Equipment: Difference between revisions

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Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.
Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.


The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the Campaign modes, Overshields are only depleted when damaged, however, in multiplayer, the shield wears away over time.{{Main|Armor Abilities}}
The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the Campaign modes, Overshields are only depleted when damaged, however, in multiplayer, the shield wears away over time.


===Halo 2===
===Halo 2===
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===Halo: Reach===
===Halo: Reach===
''[[Halo: Reach]]'' will feature a retooled equipment system, called "Armor Abilities". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use, the length of which depends on the ability. A player can only have one Armor Ability at a time.<ref>[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref> Currently known armor abilities include the Jetpack, Active Camo, Hologram, Armor Lock, Sprint (Spartans only), Drop Shield and Evade (Elites only).
{{Main|Armor Abilities}}
 
''[[Halo: Reach]]'' will feature a retooled equipment system, called "Armor Abilities". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use. A player can only have one Armor Ability at a time.<ref>[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref> Currently known armor abilities include the Jetpack, Active Camo, Armor Lock, Sprint (Spartans only), Drop Shield (Spartans only) and Evade (Elites only).<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref>
'''Jetpack''' - A jet pack that can be used for a limited amount of time. If it runs out you will drop and receive fall damage as usual.
 
'''Active camo''' - makes you invisible for a moderate length of time. The faster you move the quicker it runs out and the more visible you are. If you stay still you are nearly completely invisible.
 
'''Hologram''' - creates a hologram, identical to the player which walks in a straight line for ten seconds towards the players reticle.
 
'''Armour lock''' - the player punches the ground and becomes invincible for a short amount of time, during this time:
 
*they are invincible
 
*they cannot move, aim or fire
 
*anyone who melees them will lose their shield
'''Sprint (spartans only)''' - sprints for a limited amount of time. The player cannot fire while sprinting.
 
'''Drop Shield''' - deploys a small, blue bubble shield, which can be destroyed but heals the health (not the shields) of any occupants.
 
'''Evade (elites only)''' - the player performs a combat role. Two roles can be performed before the armor ability needs to recharge.
====Multiplayer====
 
*In multiplayer (and firefight) the player chooses their armor ability with their loadout when they respawn.
 
*In the multiplayer beta the hologram and drop shield abilities could not be used and had not yet been revealed.
 
*The dropshield armor ability is the only one that has not been confrimed to be in multiplayer.
===='''Campaign'''====
 
*In campaign armor abilities can beswapped like equipment and weapons (but are still reusable).
 
 
 


== Equipment ==
== Equipment ==
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