Okarda'phaa-pattern plasma rifle: Difference between revisions

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== Changes ==
== Changes ==
=== ''Halo: Combat Evolved'' ===
=== ''Halo: Combat Evolved'' ===
[[File:Plasma rifle.png||thumb|250px|right|The Plasma Rifle as it appears in ''Halo: Combat Evolved''.]]
[[File:Plasma rifle.png||thumb|250px|The Plasma Rifle as it appears in ''Halo: Combat Evolved''.]]
The Plasma Rifle in ''Halo: Combat Evolved'' kills fully-shielded Spartans in 9 shots; the weapon also holds the unique ability to stun opponents hit by a high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on {{Pattern|Karo'etba|Ghost}}s and [[Banshee]]s.
The Plasma Rifle in ''Halo: Combat Evolved'' kills fully-shielded Spartans in 9 shots; the weapon also holds the unique ability to stun opponents hit by a high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on {{Pattern|Karo'etba|Ghost}}s and [[Banshee]]s.


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===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
[[File:H2 Plasma Rifle.png|thumb|right|250px|The Plasma Rifle as it appears in ''Halo 2''.]]
[[File:H2 Plasma Rifle.png|thumb|250px|The Plasma Rifle as it appears in ''Halo 2''.]]
The Plasma Rifle in ''Halo 2'' kills fully-shielded Spartans in 18 shots and lacks the ability to stun. In addition, it is also noticeably less accurate, especially at long range. These drawbacks are compensated by no longer misfiring when on low battery and the ability to dual-wield, allowing it to be paired with a wide variety of other weapons. The changes done to the weapon are directly related to the inclusion of dual-wielding for balancing purposes. The Plasma Rifle, along with many other weapons from ''Halo: Combat Evolved'', has been tweaked to better fit the new game engine. This version of the Plasma Rifle behaves more like an SMG rather than a rifle. The Plasma Rifle now has a new firing sound effect to give it along with other plasma weapons a distinct sound to distinguish it easier. In addition to that a new variant, the [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifles]], is introduced.
The Plasma Rifle in ''Halo 2'' kills fully-shielded Spartans in 18 shots and lacks the ability to stun. In addition, it is also noticeably less accurate, especially at long range. These drawbacks are compensated by no longer misfiring when on low battery and the ability to dual-wield, allowing it to be paired with a wide variety of other weapons. The changes done to the weapon are directly related to the inclusion of dual-wielding for balancing purposes. The Plasma Rifle, along with many other weapons from ''Halo: Combat Evolved'', has been tweaked to better fit the new game engine. This version of the Plasma Rifle behaves more like an SMG rather than a rifle. The Plasma Rifle now has a new firing sound effect to give it along with other plasma weapons a distinct sound to distinguish it easier. In addition to that a new variant, the [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifles]], is introduced.