Multiplayer: Difference between revisions

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[[File:H5G - Dispatch 6.jpg|thumb|right|300px|Players in ''[[Halo 5: Guardians]]'' fighting on the map [[Dispatch]].]]
[[File:H5G - Dispatch 6.jpg|thumb|right|300px|Players in ''[[Halo 5: Guardians]]'' fighting on the map [[Dispatch]].]]
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}}
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}}
'''Multiplayer''' is a feature of a video game allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]] (with the exception of ''[[Halo 5: Guardians]]''), [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element to the game's design and an important part of the success of the ''Halo'' franchise.
'''Multiplayer''' is a feature of a video game allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]] (with the exception of ''[[Halo 5: Guardians]]''), [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element of the game's design and an important part of the success of the ''Halo'' franchise.


Since ''[[Halo 4]]'', multiplayer has been integrated into the [[Halo universe|''Halo'' series]] canon as a [[SPARTAN programs|Spartan]] training simulation known as [[War Games]].<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2#post23 '''Halo Waypoint''': ''Canon Fodder 3-21-15'']</ref>
Since ''[[Halo 4]]'', multiplayer has been integrated into the [[Halo universe|''Halo'' series]] canon as a [[SPARTAN programs|Spartan]] training simulation known as [[War Games]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2|ArchiveURL=https://web.archive.org/web/20200210182359/https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2|Site=Halowaypoint.com|Detail=Canon Fodder 3-21-15|D=21|M=3|Y=2015}}


== Background ==
== Background ==
Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons.
Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons.


In more recent games in the series (from ''[[Halo 3]]'' onwards), modes of play are accessed through lobbies. While in lobbies, players can organize themselves into groups called 'parties'.{{Ref/Note|In-game parties are not the same as Xbox Live Parties. In-game parties are groups of people playing together whereas Xbox Live Parties are groups of people using the voice chat to communicate.}} Each party has one party leader, who controls the lobby that the party will play in and the settings that they will use. Party leaders can leave the party open (allowing other players to join at any time) or restrict it to an invite-only status (other players must be invited by members of the party in order to join). They can also promote a another player in the party to party leader.
In more recent games in the series (from ''[[Halo 3]]'' onwards), modes of play are accessed through lobbies. While in lobbies, players can organize themselves into groups called 'parties'.{{Ref/Note|In-game parties are not the same as Xbox Live Parties. In-game parties are groups of people playing together whereas Xbox Live Parties are groups of people using the voice chat to communicate.}} Each party has one party leader, who controls the lobby that the party will play in and the settings that they will use. Party leaders can leave the party open (allowing other players to join at any time) or restrict it to an invite-only status (other players must be invited by members of the party in order to join). They can also promote another player in the party to the party leader.


Though some ''Halo'' games with support for online multiplayer have used (user-established) dedicated servers, most games in the franchise rely on a distributed networking model. In such a model, the players' consoles connect to each other directly, with one console acting as a [[Connection Host|server]].
Though some ''Halo'' games with support for online multiplayer have used (user-established) dedicated servers, most games in the franchise rely on a distributed networking model. In such a model, the players' consoles connect to each other directly, with one console acting as a [[Connection Host|server]].
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==''Halo: Combat Evolved''==
==''Halo: Combat Evolved''==
[[File:Chiron.jpg|thumb|right|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]]
[[File:Chiron.jpg|thumb|right|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]]
The multiplayer component of ''[[Halo: Combat Evolved]]'''s Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own.
The multiplayer component of the ''[[Halo: Combat Evolved]]'' Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own.


