Melee: Difference between revisions

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===''Halo 2'' and ''Halo 2 Anniversary''===
===''Halo 2'' and ''Halo 2 Anniversary''===
''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement as well as the weapon held. {{Citation needed}} With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement as well as the weapon held. A stationary melee does the least amount of damage, a running melee doing a middle amount of damage, and a jumping melee does a large amount of damage. With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.


In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button combo|special button combinations]].
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button combo|special button combinations]].