Legendary: Difference between revisions

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(→‎General differences: Might be good to know)
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*Enemy shields and health are almost double their Normal resistance.
*Enemy shields and health are almost double their Normal resistance.
*Virtually all Sangheili encountered are Majors. Unggoy  Majors are also far more common.
*Virtually all Sangheili encountered are Majors. Unggoy  Majors are also far more common.
*Elite Ultras are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful energy shields in the game and can survive an astounding four head shots from a [[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]] or a [[Sulok-pattern beam rifle|Beam Rifle]].
*Elite Ultras are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful energy shields in the game and can survive four head shots from a [[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]] or a [[Sulok-pattern beam rifle|Beam Rifle]].
*When playing as the [[John-117|Master Chief]], the player has to face large numbers of Elite Zealots. They always wield Swords and can slaughter large groups of Marines with ease.
*When playing as the [[John-117|Master Chief]], the player has to face large numbers of Elite Zealots. They always wield Swords and can slaughter large groups of Marines with ease.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
*Grunts retreat less often when a leader is killed.
*Grunts retreat less often when a leader is killed.
*Marine allies are much stronger. They have more health and their AI is increased significantly. They are still highly vulnerable though.
*Marine allies are much stronger. They have more health and their AI is increased significantly. They are still highly vulnerable though.
**Marines can withstand one shot from a sniper jackal without dying.
*Melee attacks received from Elites and Flood combat forms are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
*Melee attacks received from Elites and Flood combat forms are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
**Melee attacks from Heretic Elites are glitched, so the player will not take any damage from them. This can be used as a saving grace in otherwise bad situations. '''''This does not apply when a Heretic Elite is holding an Energy Sword'''''.
**Melee attacks from Heretic Elites are glitched, so the player will not take any damage from them. This can be used as a saving grace in otherwise bad situations. '''''This does not apply when a Heretic Elite is holding an Energy Sword'''''.