Though the game did not support online multiplayer, [[Wikipedia:HTTP tunnel|network tunneling]] programs, such as [http://xbconnect.com/ XBConnect] and [[Wikipedia:XLink Kai|XLink Kai]], could be used to coerce the game into running online. However, the game tends to freeze and stutter while it works to keep things synchronized—today's internet connection speeds come nowhere close to the 100 megabit connection that the game expects.
Though the game did not support online multiplayer, [[Wikipedia:HTTP tunnel|network tunneling]] programs, such as [http://xbconnect.com/ XBConnect] and [[Wikipedia:XLink Kai|XLink Kai]], could be used to coerce the game into running online. However, the game tends to freeze and stutter while it works to keep things synchronized—today's internet connection speeds come nowhere close to the 100 megabit connection that the game expects.
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===''Halo Custom Edition''===
===''Halo Custom Edition''===
''[[Halo Custom Edition]]'', a multiplayer-only expansion of ''Halo PC'', allowed players to run [[Modding|user-created maps]] and gametypes online. Such maps could be created using the [[Halo Editing Kit]]. Amongst these maps were a number of ''[[Halo 2]]''-based maps, such as [[Zanzibar]]<ref>[http://hce.halomaps.org/index.cfm?fid=1153 '''Halo Custom Edition''': ''H2 Zanzibar Updated'']</ref> and [[Coagulation]].<ref>[http://hce.halomaps.org/index.cfm?fid=3108 '''Halo Custom Edition''': ''Z Coagulation H2 pb2'']</ref> In addition, there are a vast number of non-canon maps set in ''Halo''-inspired locations using only ''Halo'' assets, as well as many other maps which incorporate [[Tags|custom weapons, vehicles, locations, and player models]].
''[[Halo Custom Edition]]'', a multiplayer-only expansion of ''Halo PC'', allowed players to run [[Modding|user-created maps]] and gametypes online. Such maps could be created using the [[Halo Editing Kit]]. Amongst these maps were a number of ''[[Halo 2]]''-based maps, such as [[Zanzibar]]and [[Coagulation]].{{Ref/Site|URL=http://hce.halomaps.org/index.cfm?fid=1153|ArchiveURL=https://web.archive.org/web/20220524151707/http://hce.halomaps.org/index.cfm?fid=1153|Site=Hce.halomaps.org|Detail=Halo Custom Edition: H2 Zanzibar Updated|D=23|M=7|Y=2005}}{{Ref/Site|URL=http://hce.halomaps.org/index.cfm?fid=3108|ArchiveURL=https://web.archive.org/web/20210414035616/http://hce.halomaps.org/index.cfm?fid=3108|Site=Hce.halomaps.org|Detail=Halo Custom Edition: Z Coagulation H2 pb2|D=13|M=8|Y=2007}} In addition, there are a vast number of non-canon maps set in ''Halo''-inspired locations using only ''Halo'' assets, as well as many other maps which incorporate [[Tags|custom weapons, vehicles, locations, and player models]].


==''Halo 2''==
==''Halo 2''==
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''Halo 2 Vista'' did not feature [[Tombstone]] or [[Desolation]]. It instead offered [[District]] and [[Uplift]], as well as the ''Halo 2 Map Editor'', which allowed players to create custom ''Halo 2 Vista'' maps.
''Halo 2 Vista'' did not feature [[Tombstone]] or [[Desolation]]. It instead offered [[District]] and [[Uplift]], as well as the ''Halo 2 Map Editor'', which allowed players to create custom ''Halo 2 Vista'' maps.


On July 27, 2008, the Gold-only limitations were removed, and all LIVE subscribers, regardless of membership level, could use all aspects of ''Halo 2 Vista'' multiplayer without restriction.<ref>[http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers '''Develop.net''': ''Games for Windows Live now free to developers'']</ref>
On July 27, 2008, the Gold-only limitations were removed, and all LIVE subscribers, regardless of membership level, could use all aspects of ''Halo 2 Vista'' multiplayer without restriction.{{Ref/Site|URL=http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers|ArchiveURL=https://web.archive.org/web/20170619054736/ttp://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers|Site=Developmag.com|Detail=Games for Windows Live now free to developers|D=19|M=6|Y=2017}}


==''Halo 3''==
==''Halo 3''==
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The ranking system introduced in ''Halo 2'' was redone in order to balance out Matchmaking even further. The [http://research.microsoft.com/en-us/projects/trueskill/default.aspx Trueskill] system was still present on ranked playlists, but a new 'Experience (EXP)' stat was added to player profiles. Whenever a player plays a match without quitting and is in the top position or on the winning team, the player gains 1 EXP. Players who enter a playlist, but disconnect or quit early lose 1 EXP for desertion. Players who end up in a losing position or team do not gain or lose EXP. In theory, this helps with player matching and balancing by finding players who have been playing the game as much as the player has based on his EXP level.
The ranking system introduced in ''Halo 2'' was redone in order to balance out Matchmaking even further. The [http://research.microsoft.com/en-us/projects/trueskill/default.aspx Trueskill] system was still present on ranked playlists, but a new 'Experience (EXP)' stat was added to player profiles. Whenever a player plays a match without quitting and is in the top position or on the winning team, the player gains 1 EXP. Players who enter a playlist, but disconnect or quit early lose 1 EXP for desertion. Players who end up in a losing position or team do not gain or lose EXP. In theory, this helps with player matching and balancing by finding players who have been playing the game as much as the player has based on his EXP level.


