Last Resort (Level): Difference between revisions

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* A good strategy in Big Team Slayer is to set up ambushes. Now there are several ways to do this. The best way is to get about two people to get on the very top of the sea wall, and one to the ruins of the archway at the end of the beach (the one that's half way in the water). Now when the apposing team comes to get the [[Warthog]] and the [[Ghost]], just spring the trap and pick them off. The second place to set an ambush is at the main base. Have all your team-mates spread relatively close, but throughout the base, now when the enemy comes, they're trapped with no where to run.(Can not be used, because Bungie's new update removed the Big Team Slayer)
* A good strategy in Big Team Slayer is to set up ambushes. Now there are several ways to do this. The best way is to get about two people to get on the very top of the sea wall, and one to the ruins of the archway at the end of the beach (the one that's half way in the water). Now when the apposing team comes to get the [[Warthog]] and the [[Ghost]], just spring the trap and pick them off. The second place to set an ambush is at the main base. Have all your team-mates spread relatively close, but throughout the base, now when the enemy comes, they're trapped with no where to run.(Can not be used, because Bungie's new update removed the Big Team Slayer)
*If starting from the beach grab a battle rifle, shotgun, or sniper rifle. This is vital during objective games because you can snipe, go in, cover carrier, or hunt the other team for fun and to weaken them for the main attack. If starting at the base try and grab a sniper rifle, brute shot, battle rifle, or the Spartan laser. This can be vital for defense in objective games.  
*If starting from the beach grab a battle rifle, shotgun, or sniper rifle. This is vital during objective games because you can snipe, go in, cover carrier, or hunt the other team for fun and to weaken them for the main attack. If starting at the base try and grab a sniper rifle, brute shot, battle rifle, or the Spartan laser. This can be vital for defense in objective games.  
*In team snipers try to hide/snipe in Camp Froman, on the walkway (be careful here there is not a whole lot of cover), on top of the beach wall, the beach wall, in the building where the bubble shield spawns, and if you are a really good sniper sit where the Active Camo spawns. Although this does come at a risk, you are in a confined space and it may be hard to get out due to the wind wheel if someone starts to shoot back at you.
*In team snipers try to hide/snipe in Camp Froman, on the walkway (be careful here there is not a whole lot of cover), on top of the beach wall, in the building where the bubble shield spawns, and if you are a really good sniper sit where the Active Camo spawns. Although this does come at a risk, you are in a confined space and it may be hard to get out due to the wind wheel if someone starts to shoot back at you.
*In any Team Slayer game on this map, if you are on the team that starts at Camp Froman, you should pick up the Gravity Lift in the building go up near the shotgun spawn and use it to get straight to the [[Spartan Laser]], this will save time and hopefully get you to the Spartan Laser before the enemy team.
*In any Team Slayer game on this map, if you are on the team that starts at Camp Froman, you should pick up the Gravity Lift in the building go up near the shotgun spawn and use it to get straight to the [[Spartan Laser]], this will save time and hopefully get you to the Spartan Laser before the enemy team.
*When it comes to bomb planting or flag capturing, the Sniper on the attacking will be most useful on the walkway that allows a clear view into the flag room, but, as a note, the enemy can still spawn below you, although this can be used to camp and keep the rest of your team safe while they do their job.
*When it comes to bomb planting or flag capturing, the Sniper on the attacking will be most useful on the walkway that allows a clear view into the flag room but, as a note, the enemy can still spawn below you, although this can be used to camp and keep the rest of your team safe while they do their job.
*When defending in Capture The Flag or Assault, the first priority should be the [[Spartan Laser]], this leaves your opponents to only a few ways to enter and exit, meaning the attackers can't risk a fast approach or exit without being slaughtered.
*When defending in Capture The Flag or Assault, the first priority should be the [[Spartan Laser]], this leaves your opponents to only a few ways to enter and exit, meaning the attackers can't risk a fast approach or exit without being slaughtered.
*During a 1 Bomb game, when you are defense, it is possible to use the energy drain to flip the container into a vertical position. You can then have someone that can disarm the bomb with out being subject to enemy fire.
*During a 1 Bomb game, when you are on defense, it is possible to use the power drain to flip the container into a vertical position. You can then have someone that can disarm the bomb with out being subject to enemy fire.
*On most types of gameplay the inside of the wind wheel can be an interesting to set up camp with a Spartan Laser or Sniper Rifle, but only for accomplished marksmen, compensating for the movement of the wheel while aiming will be difficult for some players.
*On most types of gameplay the inside of the wind wheel can be an interesting to set up camp with a Spartan Laser or Sniper Rifle, but only for accomplished marksmen, compensating for the movement of the wheel while aiming will be difficult for some players.
*In assault games, the recess beside the staircase is a good place to lurk when you're defending the bomb-arming site
*In assault games, the recess beside the staircase is a good place to lurk when you're defending the bomb-arming site
*On CTF games, though it may seem like the best option, you don't always need to jump on board a Warthog to make an escape with the enemy flag. If the vehicle has a good driver and an experienced gunner, they can instead run rampage inside the base, creating a distraction that enables a flag carrier to escape on foot.
*On CTF games, though it may seem like the best option, you don't always need to jump on board a Warthog to make an escape with the enemy flag. If the vehicle has a good driver and an experienced gunner, they can instead run rampage inside the base, creating a distraction that enables a flag carrier to escape on foot.
*A great strategy is to use the ghost. It could make or break a game.
*A great strategy is to use the ghost. It could make or break a game.
*If you have a guest on your console it would be great, no, Ideal to use the Warthog
*If you have a guest on your console it would be a great ideal to use the Warthog.


==Forge==
==Forge==
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