KFA-2 x2: Difference between revisions

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[[Image:KFA2x2.png|right|thumb|The KFA-2 x2, mounted on an M6D]]
[[Image:KFA2x2.png|right|thumb|The KFA-2 x2, mounted on an M6D]]


The '''KFA-2 x2'''<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol Bungie.net's UNSC Weaponry update]</ref> is a [[UNSC]] scope used on the [[M6B]], [[M6D]], M6F and M6H<ref>[http://www.bungie.net/projects/odst/guide.aspx]</ref> pistol sidearms but not on any the other weapons in the [[M6 Series]]. It is a 2x magnification smart-linked scope that relays visual data directly into the user's HUD ([[Heads Up Display]]), and possibly functions like a small camera. This stands in contrast to normal optical scopes such as the one featured on the [[BR55 Battle Rifle]], whereby the user has to look into the scope. This HUD interface may mean that normal marines aren't able to use the scope, though it is likely that their eye-piece performs that function of the helmet visor. This scope was only in ''[[Halo:CE]]'', and was absent in the other two sequels. The reason for this was because Bungie decided that the pistol behaved more like a rifle with the scope.
The '''KFA-2 x2'''<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol Bungie.net's UNSC Weaponry update]</ref> is a [[UNSC]] scope used on the [[M6B]], [[M6D]], M6F and M6H<ref>[http://www.bungie.net/projects/odst/guide.aspx]</ref> pistol sidearms but not on any the other weapons in the [[M6 Series]]. It is a 2x magnification smart-linked scope that relays visual data directly into the user's HUD ([[Heads Up Display]]), and possibly functions like a small camera. This stands in contrast to normal optical scopes such as the one featured on the [[BR55 Battle Rifle]], whereby the user has to look into the scope. Marines that do not wear a helmet with a visor or an eye piece has this HUD interface overlaid their normal sight via their [[Neural Interface|Standard Neural Interface]]. This scope was only featured in ''[[Halo:CE]]'', and was absent in the other two sequels. The reason for this was because Bungie decided that the pistol behaved more like a rifle with the scope.
==Efficiency==
==Efficiency==
Because of it's ability to engage enemies from a distance, the KFA-2 is quite possibly the entire reason for the [[M6|M6D]]'s legendary performance as a powerful weapon, as the M6C has about the same power as the M6D.
Because of it's ability to engage enemies from a distance, the KFA-2 is quite possibly the entire reason for the [[M6|M6D]]'s legendary performance as a powerful weapon, as the M6C has about the same power as the M6D.
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*Because of this sight, [[Robert McLees]] commented that [[Halo:CE]] players used the [[M6D]] more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the [[M6D]] in [[Halo 2]].
*Because of this sight, [[Robert McLees]] commented that [[Halo:CE]] players used the [[M6D]] more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the [[M6D]] in [[Halo 2]].


*The KFA-2 x2 only appears in-game in [[Halo: Combat Evolved]] on the [[M6D Magnum]].
*The [[M6C/SOCOM]] featured in [[Halo 3: ODST]] uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4x zoom, rather than 2x as with the KFA-2.
 
*The [[M6C/SOCOM]] uses a newer 4x zoom version of this device.
 
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.