Auto Update 2, which went live on August 1, 2008, added another layer of EXP to further balance out players. EXP is now tracked for each individual playlist, in addition to the player's Trueskill ranks and overall EXP. When in a Matchmaking playlist, players' Trueskill ranks (if a ranked playlist) and playlist-specific EXP are shown. When in a custom game, or viewing a player's details or service record, overall EXP is shown.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14994 '''Bungie.net''': ''Bungie Weekly Update: 8/01/08'']</ref>
Auto Update 2, which went live on August 1, 2008, added another layer of EXP to further balance out players. EXP is now tracked for each individual playlist, in addition to the player's Trueskill ranks and overall EXP. When in a Matchmaking playlist, players' Trueskill ranks (if a ranked playlist) and playlist-specific EXP are shown. When in a custom game, or viewing a player's details or service record, overall EXP is shown.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=14994|ArchiveURL=https://web.archive.org/web/20210205214541/http://halo.bungie.net/News/content.aspx?type=topnews&cid=14994|Site=Bungie.net|Detail=Bungie Weekly Update: 8/01/08|D=1|M=8|Y=2008}}


==''Halo Wars''==
==''Halo Wars''==
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==''Halo 4''==
==''Halo 4''==
[[File:H4-Wraparound-3.jpg|300px|thumb|right|Players take control of Spartan-IVs in ''Halo 4''.]]
[[File:H4-Wraparound-3.jpg|300px|thumb|right|Players take control of Spartan-IVs in ''Halo 4''.]]
Referred to as ''Infinity'', the multiplayer component of ''[[Halo 4]]'' consists of ''[[War Games]]'', the competitive multiplayer mode, and ''[[Spartan Ops]]'', the episodic cooperative campaign. The multiplayer features a canon explanation why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCShip|Infinity}}. The player models are [[SPARTAN-IV program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>
Referred to as ''Infinity'', the multiplayer component of ''[[Halo 4]]'' consists of ''[[War Games]]'', the competitive multiplayer mode, and ''[[Spartan Ops]]'', the episodic cooperative campaign. The multiplayer features a canon explanation of why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCShip|Infinity}}. The player models are [[SPARTAN-IV program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>


Of the gametypes featured in ''Reach'', only Slayer, Oddball, Capture the Flag, and King of the Hill return. Infection has been replaced by a successor, [[Flood (gametype)|Flood]]. Four new gametypes make their debut: [[Dominion]], [[Regicide]], [[Extraction]], and [[Ricochet (gametype)|Ricochet]]. Although Assault is discontinued its progeny, [[Grifball]], returns as its own unique gametype, now with elements of Oddball incorporated in its mechanics. Ricochet in turn is also very similar to Assault.
Of the gametypes featured in ''Reach'', only Slayer, Oddball, Capture the Flag, and King of the Hill return. Infection has been replaced by a successor, [[Flood (gametype)|Flood]]. Four new gametypes make their debut: [[Dominion]], [[Regicide]], [[Extraction]], and [[Ricochet (gametype)|Ricochet]]. Although Assault is discontinued its progeny, [[Grifball]], returns as its own unique gametype, now with elements of Oddball incorporated in its mechanics. Ricochet in turn is also very similar to Assault.


Matchmaking features a voting system similar to ''Reach''<nowiki />'s, however it no longer includes the "none of the above" option, and players cannot change their vote once they have placed it. The most significant change to matchmaking is that players can now join matches in progress. Players joining matchmaking may find themselves entering games already in progress; matches which have players leave or disconnect will have their numbers supplemented by new players.
Matchmaking features a voting system similar to ''Reach''{{'}}s, however it no longer includes the "none of the above" option, and players cannot change their vote once they have placed it. The most significant change to matchmaking is that players can now join matches in progress. Players joining matchmaking may find themselves entering games already in progress; matches which have players leave or disconnect will have their numbers supplemented by new players.


The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]],<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref> and players are able to call in ordnance drops, containing power-ups or weapons, during matches.{{Ref/Reuse|Official Site}} Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]],<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref> and players are able to call in ordnance drops, containing power-ups or weapons, during matches.{{Ref/Reuse|Official Site}} Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
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Along with Slayer and Capture the flag there were 4 new game modes; [[Breakout]], [[Strongholds]], [[Warzone]] and Warzone Assault.
Along with Slayer and Capture the flag there were 4 new game modes; [[Breakout]], [[Strongholds]], [[Warzone]] and Warzone Assault.


''Guardians''' matchmaking system dropped the voting and veto system brought into the series by ''Reach'' and ''Halo 4'', and instead opted for an automatic queue, where the gametype and map are chosen by the game over the lobby. Join in progress has been removed for ranked gametypes, whereas social gametypes like Warzone and Warzone Assault feature it.
''Guardians{{'}}'' matchmaking system dropped the voting and veto system brought into the series by ''Reach'' and ''Halo 4'', and instead opted for an automatic queue, where the gametype and map are chosen by the game over the lobby. Join in progress has been removed for ranked gametypes, whereas social gametypes like Warzone and Warzone Assault feature it.


