AV-14 Hornet: Difference between revisions

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The Hornet consists of a one-man cockpit and a rear section extending approximately one meter backward. At the top of this rear section are a set of wings with what appear to be an advanced Turboprop Engine on gyro rotators at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a Target Acquisition and Designation System, along with cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers <ref>''[[Halo: Contact Harvest]]''</ref>. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System | Class-2 Guided Munition Launch Systems]], belly-mounted under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit. The Hornet is slightly larger than the [[Covenant]] [[Banshee]].<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee.  
The Hornet consists of a one-man cockpit and a rear section extending approximately one meter backward. At the top of this rear section are a set of wings with what appear to be an advanced Turboprop Engine on gyro rotators at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a Target Acquisition and Designation System, along with cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers <ref>''[[Halo: Contact Harvest]]''</ref>. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System | Class-2 Guided Munition Launch Systems]], belly-mounted under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit. The Hornet is slightly larger than the [[Covenant]] [[Banshee]].<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee.  


The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. Although the Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve a support role or to escort larger UNSC crafts if needed. The Hornet is very resistant to small arms fire. However, the [[M41 Light Anti-Aircraft Gun]] on the Warthog is capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and [[Scorpion]] rounds are both one-hit kills.
The controls for the Hornet appear to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. Although the Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve a support role or to escort larger UNSC crafts if needed. The Hornet is very resistant to small arms fire. However, the [[M41 Light Anti-Aircraft Gun]] on the Warthog is capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and [[Scorpion]] rounds are both one-hit kills.


===Advantages===
===Advantages===
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows for a wide array of tasks the AV-14 can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the Class-II GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks. Its ability to engage infantry also makes the AV-14 both an attack and defensive craft; the triple-barrel rotary cannons can take down heavy armored and shielded targets with relative ease, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower on the craft also is an added bonus when escorting other aircraft into dangerous territory that could be susceptible to ground fire. Its role as a support craft is also bolstered by its ability to insert small strike teams into combat situations with ease.
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows for a wide array of tasks the AV-14 can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the Class-II GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks. Its ability to engage infantry also makes the AV-14 both an attack and defensive craft; the triple-barrel rotary cannons can take down heavily armored and shielded targets with relative ease, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower on the craft is also an added bonus when escorting other aircraft into dangerous territory that could be susceptible to ground fire. Its role as a support craft is further bolstered by its ability to insert small strike teams into combat situations with ease.


===Disadvantages===
===Disadvantages===
While the AV-14 Hornet has a wide variety of roles and advantages its greatest weakness is its small size and armor. Because the AV-14 is so small its armor is light, and the craft can easily be taken down by Light Anti-Aircraft Guns, high velocity cannons can shred the AV-14 to pieces with only one strike. Passengers on the AV-14 have no protection at all, making them easy to hit by accident or design, and must be tied down to the vehicle or risk falling to their deaths should a major problem arise. Because of this, the AV-14 is mostly used for inserting strike teams, and not extracting them, as the vulnerability of the AV-14 and the high risk of casualties mandates that larger, more heavily armored crafts like the [[Pelican]] be placed in combat situations for extracting UNSC personnel. The Hornet's slow moving ability also allows it to easily be shot down by a well aimed [[Power Drainer]] or a overcharged shot from a Plasma Pistol.
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its small size and armor. Because the AV-14 is so small, its armor is light, and the craft can easily be taken down by Light Anti-Aircraft Guns, and high velocity cannons can shred the AV-14 to pieces with only one strike. Passengers on the AV-14 have no protection at all, making them easy to hit by accident or design, and must be tied down to the vehicle or risk falling to their deaths should a major problem arise. Because of this, the AV-14 is mostly used for inserting strike teams, and not extracting them, as the vulnerability of the AV-14 and the high risk of casualties mandates that larger, more heavily armored crafts like the [[Pelican]] be placed in combat situations for extracting UNSC personnel. The Hornet's slow moving ability also allows it to easily be shot down by a well aimed [[Power Drainer]] or an overcharged shot from a Plasma Pistol.


===Transport Hornet===
===Transport Hornet===
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