Legendary: Difference between revisions

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*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty.
*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty.
*Enemy health is doubled.
*Enemy health is doubled.
*'''[[Sangheili|Elites]]:''' Twice as many Elites appear as on the Normal difficulty. [[Sangheili Major|Elite Majors]] are encountered at a ratio of about one of every three Elites encountered, improving enemy forces. An area that had two [[Sangheili Minor|Elite Minors]] on Normal should have four to five Elites on Legendary with one or two of them being Majors. Their shields can take 28 rounds from an [[MA5B assault rifle|Assault Rifle]] before lowering.
*'''[[Sangheili]]:''' Twice as many Sangheili appear as on the Normal difficulty. [[Sangheili Major]] are encountered at a ratio of about one of every three Elites encountered, improving enemy forces. An area that had two [[Sangheili Minor]] on Normal should have four to five Elites on Legendary with one or two of them being Majors. Their shields can take 28 rounds from an [[MA5B assault rifle|Assault Rifle]] before lowering.
*'''[[Unggoy|Grunts]]:''' Twice as many Grunts appear than on the Normal setting. Around half of the Grunts encountered are [[Unggoy Major|Grunt Majors]].
*'''[[Unggoy]]:''' Twice as many Unggoy appear than on the Normal setting. Around half of the Grunts encountered are [[Unggoy Major]].
*Enemy Grunts and Elites throw grenades frequently, much faster and almost always accurately. The grenade detonation timers are cut in half.
*Enemy Grunts and Elites throw grenades frequently, much faster and almost always accurately. The grenade detonation timers are cut in half.
*'''Firing Rate :''' All enemies fire their weapons much faster and more accurately. In particular, [[Kig-Yar|Jackals]] will fire long streams of 10-15 shots with high accuracy. Jackals will also charge their plasma pistols much more often proving deadly in combat.
*'''Firing Rate :''' All enemies fire their weapons much faster and more accurately. In particular, [[Kig-Yar]] will fire long streams of 10-15 shots with high accuracy. Kig-Yar will also charge their plasma pistols much more often proving deadly in combat.
*'''Agility :''' All enemies move much faster and will rarely allow a player to stick them with [[Anskum-pattern plasma grenade|grenades]]. Elites will often do their dodging maneuver immediately if hit, making it very difficult to make consistent hits on them to drain their shields.
*'''Agility :''' All enemies move much faster and will rarely allow a player to stick them with [[Anskum-pattern plasma grenade|grenades]]. Sangheili will often do their dodging maneuver immediately if hit, making it very difficult to make consistent hits on them to drain their shields.
*'''[[Stealth Sangheili|Stealth Elites]]:''' They are always encountered in packs of four to six with few exceptions.
*'''[[Stealth Sangheili]]:''' They are always encountered in packs of four to six with few exceptions.
*'''[[Flood]]:''' The Flood are now armed 90 percent of the time. Their deadly melee attacks will drain shields by half. Many more of them wield [[M90 shotgun|Shotguns]] and [[M41 SPNKR|Rocket Launchers]] than before. Only a couple of Infection Forms can completely drain your shields, and an explosion from a Carrier Form can kill you instantly if your shields are completely or partially drained.
*'''[[Flood]]:''' The Flood are now armed 90 percent of the time. Their deadly melee attacks will drain shields by half. Many more of them wield [[M90 shotgun|Shotguns]] and [[M41 SPNKR|Rocket Launchers]] than before. Only a couple of Infection Forms can completely drain your shields, and an explosion from a Carrier Form can kill you instantly if your shields are completely or partially drained.
*'''Allies:''' [[UNSC Marine Corps|Marines]] are virtually useless. They will constantly get stuck with grenades and most are easily killed by the enemy's increased rate of fire. Their returning fire only inflicts minimal damage on enemies. Their AI is increased significantly, still to little effect.
*'''Allies:''' [[UNSC Marine Corps|Marines]] are virtually useless. They will constantly get stuck with grenades and most are easily killed by the enemy's increased rate of fire. Their returning fire only inflicts minimal damage on enemies. Their AI is increased significantly, still to little effect.
* [[Sangheili Zealot|Elite Zealots]] appear more frequently throughout the game. Incredibly, it takes 21 shots from an M6D Pistol to remove their shields alone.
* [[Sangheili Zealot]]s appear more frequently throughout the game. Incredibly, it takes 21 shots from an M6D Pistol to remove their shields alone.


===Specific differences===
===Specific differences===
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