343 Industries also refined the polarizing armor abilities, altering them from one-note abilities that varied by player, to a clearly defined set of abilities known as [[Spartan abilities]]. These include Thruster pack, Ground Pound, Spartan Charge, Clamber, Slide, Smart Scope, Stabilizer, and the returning Sprint ability. All of these abilities are native to every player, over being chosen individual traits. Additionally, loadouts were removed from the game in any capacity, with an emphasis being placed on ''Halo's'' traditional equal starts.  
343 Industries also refined the polarizing armor abilities, altering them from one-note abilities that varied by player, to a clearly defined set of abilities known as [[Spartan abilities]]. These include Thruster pack, Ground Pound, Spartan Charge, Clamber, Slide, Smart Scope, Stabilizer, and the returning Sprint ability. All of these abilities are native to every player, over being chosen individual traits. Additionally, loadouts were removed from the game in any capacity, with an emphasis being placed on ''Halo's'' traditional equal starts.  
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==''Halo Wars 2''==
==''Halo Wars 2''==
[[File:BanishedGameplayBetaFighting.jpeg|300px|thumb|right|Banished and UNSC forces clash in ''Halo Wars 2'' multiplayer.]]
[[File:BanishedGameplayBetaFighting.jpeg|300px|thumb|right|Banished and UNSC forces clash in ''Halo Wars 2'' multiplayer.]]
''[[Halo Wars 2]]'' multiplayer is largely similar to ''Halo Wars'', taking its predecessor's gameplay and refining it. Like ''Halo Wars'', leaders are able to be chosen prior to the game's start, with each character having distinct units and powers. ''Halo Wars 2'' takes this a step further with their leader power wheel, which is a selection of 10 powers that vary by leader, unlike ''Halo Wars'' which had only one distinct ability per leader. As more leaders were released in DLC packs, more powers became available over time.  
''[[Halo Wars 2]]'' multiplayer is largely similar to ''Halo Wars'', taking its predecessor's gameplay and refining it. Like ''Halo Wars'', leaders are able to be chosen prior to the game's start, with each character having distinct units and powers. ''Halo Wars 2'' takes this a step further with its leader power wheel, which is a selection of 10 powers that vary by leader, unlike ''Halo Wars'' which had only one distinct ability per leader. As more leaders were released in DLC packs, more powers became available over time.  


''Halo Wars 2'' features the same player count as the previous title, being a 1v1, 2v2 or 3v3 affair, with no free for all gametype present.  
''Halo Wars 2'' features the same player count as the previous title, being a 1v1, 2v2 or 3v3 affair, with no free for all gametype present.  


The prior progression system of ''Halo Wars'' was revamped, featuring a new rank 1 to 100 setup. A rank based around performance does exist, with a ranking system identical to ''Halo 5: Guardians'' being in effect for many playlists within the game.  
The prior progression system of ''Halo Wars'' was revamped, featuring a new rank 1 to 100 setup. A rank based on performance does exist, with a ranking system identical to ''Halo 5: Guardians'' being in effect for many playlists within the game.  
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== ''Halo Infinite'' ==
== ''Halo Infinite'' ==
[[File:HINF - PvP banner.png|thumb|right|Players engaged in combat in ''Halo Infinite''.|300px]]
[[File:HINF - PvP banner.png|thumb|right|Players engaged in combat in ''Halo Infinite''.|300px]]
''[[Halo Infinite]]'' is the first multiplayer to be free to play. Like ''Halo 5: Guardians'' ''Halo Infinite'' multiplayer focuses on equal starts arena gameplay and features an automatic que for map selection. Spartan abilities have been removed in favor of a refined [[equipment#Halo Infinite|equipment]] system. ''Infinite'' is the first first-person shooter multiplayer to feature bots in multiplayer, with bot slayer being an ideal testing ground for new players. If a player quits or disconnects in a match they will be replaced by a bot, though the same or another player can replace the bot and this does not apply to BTB or Ranked. New modes in ''Infinite'' include [[Total Control]], [[Attrition]], a refined [[Stockpile#Halo Infinite|Stockpile]], and [[Last Spartan Standing]].
''[[Halo Infinite]]'' is the first multiplayer to be free to play. Like ''Halo 5: Guardians'' ''Halo Infinite'' multiplayer focuses on equal starts arena gameplay and features an automatic queue for map selection. Spartan abilities have been removed in favor of a refined [[equipment#Halo Infinite|equipment]] system. ''Infinite'' is the first first-person shooter multiplayer to feature bots in multiplayer, with bot slayer being an ideal testing ground for new players. If a player quits or disconnects in a match they will be replaced by a bot, though the same or another player can replace the bot and this does not apply to BTB or Ranked. New modes in ''Infinite'' include [[Total Control]], [[Attrition]], a refined [[Stockpile#Halo Infinite|Stockpile]], and [[Last Spartan Standing]].
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== Trivia ==
== Trivia ==
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