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[[Image:Hunter1.jpg|thumb|A "Hunter" form, the most commonly encountered type of Mgalekgolo]]
[[Image:Hunter1.jpg|thumb|A "Hunter" form, the most commonly encountered type of Mgalekgolo]]


The '''Mgalekgolo'''<ref>''[[Bestiarum]]''</ref> (Latin:Ophis Congregatio<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 HBO Forums]</ref>) are a unique gestalt of smaller creatures known as [[Lekgolo]], which are small, orange worm-like beings that can group together to geometrically increase intelligence, strength, and maneuverability.
The '''Mgalekgolo'''<ref>''[[Bestiarum]]''</ref> (Latin ''Ophis congregatio'', meaning "serpent union"<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 HBO Forums]</ref>) are a unique gestalt of smaller creatures known as [[Lekgolo]], which are small, orange worm-like beings that can group together to geometrically increase intelligence, strength, and maneuverability.


== Background ==
== Background ==
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The white streak on the Hunter's "head" is actually a visor or sensor screen.
The white streak on the Hunter's "head" is actually a visor or sensor screen.
[[Image:Hunter 3.jpg|160px|thumb|right|A [[Hunter]] fighting in a building on the [[Halo 3]] level [[The Covenant (Level)|The Covenant]].]]
[[Image:Hunter 3.jpg|160px|thumb|right|A [[Hunter]] fighting in a building on the ''[[Halo 3]]'' level [[The Covenant (Level)|The Covenant]].]]


Because of their make up of several eels instead of being a singular large organism, the Lekgolo are one of the only species in the Covenant that cannot be assimilated by the Flood, as their unique physiology does not allow the organism to access a Central Nervous System or control them to any capacity. As such, there has never been a Hunter [[Combat Form]], though it is thought that the flesh of the Lekgolo can and is likely used by the Flood simply for its biomass.
Because of their make up of several eels instead of being a singular large organism, the Lekgolo are one of the only species in the Covenant that cannot be assimilated by the Flood, as their unique physiology does not allow the organism to access a Central Nervous System or control them to any capacity. As such, there has never been a Hunter [[Combat Form]], though it is thought that the flesh of the Lekgolo can and is likely used by the Flood simply for its biomass.
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=== Combat ===
=== Combat ===
=== [[Halo: Combat Evolved]] ===
=== ''[[Halo: Combat Evolved]]'' ===


A Hunter's armor is extremely resilient and is immune to most small arms fire, as the ammunition is useless and it will bounce off of its armor.
A Hunter's armor is extremely resilient and is immune to most small arms fire, as the ammunition is useless and it will bounce off of its armor.


However, they do have an exploitable weak spot (in which it will take one pistol/sniper shot to kill): the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee them, the creature's backs have a large exposed area that is extremely vulnerable. However, if you shoot a rocket at them, it does not matter where you are aiming, it will always kill with one shot (unless you are in [[Legendary]] and sometimes [[Heroic]] Mode, in which case it may take two rockets). Another tactic available is to shoot the green sections of their fuel rod cannons (only been successfull with the pistol).
However, they do have an exploitable weak spot (in which it will take one pistol/sniper shot to kill): the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee them, the creature's backs have a large exposed area that is extremely vulnerable. However, if you shoot a rocket at them, it does not matter where you are aiming, it will always kill with one shot (unless you are in [[Legendary]] and sometimes [[Heroic]] Mode, in which case it may take two rockets). Another tactic available is to shoot the green sections of their fuel rod cannons (only been successful with the pistol).


In addition, while not on alert to an enemy's presence they assume a stance where their neck and midsection is especially vulnerable. While firearms are incapable of penetrating a Hunter's armor, it cannot stand up to heavy weapons such as rockets and artillery.
In addition, while not on alert to an enemy's presence they assume a stance where their neck and midsection is especially vulnerable. While firearms are incapable of penetrating a Hunter's armor, it cannot stand up to heavy weapons such as rockets and artillery.


