UNSC Marine Corps/Gameplay: Difference between revisions
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==''Halo: Combat Evolved''== | ==''Halo: Combat Evolved''== | ||
[[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]] | [[File:Marines on the Battlefield.jpg|thumb|Several Marines fighting along side the [[John-117|Master Chief]] to take the [[Control Room]] of [[Installation 04]].]] | ||
The Marines | The Marines appear in the first six levels of ''Halo: Combat Evolved''. Aside from assisting the player in combat, Marines can also be used to provide extra firepower on certain vehicles such as [[Warthog]]s and [[Scorpion Tank]]s. In-game, they are unable to operate the vehicles themselves, but they are capable of piloting {{Pattern|Karo'etba|Ghost}}, albeit clumsily. | ||
Marines wield [[MA5B assault rifle]]s as their primary weapon. However, they can sometimes be seen wielding other weapons such as the [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo'), the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and even Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They are relatively accurate with their weapons, with a hit percentage upwards of 50%. | Marines wield [[MA5B assault rifle]]s as their primary weapon. However, they can sometimes be seen wielding other weapons such as the [[Sniper Rifle]] (as seen in the level 'Assault on the Control Room' and 'Halo'), the [[Shotgun]] (as seen in the level '343 Guilty Spark'), and even Covenant [[Needler]] or {{Pattern|Okarda'phaa|plasma rifle}} (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') to give them an advantage against shielded enemies. Marines also often utilize [[Fragmentation Grenade]]s (mainly when Ghosts get near or on a group of elites) in combat. They are relatively accurate with their weapons, with a hit percentage upwards of 50%. |