Mgalekgolo: Difference between revisions

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→‎Trivia: Hunters have been using their shields for protection since Halo 1. Not worth noting.
(This is not trivia.)
(→‎Trivia: Hunters have been using their shields for protection since Halo 1. Not worth noting.)
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*In ''Halo: Combat Evolved'', a single shot from a pistol or sniper rifle will kill a Hunter; this is likely because the Hunter's exposed flesh was considered to be its "head."
*In ''Halo: Combat Evolved'', a single shot from a pistol or sniper rifle will kill a Hunter; this is likely because the Hunter's exposed flesh was considered to be its "head."
*In ''[[Halo: Reach]]'', the squads of Hunters in [[Firefight]] are as the following: Hunter Kill Team (Two Hunters and an Elite Kill Team), Hunter Strike Team (Two Hunters and a Brute Strike Team), Hunter Tactical (Two Hunters supported by Skirmishers), Hunter Infantry (Two Hunters supported by Jackals), Hunter Patrol (Two Hunters supported by a multitude of Grunts), and regular Hunters (Just two Hunters). <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 Bungie weekly update 6/18/10]</ref>
*In ''[[Halo: Reach]]'', the squads of Hunters in [[Firefight]] are as the following: Hunter Kill Team (Two Hunters and an Elite Kill Team), Hunter Strike Team (Two Hunters and a Brute Strike Team), Hunter Tactical (Two Hunters supported by Skirmishers), Hunter Infantry (Two Hunters supported by Jackals), Hunter Patrol (Two Hunters supported by a multitude of Grunts), and regular Hunters (Just two Hunters). <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 Bungie weekly update 6/18/10]</ref>
*In Halo: Reach Hunters are smarter then they were in the previous games, as they will use their shield to protect themselves.
*When combating Hunters, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the hunter. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. This tactic does not work as well on Halo 3: ODST, however, as the Hunter's melee swing usually knocks the player away and to the front, not behind.
*When combating Hunters, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the hunter. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. This tactic does not work as well on Halo 3: ODST, however, as the Hunter's melee swing usually knocks the player away and to the front, not behind.
*Hunters are better when bonded, as seen in Halo Wars, one of their upgrades is to fight stronger when bonded with their bonded pair.
*Hunters are better when bonded, as seen in Halo Wars, one of their upgrades is to fight stronger when bonded with their bonded pair.
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