In ''[[Halo: Combat Evolved]]'', Hunters were rarely difficult to defeat; their [[AI]] was simplistic, their shots and melees slow and awkward, and they could barely move fast enough to run down a back-pedaling [[Spartan]], making their melee very easy to dodge, allowing you to kill them rather easily. A tactic against Hunters that might be better when you're only fighting one is when you get very close to the Hunter to make it charge you. If you have a [[M6D]], it is very useful whereas the sniper rifle or anything else might be less effective. Certaintly not the Rocket Launcher for the range. So, when it charges you and lifts up it's shield to [[melee]] you, then you can just shoot it in it's exposed orange region of it's stomach.  
In ''[[Halo: Combat Evolved]]'', Hunters were rarely difficult to defeat; their [[AI]] was simplistic, their shots and melees slow and awkward, and they could barely move fast enough to run down a back-pedaling [[Spartan]], making their melee very easy to dodge, allowing you to kill them rather easily. A tactic against Hunters that might be better when you're only fighting one is when you get very close to the Hunter to make it charge you. If you have a [[M6D]], it is very useful whereas the sniper rifle or anything else might be less effective. Certainly not the Rocket Launcher for the range. So, when it charges you and lifts up it's shield to [[melee]] you, then you can just shoot it in it's exposed orange region of it's stomach.  


Interestingly in [[Halo PC]], if you don't move from your position while the Hunter is firing at you, it is very likely that it will never hit you with its Assault Cannon. Furthermore, ''they could be killed by a single shot from the [[M6D Magnum Sidearm|M6D Pistol]], as long as it hit the exposed orange area'' in the middle of the body or the similarly unarmored "neck".
Interestingly in ''[[Halo PC]]'', if you don't move from your position while the Hunter is firing at you, it is very likely that it will never hit you with its Assault Cannon. Furthermore, ''they could be killed by a single shot from the [[M6D Magnum Sidearm|M6D Pistol]], as long as it hit the exposed orange area'' in the middle of the body or the similarly unarmored "neck".


Other weapons, especially the [[shotgun]] and [[SRS99C-S2 AM Sniper Rifle|sniper rifle]] for very short and very long distances, respectively, were equally deadly. The rocket launcher was always effective, but never particularly necessary. Grenades were only moderately effective, as the Hunter could withstand a half-dozen grenade blasts.
Other weapons, especially the [[shotgun]] and [[SRS99C-S2 AM Sniper Rifle|sniper rifle]] for very short and very long distances, respectively, were equally deadly. The rocket launcher was always effective, but never particularly necessary. Grenades were only moderately effective, as the Hunter could withstand a half-dozen grenade blasts.
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[[Image:Hunter4.jpg|thumb|left|[[SPARTAN-II Program|Spartan-IIs]] about to exploit the Hunter's main weak spot: their unprotected backs.]]
[[Image:Hunter4.jpg|thumb|left|[[SPARTAN-II Program|Spartan-IIs]] about to exploit the Hunter's main weak spot: their unprotected backs.]]


However, Hunters really gained the upper hand in the cramped hallways of the ''[[Truth and Reconciliation]]'' and the [[The Maw|''Pillar of Autumn'']], where there was little space to dodge the fuel rods or crushing melee blows and no room to utilize either a sniper or rocket launcher to defeat them. Still, these levels were full of shotgun or pistol ammo and these weapons are reasonably useful against Hunters at close range, especially the pistol.
However, Hunters really gained the upper hand in the cramped hallways of the ''[[Truth and Reconciliation]]'' and the [[The Maw (Level)|''Pillar of Autumn'']], where there was little space to dodge the fuel rods or crushing melee blows and no room to utilize either a sniper or rocket launcher to defeat them. Still, these levels were full of shotgun or pistol ammo and these weapons are reasonably useful against Hunters at close range, especially the pistol.


