Unarmed Marine: Difference between revisions

1 byte removed ,  16 years ago
m
no edit summary
No edit summary
mNo edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{era|H2}}
{{era|H2}}
The '''Unarmed Marine''' [[glitch]] is where the very last [[Marine]] in all [[Pelicans]] have no [[weapon]] but their hands are in the shape of a [[Battle Rifle|Rifle]]. When they get out of the pelican the rifle appears in their hands. Also if you manage to save the [[Scorpion Tank]] in [[Metropolis]] before it gets destroyed by the [[scarab]], the [[Marine]] that is riding the tank is unarmed.
The '''Unarmed Marine''' [[glitch]] is where the very last [[Marine]] in all [[Pelicans]] has no [[weapon]] but their hands are in the shape of a [[Battle Rifle|Rifle]]. When they get out of the pelican the rifle appears in their hands. Also if you manage to save the [[Scorpion Tank]] in [[Metropolis]] before it gets destroyed by the [[scarab]], the [[Marine]] that is riding the tank is unarmed.


During the level [[Cairo Station]], at the part where [[Johnson]] and [[Commander]] [[Miranda Keyes]] and two Marines are fighting off [[Covenant]], you can actually take away a Marine's weapon.  First, kill all the aliens.  Then, when a Marine fires his [[SMG]] at a body swap weapons with him (it works best if you have a [[M6C]] [[Magnum]].  With luck, the Marine won't pick up the pistol and will run around without a weapon.  
During the level [[Cairo Station]], at the part where [[Johnson]] and [[Commander]] [[Miranda Keyes]] and two Marines are fighting off [[Covenant]], you can actually take away a Marine's weapon.  First, kill all the aliens.  Then, when a Marine fires his [[SMG]] at a body swap weapons with him (it works best if you have a [[M6C]] [[Magnum]].  With luck, the Marine won't pick up the pistol and will run around without a weapon.  


[[Category:Glitches]]
[[Category:Glitches]]
144

edits