pointed leg. Because of the Scarab's size and weight, they are not able to climb tall walls and buildings, and are not skilled at making sharp turns, as evident in the level [[Metropolis]].
Instead of using anti-gravity pods like those seen on the [[Wraith]] as propulsion, the Scarab walks about on four massive legs, each approximately 90' tall (according to Stephen Loftus). These legs are surprisingly deft and accurate for their size, and are even able to find holds in narrow places, such as a canyon on [[Installation 05]] or the streets of [[New Mombasa]]. These legs can also be used for weapons, anything that gets in its way get impaled by a monstrous pointed leg. Because of the Scarab's size and weight, they are not able to climb tall walls and buildings, and are not skilled at making sharp turns, as evident in the level [[Metropolis]].


To defend itself from aerial attacks, the Scarab sports two turrets that shoot large red plasma bolts similar to the [[Shade]] or [[Shielded Plasma Cannon]]. In [[Halo 2]], they were only seen being used once, in the opening cinematic of [[Outskirts]], but the other Scarab seen later in the game also had them. indicating that the turrets may be part of the role of the second pilot.
To defend itself from aerial attacks, the Scarab sports two turrets that shoot large red plasma bolts similar to the [[Shade]] or [[Shielded Plasma Cannon]]. In [[Halo 2]], they were only seen being used once, in the opening cinematic of [[Outskirts]], but the other Scarab seen later in the game also had them. indicating that the turrets may be part of the role of the second pilot.


The Scarab's most deadly weapon, however, is a large, forward-firing green beam of pure plasma. This beam can rip apart armored vehicles such as the [[Scorpion Tank]] or [[Pelican]] in seconds, and is even able to destroy a heavily fortified, [[Forerunner]]-crafted [[Control Room]] door. The beam's drawbacks are its inability to move across an area quickly and the very long period of time that it requires to warm up and cool back down. It should also be noted that when the Scarab is firing its cannon, some type of liquid drips from the gun platform (probobly coolant or excess plasma). This cannon is also somewhat reminiscent of a larger version of the [[Gravity Cannon]] on the [[Prophet]]s' thrones or the [[Fuel Rod Gun]]s wielded by [[Hunters]].
The Scarab's most deadly weapon, however, is a large, forward-firing green beam of pure plasma. This beam can rip apart armored vehicles such as the [[Scorpion Tank]] or [[Pelican]] in seconds, and is even able to destroy a heavily fortified, [[Forerunner]]-crafted [[Control Room]] door. The beam's drawbacks are its inability to move across an area quickly and the very long period of time that it requires to warm up and cool back down. It should also be noted that when the Scarab is firing its cannon, some type of liquid drips from the gun platform (probably coolant or excess plasma). This cannon is also somewhat reminiscent of a larger version of the [[Gravity Cannon]] on the [[Prophet]]s' thrones or the [[Fuel Rod Gun]]s wielded by [[Hunters]].


The Scarab seems to be captained by [[Ultra Elites]], and is piloted by [[Major Domo Elite|Major Domo (zealot) Elites]]. While the Scarab in [[New Mombasa]] had two pilots operating it, the one on [[Delta Halo]] was operated by three [[Marine]]s, [[Sergeant Johnson]] and two unnamed soldiers {{Fact}}, indicating that so many Elites are not necessary. Inside the Scarab, there are also a small group of [[Ultra Grunt]]s to guard the pilots. On the outer deck of the Scarab can be found any number of [[Minor Elite|Minor]] or Major [[Elite]]s, [[Minor Grunt|Minor]] or [[Major Grunt|Major]] [[Grunt]]s, and [[Minor Jackal|Minor]], [[Major Jackal|Major]], or [[Sniper Jackal|Sniper]] [[Jackal]]s.
The Scarab seems to be captained by [[Ultra Elites]], and is piloted by [[Major Domo Elite|Major Domo (zealot) Elites]]. While the Scarab in [[New Mombasa]] had two pilots operating it, the one on [[Delta Halo]] was operated by three [[Marine]]s, [[Sergeant Johnson]] and two unnamed soldiers {{Fact}}, indicating that so many Elites are not necessary. Inside the Scarab, there are also a small group of [[Ultra Grunt]]s to guard the pilots. On the outer deck of the Scarab can be found any number of [[Minor Elite|Minor]] or Major [[Elite]]s, [[Minor Grunt|Minor]] or [[Major Grunt|Major]] [[Grunt]]s, and [[Minor Jackal|Minor]], [[Major Jackal|Major]], or [[Sniper Jackal|Sniper]] [[Jackal]]s.
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**'''Movement of cannon''':  Through careful examination, one can see that the inside gun part seems to move forward from a cradle as the flaps open up.
**'''Movement of cannon''':  Through careful examination, one can see that the inside gun part seems to move forward from a cradle as the flaps open up.
**'''Notes''': The projectile emitted from the Scarab's main gun emits a neon-green/bluish glow, indicating extremely high temperature. As the gun fires, white hot liquid pours from the barrel onto the ground. The gun's force is enough to destroy any vehicle smaller than the Scarab in a matter of a second, and could possibly melt through armor as tough as that of an interstellar war-ship.
**'''Notes''': The projectile emitted from the Scarab's main gun emits a neon-green/bluish glow, indicating extremely high temperature. As the gun fires, white hot liquid pours from the barrel onto the ground. The gun's force is enough to destroy any vehicle smaller than the Scarab in a matter of a second, and could possibly melt through armor as tough as that of an interstellar war-ship.
**'''Approx. Range''': Unfortunately, the range on a scarabs main cannon is not exceptionallly good, about .4 miles as seen in it's attack at Foundation and the Forerunner Ship.
**'''Approx. Range''': Unfortunately, the range on a scarabs main cannon is not exceptionally good, about .4 miles as seen in it's attack at Foundation and the Forerunner Ship.


====Secondary====
====Secondary====
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