[[Image:Hunter1-.jpg|thumb|right|200px|A Hunter in its defensive position]]
[[Image:Hunter1-.jpg|thumb|right|200px|A Hunter in its defensive position]]
If one were to stand far away from the Hunter, it might bring to bear its Assault Cannon, which is similar to the [[Fuel Rod Cannon]]. However, it's projectile has a low velocity, and as such, is very easily dodged. It is also easy to anticipate, as the barrel of the weapon glows bright green before firing. If one were in melee range of the Hunter, it might also wield its shield in as a powerful melee weapon, resulting in serious injury, if not death for the intended target. However, these attacks can be, at most times (unless you say... back pedal into a wall), simple to avoid.  
If one were to stand far away from the Hunter, it might bring to bear its Assault Cannon, which is similar to the [[Fuel Rod Cannon]]. However, its projectile has a low velocity, and as such, is very easily dodged. It is also easy to anticipate, as the barrel of the weapon glows bright green before firing. If one were in melee range of the Hunter, it might also wield its shield in as a powerful melee weapon, resulting in serious injury, if not death for the intended target. However, these attacks can be, at most times (unless you say... back pedal into a wall), simple to avoid.  


On certain levels, it is possible to defeat Hunters by standing in front of a cliff and then sidestepping them as they attempt a melee attack. If timed correctly, the Hunter, unable to stall its momentum, will fall from the precipice to its death.
On certain levels, it is possible to defeat Hunters by standing in front of a cliff and then sidestepping them as they attempt a melee attack. If timed correctly, the Hunter, unable to stall its momentum, will fall from the precipice to its death.


Hunters are, like all other enemies in Halo: Combat Evolved, extremely vulnerable to vehicle collisions. A [[Warthog]] can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game which could not determine the difference between a fast moving and a slow moving vehicle, hence all vehicle contact with an enemy on foot resulted in instant death.  However, a Hunter could attempt a large leap away from the vehicle, which can sometimes result in the Hunter getting away temporarily.
Hunters are, like all other enemies in ''Halo: Combat Evolved'', extremely vulnerable to vehicle collisions. A [[Warthog]] can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game which could not determine the difference between a fast moving and a slow moving vehicle, hence all vehicle contact with an enemy on foot resulted in instant death.  However, a Hunter could attempt a large leap away from the vehicle, which can sometimes result in the Hunter getting away temporarily.


Lining up Hunters so that they shoot themselves is dangerous, difficult, and not very rewarding, and it is not advised because killing is rather simple on most levels, even on legendary.
Lining up Hunters so that they shoot themselves is dangerous, difficult, and not very rewarding, and it is not advised because killing is rather simple on most levels, even on legendary.


=== [[Halo 2]] ===
=== ''[[Halo 2]]'' ===
[[Image:Dgodt Visr Foltz.PNG|thumb|right|A Hunter on the [[Halo 2]] level [[The Great Journey (Level)|The Great Journey]].]]
[[Image:Dgodt Visr Foltz.PNG|thumb|right|A Hunter on the ''[[Halo 2]]'' level [[The Great Journey (Level)|The Great Journey]].]]


The Hunters underwent a number of changes for [[Halo 2]]. For example, they will actually react to the loss of their bond brother. While they appear in fewer numbers, they are tougher and more dangerous then in halo ce. They are also invulnerable to melee attacks, whereas in [[Halo: Combat Evolved]], all it took to kill a hunter was to melee it persistently.
The Hunters underwent a number of changes for [[Halo 2]]. For example, they will actually react to the loss of their bond brother. While they appear in fewer numbers, they are tougher and more dangerous then in ''Halo CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', all it took to kill a hunter was to melee it persistently.


