High Ground: Difference between revisions

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== Layout ==
== Layout ==


"High Ground" is an asymmetrical map consisting of an elevated (but crumbling) UNSC base surrounded by cliffs on 3 sides, and a beach to the front. High Ground was originally thought to be the successor to [[Zanzibar]] until [[Bungie]] revealed [[Last Resort]]. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to [[Zanzibar]]. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawning on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated (only in team objective matches, otherwise it is open by default), or side passages which offer more protection and discretion. In a way it is like the World War Two D-Day landings in Normandy, due to the fact the attacker start at a beach and the defending base has a more firepower.
"High Ground" is an asymmetrical map consisting of an elevated (but crumbling) UNSC base surrounded by cliffs on 3 sides and a beach to the front. High Ground was originally thought to be the successor to [[Zanzibar]] until [[Bungie]] revealed [[Last Resort]]. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to [[Zanzibar]]. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawning on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated (only in team objective matches, otherwise it is open by default), or side passages which offer more protection and discretion. In a way it is like the World War Two D-Day landings in Normandy, due to the fact the attacker start at a beach and the defending base has a more firepower.


=== Beach ===
=== Beach ===