Forerunner automated turret: Difference between revisions

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====={{Era|H3}}
{{Era|H3}}
{{Ratings}}
{{Ratings}}
{{Weapon
{{Weapon
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| affiliation= [[Forerunner]]
| affiliation= [[Forerunner]]
}}
}}
The '''Automated Turret''', also known as the '''Auto-Turret''', is a form of [[equipment]] similar in design to a [[Sentinel]].=====
The '''Automated Turret''', also known as the '''Auto-Turret''', is a form of [[equipment]] similar in design to a [[Sentinel]].  


As its name implies, it acts as an automatic defense system (deployable antipersonnel turret) for the player and is featured in ''[[Halo 3]]''. It is so far only encountered on the ''Halo 3'' levels [[The Ark (Level)|The Ark]], [[The Covenant (Level)|The Covenant]] and [[Halo (Halo 3 Level)|Halo]], and is not found on any [[multiplayer]] maps due to the issue of keeping the game balanced. The auto-turret is best dropped in an area where you want to defend; once deployed, it will automatically shoot at the enemy if they are within the turret's sight.
As its name implies, it acts as an automatic defense system (deployable antipersonnel turret) for the player and is featured in ''[[Halo 3]]''. It is so far only encountered on the ''Halo 3'' levels [[The Ark (Level)|The Ark]], [[The Covenant (Level)|The Covenant]] and [[Halo (Halo 3 Level)|Halo]], and is not found on any [[multiplayer]] maps due to the issue of keeping the game balanced. The auto-turret is best dropped in an area where you want to defend; once deployed, it will automatically shoot at the enemy if they are within the turret's sight.
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*Due to programming and mechanical issues, the turret has a warm-up time of about 3 seconds. The turret also has problems picking out targets, often tracking allies with its targeting system.
*Due to programming and mechanical issues, the turret has a warm-up time of about 3 seconds. The turret also has problems picking out targets, often tracking allies with its targeting system.
*When the Auto-Turret is your enemy, its [[AI]] is greatly increased. As with the [[Marines]], it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are in its sight.
*When the Auto-Turret is your enemy, its [[AI]] is greatly increased. As with the [[Marines]], it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are in its sight.
*It is rather fragile most of the time, easily being dispatched by enemy forces. Additionally, its sight is very narrow and can only attack enemies in front of it.
*It is rather fragile most of the time, easily being dispatched by enemy forces. Additionally, its sight is very narrow and can only attack enemies in front of it.  
*It will also shoot at the player occasionally.
*It will also shoot at the player occasionally.
*If bumped by the player or an enemy, it will usually go flying up into the air in an erratic manner.
*If bumped by the player or an enemy, it will usually go flying up into the air in an erratic manner.
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However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons although this is probably a glitch. If you kill all of the Marines and allow the Flood to live, the Flood will attack Guilty Spark.
However, on the same level, when you get to the Separatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons although this is probably a glitch. If you kill all of the Marines and allow the Flood to live, the Flood will attack Guilty Spark.
==Trivia==
*Even in Custom Games, Auto-Turrets are not available as deployable equipment.


==Gallery==
==Gallery==
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