Melee: Difference between revisions

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(→‎Halo 2 and Halo 2 Anniversary: Those numbers were hilariously inaccurate.)
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In ''[[Halo: Reach]]'', a new melee feature, called an '''''[[assassination]]''''', is presented. They must hold the melee input while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks.
In ''[[Halo: Reach]]'', a new melee feature, called an '''''[[assassination]]''''', is presented. They must hold the melee input while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks.


In Campaign, melees are classified as "silent", thus, without having the need to alert everyone.
In Campaign, melees are classified as "silent".


Melee attacks are commonly used in multiplayer matches, where only a few blows are needed to kill an opponent; they allow one player to kill another without the sound of gunfire revealing their location or the weapons they are carrying. Melees are more efficient when used from behind.
Melee attacks are commonly used in multiplayer matches, where only a few blows are needed to kill an opponent; they allow one player to kill another without the sound of gunfire revealing their location or the weapons they are carrying. Melees are more efficient when used from behind.