581
edits
No edit summary |
SPARTAN-118 (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode. | Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode. | ||
The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the Campaign modes, Overshields are only depleted when damaged, however, in multiplayer, the shield wears away over time. | The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the Campaign modes, Overshields are only depleted when damaged, however, in multiplayer, the shield wears away over time. | ||
===Halo 2=== | ===Halo 2=== | ||
Line 31: | Line 31: | ||
===Halo: Reach=== | ===Halo: Reach=== | ||
''[[Halo: Reach]]'' will feature a retooled equipment system, called "Armor Abilities". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use | {{Main|Armor Abilities}} | ||
''[[Halo: Reach]]'' will feature a retooled equipment system, called "Armor Abilities". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use. A player can only have one Armor Ability at a time.<ref>[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref> Currently known armor abilities include the Jetpack, Active Camo, Armor Lock, Sprint (Spartans only), Drop Shield (Spartans only) and Evade (Elites only).<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=25376 '''Bungie.net''': ''Bungie Weekly Update: 04.02.10'']</ref> | |||
''' | |||
''' | |||
'' | |||
== Equipment == | == Equipment == |
edits