The most notable change is their new weapon: although similar to the old [[Fuel Rod Gun]]-like Assault Cannon, the new Assault Cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. This new weapon is much more powerful and deadly if not dodged carefully.
The most notable change is their new weapon: although similar to the old [[Fuel Rod Gun]]-like Assault Cannon, the new Assault Cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. This new weapon is much more powerful and deadly if not dodged carefully.
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Often, the most effective weapon against them is the one that does the most damage: the [[Rocket Launcher]] is greatly effective, as is the [[Fuel Rod Cannon]]. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it.
Often, the most effective weapon against them is the one that does the most damage: the [[Rocket Launcher]] is greatly effective, as is the [[Fuel Rod Cannon]]. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it.


Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Brute Shot]], will disorientate a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot.  Another interesting change from [[Halo: Combat Evolved|Halo: CE]] is that plasma grenades now stick to the hunters' shields, whereas in Halo: CE they simply bounced off if not stuck elsewhere.
Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Brute Shot]], will disorientate a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot.  Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere.


Hunters are equipped with an extremely devastating Assault Cannon melded into its arm. Unlike a normal Fuel Rod Cannon, Hunters with their cumbersome bulk and strength are able to withstand the recoil and produce a more lasting and lethal blast.
Hunters are equipped with an extremely devastating Assault Cannon melded into its arm. Unlike a normal Fuel Rod Cannon, Hunters with their cumbersome bulk and strength are able to withstand the recoil and produce a more lasting and lethal blast.
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When battling the [[UNSC]] [[Marines]], one hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other occasionally will leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die.
When battling the [[UNSC]] [[Marines]], one hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other occasionally will leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die.


=== [[Halo 3]] ===
=== ''[[Halo 3]]'' ===
[[Image:20668064-Full.jpg|thumb|right|255px|Two Hunters on the level, [[The Storm (Level)|The Storm]].]]
[[Image:20668064-Full.jpg|thumb|right|255px|Two Hunters on the level, [[The Storm (Level)|The Storm]].]]


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Their previously vulnerable "stomach" areas are covered by armor plating. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. But their armor is more interactive, so if back plating is removed, there will be a bigger target to shoot at. (The spines are also prone to falling off). When the spikes do fall off, small stubs of Lekgolo are left where the spike used to be.
Their previously vulnerable "stomach" areas are covered by armor plating. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. But their armor is more interactive, so if back plating is removed, there will be a bigger target to shoot at. (The spines are also prone to falling off). When the spikes do fall off, small stubs of Lekgolo are left where the spike used to be.


If a grenade is thrown at a hunter, it can strafe-jump away from the explosion. However, their spikes and back armor now falls off in pieces as the Hunter accumulates damage, and their Assault Cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage compared to the other two games. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering armor plating, but hitting the unprotected part instantly kills him, and weirdly sends him flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in Halo 3 after development.
If a grenade is thrown at a hunter, it can strafe-jump away from the explosion. However, their spikes and back armor now falls off in pieces as the Hunter accumulates damage, and their Assault Cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage compared to the other two games. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering armor plating, but hitting the unprotected part instantly kills him, and weirdly sends him flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in ''Halo 3'' after development.


Even on Legendary, a single [[Spike Grenade]] can kill a Hunter if properly stuck on their shield, so that the direction of the spikes will penetrate directly into the Hunter. The most effective weapons against them are [[Support Weapons]] and Explosives.
Even on Legendary, a single [[Spike Grenade]] can kill a Hunter if properly stuck on their shield, so that the direction of the spikes will penetrate directly into the Hunter. The most effective weapons against them are [[Support Weapons]] and Explosives.


Even on Legendary it is possible to kill a Hunter in one ram with a [[Ghost]] when using the turbo boost. (This might also work with a [[chopper]] or [[Warthog]]).
Even on Legendary it is possible to kill a Hunter in one ram with a [[Ghost]] when using the turbo boost. (This might also work with a [[Chopper]] or [[Warthog]]).


