Jovokada Workshop spike grenade: Difference between revisions

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[[Image:Spike_nade_detonation.jpg|left|thumb|80px|A Spike Grenade detonating on [[High Ground (Level)|High Ground]].<ref>http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame</ref>]]  
[[Image:Spike_nade_detonation.jpg|left|thumb|80px|A Spike Grenade detonating on [[High Ground (Level)|High Ground]].<ref>http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame</ref>]]  
Once thrown, the spike grenade stick itself on the first object it encounters via its spikes, whether the object be a wall, vehicle, personnel, or otherwise. Note they do not stick to energy doors, [[Bubble Shields]], [[Deployable Cover]], or [[Jackal]] Gauntlet Shields, (along with some [[Brute Chieftain]] armor) and will simply bounce off. After a short delay, it will detonate into a conical blast of spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the [[Wikipedia:Claymore mine|Claymore Mine]]. It has a definite kill radius of 1 meter, or just about anything standing in the direct line of spikes fired from it, and a casualty radius of 4 meters. Because of its concentrated barrage of spikes it is less powerful than most grenades in some aspects. The spikes ricochet off of hard surfaces in confined quarters, making the spike grenade especially useful in CQB situations. The heated spikes that shoot out can kill an opponent whether or not they were near the original explosion. It is a great weapon to set up quick traps with, especially while being pursued. It can be tossed at a wall directly ahead, and then as you round a corner the blast will shoot out and kill whoever was following. The projected spikes can travel between 1 meter and 10 meters in the direction they were projected. The spike grenade will kill most opponents and vehicles when it sticks to them but an opponant can survive the barrage a spikes if he is far enough away..
Once thrown, the spike grenade stick itself on the first object it encounters via its spikes, whether the object be a wall, vehicle, personnel, or otherwise. Note they do not stick to energy doors, [[Bubble Shields]], [[Deployable Cover]], or [[Jackal]] Gauntlet Shields, (along with some [[Brute Chieftain]] armor) and will simply bounce off. After a short delay, it will detonate into a conical blast of spikes (amidst red-blue roiling gas and spikes), perpendicular to the surface it sticks to, similar in functionality to the [[Wikipedia:Claymore mine|Claymore Mine]]. It has a definite kill radius of 1 meter, or just about anything standing in the direct line of spikes fired from it, and a casualty radius of 4 meters. Because of its concentrated barrage of spikes it is less powerful than most grenades in some aspects. The spikes ricochet off of hard surfaces in confined quarters, making the spike grenade especially useful in CQB situations. The heated spikes that shoot out can kill an opponent whether or not they were near the original explosion. It is a great weapon to set up quick traps with, especially while being pursued. It can be tossed at a wall directly ahead, and then as you round a corner the blast will shoot out and kill whoever was following. The projected spikes can travel between 1 meter and 10 meters in the direction they were projected. The spike grenade will kill most opponents and vehicles when it sticks to them but an opponant can survive the barrage of spikes if he is far enough away..


[[Image:1203604357_Dual_Nades.jpg|right|thumb|220px|An example of two Spike Grenades stuck into each other.]]
[[Image:1203604357_Dual_Nades.jpg|right|thumb|220px|An example of two Spike Grenades stuck into each other.]]
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