Da Vinci Code objects: Difference between revisions

Undo revision 965783 by General Heed (talk)
(Undo revision 965763 by Plasmic Physics (talk) ODST section needs proof or citations)
(Undo revision 965783 by General Heed (talk))
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{{era|H3}}
{{era|H3}}
{{ratings}}
{{ratings}}
The '''Da Vinci Code Objects''' are untextured objects that appear in some of ''[[Halo 3]]''<nowiki/>'s levels. These objects end up using a default texture: a grid of letters and numbers. The name was likely inspired from the default texture's slight visual similarity to the "[[Wikipedia:cryptex|cryptex]]" featured in Dan Brown's ''[[Wikipedia:The Da Vinci Code|The Da Vinci Code]]''.
The '''Da Vinci Code Objects''' are objects that appear in some of ''[[Halo 3]]''<nowiki/>'s levels. These object are textured with a [[Wikipedia:UV mapping|UV-unwrapped]] image (used to help artists paint textures onto 3D models). The image consists of a grid, with each tile containing a letter from a to p in alphebetical order, each line repeats the one above albeit shifted right by one letter. The name was likely inspired from the texture's slight visual similarity to the "[[Wikipedia:cryptex|cryptex]]" featured in Dan Brown's ''[[Wikipedia:The Da Vinci Code|The Da Vinci Code]]''.


== Easter Eggs ==
== Easter Eggs ==
<video name="Halo_3_-_Easter_Eggs_On_Sandtrap" width="200" align="right"/>
<video name="Halo_3_-_Easter_Eggs_On_Sandtrap" width="200" align="right"/>
<video name="Halo_3_-_Easter_Eggs_On_Sandbox" width="200" align="right"/>
<video name="Halo_3_-_Easter_Eggs_On_Sandbox" width="200" align="right"/>
On [[Sandtrap (Level)|Sandtrap]] and [[Sandbox (Level)|Sandbox]], spherical untextured objects have been found. These objects, dubbed "easter eggs" and also known as "Da Vinci Eggs", are located near or inside large, tower-like [[Forerunner]] structures, and in both levels serve to keep the player from exiting the level.
On [[Sandtrap (Level)|Sandtrap]] and [[Sandbox (Level)|Sandbox]], spherical objects have been found. These objects, dubbed "easter eggs" and also known as "Da Vinci Eggs", are located near or inside large, tower-like [[Forerunner]] structures.


=== Sandtrap ===
=== Sandtrap ===
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== Da Vinci Cube ==
== Da Vinci Cube ==
<video name="Halo 3 - DaVinci Cube on Heretic" width="200" align="right"/>
<video name="Halo 3 - DaVinci Cube on Heretic" width="200" align="right"/>
On [[Heretic (Level)|Heretic]], an untextured cube is hidden inside each of the lifts at the center of the map. To reach one of these "Da Vinci Cubes", a player must place a Machine Gun Turret against the top of the lift. They should then proceed to use the [[Forge Turret Glitch]] to enter the small compartment that holds the cube.
On [[Heretic (Level)|Heretic]], a cube is hidden inside each of the lifts at the center of the map. To reach one of these "Da Vinci Cubes", a player must place a machine gun turret against the top of the lift. They should then proceed to use the [[Forge Turret Glitch]] to enter the small compartment that holds the cube.


The Da Vinci Cubes power their respective lifts; overloading the map will cause the cubes to vanish, disabling the accompanying lifts. There are only three known Da Vinci Cubes on Heretic, and their purpose is unknown -- lifts on other maps, like [[Sandtrap (Level)|Sandtrap]] and [[Valhalla (Level)|Valhalla]], do not appear to require such cubes. It is possible, however, that Da Vinci Cubes exist on those maps and simply haven't been found. Interestingly, the Cubes are noticeably smaller than the Easter Eggs on Sandtrap and Sandbox.
Overloading the map will cause the cubes to vanish, and disables the accompanying lifts. There are only three known Da Vinci Cubes on Heretic -- lifts on other maps, like [[Sandtrap (Level)|Sandtrap]] and [[Valhalla (Level)|Valhalla]], do not appear to require such cubes. The Cubes are noticeably smaller than the Easter Eggs on Sandtrap and Sandbox.


== Da Vinci Towers ==
== Da Vinci Towers ==
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It is possible that [[Bungie]] created two versions or layers of the normal shield-generating towers. The outer layer is [[Wiktionary:immutable|immutable]], but the inner layer (the "da Vinci" layer) will vanish if the shield generators in the towers are disabled. It is entirely possible that the Da Vinci Towers are projecting the beams that power the shields, which would explain why disabling the shields removes the towers.
It is possible that [[Bungie]] created two versions or layers of the normal shield-generating towers. The outer layer is [[Wiktionary:immutable|immutable]], but the inner layer (the "da Vinci" layer) will vanish if the shield generators in the towers are disabled. It is entirely possible that the Da Vinci Towers are projecting the beams that power the shields, which would explain why disabling the shields removes the towers.
==ODST==
In ODST, in [[Kizingo Boulevard (Level)]], there is a large rectangle SW of mombasa island outside of the level map. This rectangle is a "Da Vinci" rectangle that has no strategic placement and is surrounded by a void. A void contains no textures and no solids and is empty hence it is called a void.


== Trivia ==
== Trivia ==
*The default texture appears to be a [[Wikipedia:UV mapping|UV-unwrapped]] image (used to help artists paint textures onto 3D models). The image consists of a grid, with each tile containing a letter of the alphabet.
 
*More untextured objects can be seen in the ''Halo 3'' [[ViDoc]] "Et Tu Brute?".
*Untextured objects can be seen in the ''Halo 3'' [[ViDoc]] "Et Tu Brute?".
*The reason why Bungie may have left these objects untextured may be that they did not expect players to be able to reach these objects as they are usually well hidden and inaccessible without certain glitches.


==Gallery==
==Gallery==