Halo Editing Kit: Difference between revisions

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Because the HEK is only a basic group of files, CE mappers had to experiment and share their discoveries on the workings of the game. Over time they realized that most of the game tags were excluded from the HEK. This prevented a huge amount of creativity that could be harnessed in new maps. People began tinkering with the HEK programs. Kornman produced a new version of Guerilla called Kornman00 which unlocked all the grayed-out areas in the program. This new program allows for editing of terrain bitmaps, AI modifications, and many other previously impossible actions. He also created a user-friendly version of tool called Tool++ and an unlocked version of Sapien called a_hobo.
Because the HEK is only a basic group of files, CE mappers had to experiment and share their discoveries on the workings of the game. Over time they realized that most of the game tags were excluded from the HEK. This prevented a huge amount of creativity that could be harnessed in new maps. People began tinkering with the HEK programs. Kornman produced a new version of Guerilla called Kornman00 which unlocked all the grayed-out areas in the program. This new program allows for editing of terrain bitmaps, AI modifications, and many other previously impossible actions. He also created a user-friendly version of tool called Tool++ and an unlocked version of Sapien called a_hobo.


The largest breakthrough of tag availability was Steelix B's HEK+, which allows anyone to enter any map, CE or otherwise, and extrace any tag they want. Along with a few others, Steelix decompiled the entire Halo PC game into its basic parts. CE mappers now are able to do nearly anything they want. This includes programmed AI in maps, user-flyable [[pelicans]] and [[longswords]], and the easy ability to create [[campaign]]-[[multiplayer]] conversions. With all of these tools, the [[Custom Map Team]] re-created the campaign with modified skins, [[Halo 2]] [[weapons]], and new scripts. They are currently working on a third iteration of the campaign, using Halo 3 aspects, and expanded universe ideas such as [[Spartan-III|Spartan-IIIs]] and the [[MA5K Assault Rifle]], even [[Brutes]].
The largest breakthrough of tag availability was Steelix B's HEK+, which allows anyone to enter any map, CE or otherwise, and extrace any tag they want. Along with a few others, Steelix decompiled the entire [[Halo PC game]] into its basic parts. CE mappers now are able to do nearly anything they want. This includes programmed AI in maps, user-flyable [[pelicans]] and [[longswords]], and the easy ability to create [[campaign]]-[[multiplayer]] conversions. With all of these tools, the [[Custom Map Team]] re-created the campaign with modified skins, [[Halo 2]] [[weapons]], and new scripts. They are currently working on a third iteration of the campaign, using Halo 3 aspects, and expanded universe ideas such as [[Spartan-III|Spartan-IIIs]] and the [[MA5K Assault Rifle]], even [[Brutes]].


Now, many advancements have been made within the program, the maps, and even the mappers themselves. Expert scripters such as Kornmann, Rec0, Bitterbannana, and Tiamat have made various scripts to help boost the interest in the maps.
Now, many advancements have been made within the program, the maps, and even the mappers themselves. Expert scripters such as Kornmann, Rec0, Bitterbannana, and Tiamat have made various scripts to help boost the interest in the maps.