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== Combating Grunts ==
== Combating Grunts ==


Grunts are no real danger to any player, but can be annoying, as they damage you very slightly,but they can knock your aim off, or generally distract you. It is easiest to shoot their back, as it is roughly on eye-sight level (the level where the cross-hairs automatically return). Curl-backs do not have such a feature, so they are harder to dispatch of quickly. As in pure shooting terms, the [[SMG]], and other automatic/semi automatic rifles are efficient. [[Grenades]] are useful, as Grunts tend to stay together. In most levels, if you are not careful, the grunts will try to find a mounted weapon and take advantage of it, so be sure to take them out.  Low level grunts when hit with a plasma grenade in [[Halo: CE]] will sometimes flee to the nearest elite for comfort, injuring the elite and usually killing the grunt. In the books, when a grunt's methane tank is hit by a bullet, an explosion usually ensues. It is yet unknown whether this will be in [[Halo 3]].
Grunts are no real danger to any player, but can be annoying, as they damage you very slightly, but they can knock your aim off, or generally distract you. It is easiest to shoot their back, as it is roughly on eye-sight level (the level where the cross-hairs automatically return). Curl-backs do not have such a feature, so they are harder to dispatch of quickly. As in pure shooting terms, the [[SMG]], and other automatic/semi automatic rifles are efficient. [[Grenades]] are useful, as Grunts tend to stay together. In most levels, if you are not careful, the grunts will try to find a mounted weapon and take advantage of it, so be sure to take them out.  Low level grunts when hit with a plasma grenade in [[Halo: CE]] will sometimes flee to the nearest elite for comfort, injuring the elite and usually killing the grunt. In the books, when a grunt's methane tank is hit by a bullet, an explosion usually ensues. It is yet unknown whether this will be in [[Halo 3]].


== Vehicle Compatibility ==
== Vehicle Compatibility ==
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Grunts are approximately 5' tall and are relatively weak when compared to other [[Covenant|Covenant species]]. However, they are quite strong for their size. They can easily walk either upright on two legs, or on all fours. While carrying arms, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they will use their oversized arms as forelegs to add speed or stability to their gait.
Grunts are approximately 5' tall and are relatively weak when compared to other [[Covenant|Covenant species]]. However, they are quite strong for their size. They can easily walk either upright on two legs, or on all fours. While carrying arms, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they will use their oversized arms as forelegs to add speed or stability to their gait.


Grunts have hooves on their three-toed feet, their skin is leathery and purple-gray, and they have thick, luminescant, light-blue blood<ref>[[Halo: The Flood]], page 27</ref> (possibly because of the methane they breathe and the chemical reaction within their bodies). If you look at a Grunt's blood on the floor with a flashlight, you'll see that it's completely transparent. They have a single claw that protrudes from each elbow, but its function is unknown, since there are no known instances where it was used in combat. Even though they are small and not very agile, they are surprisingly strong -- they can carry and fire a Fuel Rod Gun or a [[Rocket Launcher]] on their shoulder without toppling over.
Grunts have hooves on their three-toed feet, their skin is leathery and purple-gray, and they have thick, luminescent, light-blue blood<ref>[[Halo: The Flood]], page 27</ref> (possibly because of the methane they breathe and the chemical reaction within their bodies). If you look at a Grunt's blood on the floor with a flashlight, you'll see that it's completely transparent. They have a single claw that protrudes from each elbow, but its function is unknown, since there are no known instances where it was used in combat. Even though they are small and not very agile, they are surprisingly strong -- they can carry and fire a Fuel Rod Gun or a [[Rocket Launcher]] on their shoulder without toppling over.


Grunts have average eyesight and hearing, but they seem to have a very well developed sense of smell, discovered from in game dialogue. This excellent smelling capability is, however, hampered by the Grunt's methane mask over it's face.
Grunts have average eyesight and hearing, but they seem to have a very well developed sense of smell, discovered from in game dialogue. This excellent smelling capability is, however, hampered by the Grunt's methane mask over it's face.
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* It has been speculated that the Grunts join the humans along with the Elites, however early Halo 3 gameplay footage released by Bungie shows them fighting alongside Brutes. This is because the [[Jiralhanae]] threaten them, and they fight with the covenant. It is speculated that if you kill a group of enemies in [[Halo 3]] and leave the Grunts alive, they will join your cause, their captors having been slain.
* It has been speculated that the Grunts join the humans along with the Elites, however early Halo 3 gameplay footage released by Bungie shows them fighting alongside Brutes. This is because the [[Jiralhanae]] threaten them, and they fight with the covenant. It is speculated that if you kill a group of enemies in [[Halo 3]] and leave the Grunts alive, they will join your cause, their captors having been slain.
*What they lack in power and size they make up for it with great numbers and sheer tenacity.
*What they lack in power and size they make up for it with great numbers and sheer tenacity.
* Somehow, Grunts may be stronger then some Marines as they can carry Fuel Rod Guns.When Coporal Locklear tried to lift a Fuel Rod Gun in Halo: First Strike,it was   
* Somehow, Grunts may be stronger then some Marines as they can carry Fuel Rod Guns. When Corporal Locklear tried to lift a Fuel Rod Gun in Halo: First Strike, it was   
to heavy but grunts in game carry Fuel Rod Guns with no problem.
to heavy but grunts in game carry Fuel Rod Guns with no problem.


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