It seems that it IS possible to  melee them to death, on normal at least. However, the test was done with the use of [[invulnerability]], and is not recommended as a viable tactic.
It seems that it IS possible to  melee them to death, on normal at least. However, the test was done with the use of [[invulnerability]], and is not recommended as a viable tactic.
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== Trivia ==   
== Trivia ==   
[[Image:1216053015 Hunter.jpg|thumb|right|A Hunter preparing it's [[Assault Cannon]].]]
[[Image:1216053015 Hunter.jpg|thumb|right|A Hunter preparing its [[Assault Cannon]].]]
*If the player has the [[Sputnik Skull]] on [[Halo 2]] the hunters melee can send marines and the player quite far.
*If the player has the [[Sputnik Skull]] on ''[[Halo 2]]'', the Hunters melee can send marines and the player quite far.
*Hunters were first seen by the UNSC in [[2537]] in [[Operation: PROMETHEUS]].
*Hunters were first seen by the UNSC in [[2537]] in [[Operation: PROMETHEUS]].
*Hunters are responsible for security aboard a Covenant warship. One of their duties is to protect the vessel's Ship Master. Upon failing that, they are to exact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*Hunters are responsible for security aboard a Covenant warship. One of their duties is to protect the vessel's Ship Master. Upon failing that, they are to exact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*In ''Halo: Combat Evolved'', if you fire an [[Assault Rifle]] into the orange area on the Hunter's back, not only will orange blood come out but also [[Flood]] blood. The reason for this is unknown but one theory is that in Halo hunter blood is called Hunter_glow while Flood blood is just simply Hunter.
*In ''Halo: Combat Evolved'', if you fire an [[Assault Rifle]] into the orange area on the Hunter's back, not only will orange blood come out but also [[Flood]] blood. The reason for this is unknown but one theory is that in ''Halo'', Hunter blood is called Hunter_glow while Flood blood is just simply Hunter.
*In ''Halo: Combat Evolved'', the level [[Assault on the Control Room (Level)|Assault on the Control Room]] has a total of 12 Hunters when played on Legendary. The most on any level in the whole trilogy. The level [[The Silent Cartographer (Level)|The Silent Cartographer]] level is the second level to have the most Hunters; 8 Hunters.
*In ''Halo: Combat Evolved'', the level [[Assault on the Control Room (Level)|Assault on the Control Room]] has a total of 12 Hunters when played on Legendary. The most on any level in the whole trilogy. The level [[The Silent Cartographer (Level)|The Silent Cartographer]] level is the second level to have the most Hunters; 8 Hunters.
*In ''Halo: Combat Evolved'', if you look closely at a hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*In ''Halo: Combat Evolved'', if you look closely at a hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*''Halo 2'' and ''Halo 3'' Hunters will flex their spines upon sighting the [[Master Chief]], unlike their ''Halo: Combat Evolved'' counterparts.
*''Halo 2'' and ''Halo 3'' Hunters will flex their spines upon sighting the [[Master Chief]], unlike their ''Halo: Combat Evolved'' counterparts.
*As of ''Halo 3'', despite the [[Elites]] possessing [[Grunt]] and Hunter allies of their own, neither appear as anything but enemies in the game.
*As of ''Halo 3'', despite the [[Elites]] possessing [[Grunt]] and Hunter allies of their own, neither appear as anything but enemies in the game.
*In ''[[Halo: The Flood]]'', it mentions that Hunters have skin and a jutting spine. This is incorrect, however, as they were revealed to be a compound of small worm-like creatures. *In ''Halo: Combat Evolved'' on the Maw (only on Normal difficulty or higher), the Hunters that run out of the café room will occasionally have gray stomachs and grayed armor on their back and spines, as well as a "burned" appearance. It is unknown if this is just a texturing glitch, a model mix up like the "[[Honor Guard Councilor]]" at the end of [[Gravemind (Level)|Gravemind]], or to show that the Hunters have been in combat for a long time.
