Sentinel Major: Difference between revisions

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==Tactics==
==Tactics==
Individually, their relatively low shielding (as compared to an [[Elite]], per say) is made up by their maneuverability. As with Rangers, they can easily slice through the air, evading slow-moving projectiles (such as Rockets) and coerce the combatant to concentrate on one at a time. The best weapon for them is the [[Covenant Carbine]] or the [[Plasma Rifle]]. First, the [[Covenant Carbine]] has a pretty strong punch and can penetrate the shielding in one or two shots. Then, in an additional two shots, the Major will go down. For the [[Plasma Rifle]], you will rely upon it's steady, semi-automatic rate of fire to wear down the shields rather than take it out decisively. Shotguns can also be effective if the target is at close range. When facing these worthy opponents, be certain to have some cover within close proximity-these as these [[Sentinel]]s travel in groups, and can take your shielding out in seconds. Behind cover, use hit-and-run tactics to evade fire. Be sure to take one out at a time, as a wasted effort will be useless - the shielding will still be there, and you will have to take it out all over again. Once you have taken out the [[Sentinel]], however, you can have the extremely powerful laser. This can take out the "legs" of an [[Enforcer]] in less than five seconds, whilst an ordinary [[Sentinel Beam]] takes over double the time. If your shields are down and you are out in the open, crouch (or do something to evade fire real quick) and then activate active camouflage. '''Use this time to duck behind cover and do ''not'' fire in this duration.
Individually, their relatively low shielding (As compared to an [[Elite]], per say) is made up by their maneuverability. As with Rangers, they can easily slice through the air, evading slow-moving projectiles (Such as Rockets) and coerce the combatant to concentrate on one at a time. The best weapon for them is the [[Covenant Carbine]] or the [[Plasma Rifle]]. First, the [[Covenant Carbine]] has a pretty strong punch and can penetrate the shielding in one or two shots. Then, in an additional two shots, the Major will go down. For the [[Plasma Rifle]], you will rely upon it's steady, semi-automatic rate of fire to wear down the shields rather than take it out decisively. Shotguns can also be effective if the target is at close range. When facing these worthy opponents, be certain to have some cover within close proximity-these as these [[Sentinel]]s travel in groups, and can take your shielding out in seconds. Behind cover, use hit-and-run tactics to evade fire. Be sure to take one out at a time, as a wasted effort will be useless - the shielding will still be there, and you will have to take it out all over again. Once you have taken out the [[Sentinel]], however, you can have the extremely powerful laser. This can take out the "legs" of an [[Enforcer]] in less than five seconds, whilst an ordinary [[Sentinel Beam]] takes over double the time. If your shields are down and you are out in the open, crouch (Or do something to evade fire quickly) and then activate active camouflage. '''Use this time to duck behind cover and do ''not'' fire in this duration.


== Trivia ==
== Trivia ==