*In ''[[Halo: The Flood]]'', it mentions that Hunters have skin and a jutting spine. This is incorrect, however, as they were revealed to be a compound of small worm-like creatures. *In ''Halo: Combat Evolved'', on the Maw (only on Normal difficulty or higher), the Hunters that run out of the café room will occasionally have gray stomachs and grayed armor on their back and spines, as well as a "burned" appearance. It is unknown if this is just a texturing glitch, a model mix up like the "[[Honor Guard Councilor]]" at the end of [[Gravemind (Level)|Gravemind]], or to show that the Hunters have been in combat for a long time.
*At first, Hunters were meant to comprise the whole of [[Heretic]] forces on the [[Gas Mine]].<ref>"Essentials - Disk Three"</ref>
*At first, Hunters were meant to comprise the whole of [[Heretic]] forces on the [[Gas Mine]].<ref>"Essentials - Disk Three"</ref>
*''Ophis'' means snake. ''Congregatio'' means assembly, society, union. Translated it means "assembly of "snakes", identifying their physical structure.
*''Ophis'' means snake. ''Congregatio'' means assembly, society, union. Translated it means "assembly of "snakes", identifying their physical structure.
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*In the Book ''[[Halo: The Fall of Reach]]'', Master Chief first deduces the Covenant's caste system when he sees a Jackal that had been crushed to death by a Hunter's boot.
*In the Book ''[[Halo: The Fall of Reach]]'', Master Chief first deduces the Covenant's caste system when he sees a Jackal that had been crushed to death by a Hunter's boot.
*It is impossible to kill a Hunter with an [[Energy Sword]] or [[Brute Shot]] [[melee]] (except in Halo 3), even though, in theory, it should be able to slice and kill the worms.
*It is impossible to kill a Hunter with an [[Energy Sword]] or [[Brute Shot]] [[melee]] (except in Halo 3), even though, in theory, it should be able to slice and kill the worms.
*The Hunter resembles the hunter enemy from Bungie's older series, [[Marathon]], with the exception of the weapon being mounted on the arm, as opposed to the shoulder.
*The Hunter resembles the hunter enemy from Bungie's older series, ''[[Marathon]]'', with the exception of the weapon being mounted on the arm, as opposed to the shoulder.
*Despite the Hunters not being able to be assimilated by the [[Flood]], many thought that the deleted [[Flood Juggernaut]] was the ''Hunter Form''.
*Despite the Hunters not being able to be assimilated by the [[Flood]], many thought that the deleted [[Flood Juggernaut]] was the ''Hunter Form''.
*[[Jason Jones]] described the orange spots on Hunters as being their special areas and that they don't like to be shot in their areas.
*[[Jason Jones]] described the orange spots on Hunters as being their special areas and that they don't like to be shot in their areas.
*Despite being impervious to Flood infection, in Halo: Combat Evolved, Hunters can be wounded when [[Infection Forms]] latch onto their backs.
*Despite being impervious to Flood infection, in Halo: Combat Evolved, Hunters can be wounded when [[Infection Forms]] latch onto their backs.
*In Halo 2 , you never encounter Hunters while fighting the Flood.
*In ''Halo 2'', you never encounter Hunters while fighting the Flood.
*In Halo 3 on the level [[The Covenant]] if you run past the hunters and go up the elevator when you come down they will still be there.  
*In ''Halo 3'', on the level [[The Covenant (Level)|The Covenant]] if you run past the hunters and go up the elevator when you come down they will still be there.  
*In [[Halo: Combat Evolved]], one shot to the Lekgolo of a Hunter's body by a [[M6D Personal Defense Weapon System|M6D]] or other weapon with a scope is an instant kill.
*In ''[[Halo: Combat Evolved]]'', one shot to the Lekgolo of a Hunter's body by a [[M6D Personal Defense Weapon System|M6D]] or other weapon with a scope is an instant kill.
*Only in Halo 3 if you use a rocket or grenade and throw it into their back, the spikes blow off.
*Only in ''Halo 3'', if you use a rocket or grenade and throw it into their back, the spikes blow off.
*In Halo 2 on the level The Great Journey where you play as the Arbiter, you get to team up with Hunters. This is the only time Hunters fight along side the [[Covenant Separatist]]. Because of their strength and the enemy's bad aim, the Hunters on your team are near invincible.
*In ''Halo 2'' on the level The Great Journey where you play as the Arbiter, you get to team up with Hunters. This is the only time Hunters fight along side the [[Covenant Separatist]]. Because of their strength and the enemy's bad aim, the Hunters on your team are near invincible.
*The [[Truth and Reconciliation]] is the first level to actually see a Hunter.
*The [[Truth and Reconciliation (Level)|Truth and Reconciliation]] is the first level to actually see a Hunter.
*In [[Halo: Combat Evolved]], one easy way to kill Hunters is to wait until they attempt to melee you, then dodge and quickly shoot their exposed orange flesh with a pistol.
*In ''[[Halo: Combat Evolved]]'', one easy way to kill Hunters is to wait until they attempt to melee you, then dodge and quickly shoot their exposed orange flesh with a pistol.
*In Halo: [[Contact Harvest]] the Hunters apparently have red armor instead of their normal blue set. This may be due to their specialized position as guards of the [[Forerunner Dreadnought]].
*In ''[[Halo: Contact Harvest]]'', the Hunters apparently have red armor instead of their normal blue set. This may be due to their specialized position as guards of the [[Forerunner Dreadnought]].
*In Halo 2 and 3, if you stick a hunter, it will pause for [[7]] seconds. This is a [[7]] reference.
*In ''Halo 2'' and ''3'', if you stick a hunter, it will pause for [[7]] seconds. This is a [[7]] reference.
*In [[Halo 3]], if you look closely at a Hunter's "cap" like head, you can sometimes see a orange light flashing on and off.
*In ''[[Halo 3]]'', if you look closely at a Hunter's "cap" like head, you can sometimes see a orange light flashing on and off.
*In [[Halo 2]] and [[Halo 3]], the Hunters' gun functions similarly to the [[Scarab Gun]].
*In ''[[Halo 2]]'' and ''[[Halo 3]]'', the Hunters' gun functions similarly to the [[Scarab Gun]].
*When you shoot the armor off a hunter's back, you can see metal rings where the spines came out.
*When you shoot the armor off a hunter's back, you can see metal rings where the spines came out.
*Hunters are known for their sudden change of personality. After ripping their opponents to shreds, they will recite war poetry.
*Hunters are known for their sudden change of personality. After ripping their opponents to shreds, they will recite war poetry.
*Interestingly, in the Halo:Combat Evolved level, '''"Assault on the Control Room"''' two Hunters can be seen sleeping. You can see them at the end of the level, when you come to the large structure with the Control Room in it. Sleeping Hunters crouch in their defense position, but won´t shoot you.
*Interestingly, in the ''Halo: Combat Evolved'' level, 'Assault on the Control Room, two Hunters can be seen sleeping. You can see them at the end of the level, when you come to the large structure with the Control Room in it. Sleeping Hunters crouch in their defense position, but won't shoot you.
*In [[Halo: Fall of Reach]] and [[Halo: Ghosts of Onyx]], Hunters are described as performing actions such as using control panels and ripping enemies to shreds. This is strange, as in any of the three games, they only have three stubby fingers on the end of their shield arms, which appear to be too small to be of any use. However, it is speculated that the Game version of the Hunter were more focused on their basic attacks.
*In ''[[Halo: Fall of Reach]]'' and ''[[Halo: Ghosts of Onyx]]'', Hunters are described as performing actions such as using control panels and ripping enemies to shreds. This is strange, as in any of the three games, they only have three stubby fingers on the end of their shield arms, which appear to be too small to be of any use. However, it is speculated that the Game version of the Hunter were more focused on their basic attacks.
*It was stated by [[Bungie]] that the next Halo 3 map, [[Purple Reign]] would expand upon the Scarab-Hunter Mystery.
*It was stated by [[Bungie]] that the next ''Halo 3'' map, [[Purple Reign]] would expand upon the Scarab-Hunter Mystery.
*Hunters can be killed by charging Brutes as noticed on the Halo 2 level [[Uprising (Level)|Uprising]]. They would try to melee the brutes away but the Brutes, having a faster melee attack will continuously repeat its action, proving to be a successive attack.
*Hunters can be killed by charging Brutes as noticed in the ''Halo 2'' levels [[Gravemind (Level)|Gravemind]] and [[Uprising (Level)|Uprising]]. They would try to melee the Brutes away but the Brutes, having a faster melee attack will continuously repeat its action, proving to be a successive attack.
*Even though the Hunters are not allies in [[Halo 3]], it appears that some still sided with the [[Covenant Separatists]], as stated by an [[Elite]] on [[Floodgate]].
*Even though the Hunters are not allies in ''[[Halo 3]]'', it appears that some still sided with the [[Covenant Separatists]], as stated by an [[Elite]] on [[Floodgate]].
*Hunters supposedly "speak" by moving their worms, using bodily vibrations rather than vocal cords.
*Hunters supposedly "speak" by moving their worms, using bodily vibrations rather than vocal cords.
*By looking down a hunters fuel rod beam in [[Halo 2]] as the [[Arbiter]] you can see the hunters right arm and three claws.
*By looking down a Hunters fuel rod beam in ''[[Halo 2]]'' as the [[Arbiter (Character)|Arbiter],] you can see the hunters right arm and three claws.
*In [[Halo 3]], a hunter has 6 gel cartridges on its [[Assault Cannon]], as well as 6 spines on its body. This may be a reference that 6 is an important number in Hunter culture.
*In ''[[Halo 3]]'', a hunter has 6 gel cartridges on its [[Assault Cannon]], as well as 6 spines on its body. This may be a reference that 6 is an important number in Hunter culture.
*Hunters in [[Halo: Combat Evolved]] are not harmed by [[fuel rod gun]]. This may be because you are not supposed to have [[fuel rod guns]] in campaign.
*Hunters in ''[[Halo: Combat Evolved]]'' are not harmed by [[fuel rod gun]]. This may be because you are not supposed to have [[fuel rod guns]] in campaign.
*In [[Halo:CE]], if you shoot any type of plasma based weapon at a hunter's shield, it will deflect in random directions at a very high speed, just like if you shoot a Wraith. However, in [[Halo 2]] and [[Halo 3]], the shield doesn't deflect the shots, it just hits harmlessly on the shield.
*In ''[[Halo: CE]]'', if you shoot any type of plasma based weapon at a hunter's shield, it will deflect in random directions at a very high speed, just like if you shoot a Wraith. However, in ''[[Halo 2]]'' and ''[[Halo 3]]'', the shield doesn't deflect the shots, it just hits harmlessly on the shield.
*"Ophis Congregatio" means serpent union in Latin.
*In ''[[Halo: CE]]'', the assault cannon is actually a fuel rod gun.
*In [[Halo:CE]], the assault cannon is actually a fuel rod gun.
*Even though the orange flesh is their weak spot, if you melee it several times, the Hunter won't die.
*Even though the orange flesh is their weak spot, if you melle it several times, it will not even die,
*In ''[[Halo: Combat Evolved]]'', if you shoot a Hunter until it charges, you can melee it and kill it instantly even though you melee its armor.
*In [[Halo:Combat Evolved]], if you shoot a Hunter until it charges, you can melee it and kill it instantly even though you melee its armor.
*In ''[[Halo 3]]'', the Hunter's flesh has a red hue to it.
*In [[Halo 3]], the Hunter's flesh is slightly redish.
*It is possible to shoot or melee the Hunters' back armor off, but only in ''Halo 3''.
*It is possible to shoot or melee the hunters back armor off, but only in Halo 3.


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