Halo 2 E3 demo: Difference between revisions

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==Differences with the final game<!--Please avoid comparing the demo with the actual campaign level. This section should be focused on the gameplay mechanics and appearances.-->==
==Differences with the final game<!--Please avoid comparing the demo with the actual campaign level. This section should be focused on the gameplay mechanics and appearances.-->==
* The Brutes voices are deeper, much like an ape, than in the final game.
* The Brutes voices are deeper, much like an ape, than in the final game.
* The Battle Rifle reloads like an Assault Rifle.
* The Battle Rifle Has a slower version of the CE Assault Rifle Reload Animation.
* The Master Chief fires the SMGs at the same time, and he never reloads them.
* The Master Chief fires the SMGs at the same time, and he never reloads them.
** In addition, when the Master Chief changes to the Battle Rifle from the SMGs, he doesn't drop the other SMG. This lead many viewers to assume that "dual SMGs" was a single weapon.
* In addition, when the Master Chief changes to the Battle Rifle from the SMGs, he doesn't drop the other SMG. This lead many viewers to assume that "dual SMGs" was a single weapon.
* The Battle Rifle is semi-automatic, has no ammo counter, and is reminiscent of the way a paintball gun fires. This makes it more like the much later [[Designated Marksman Rifle]].
* The Battle Rifle is semi-automatic, has no ammo counter, This makes it more like the much later [[Designated Marksman Rifle]] featured in Halo: Reach.
* The Shadow's turret shoots green plasma blasts that look like charged plasma pistol shots, not purple shots. Also, it shoots more at a more regular pace, it doesn't get faster as it shoots, although this is the same in the final version when manned by Elites.
* The Shadow's turret shoots green plasma blasts that look like charged plasma pistol shots, not purple shots. Also, it shoots more at a more regular pace, it doesn't get faster as it shoots, although this is the same in the final version when manned by Elites.
* The SpecOps Elites featured are black colored rather than dark blue in the final game.
* The SpecOps Elites featured are black colored rather than dark blue in the final game.
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* Jackals are also seen moving forward together in a phalanx formation (as opposed to just running around normally) shortly before being run over by Warthogs at 4:46.
* Jackals are also seen moving forward together in a phalanx formation (as opposed to just running around normally) shortly before being run over by Warthogs at 4:46.
* The Ghost's fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
* The Ghost's fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
* There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed and slowly fall forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
* There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed attempting to shoot the player one last time before slowly falling forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
* Civilian cars make much bigger and deadlier explosions.
* Civilian cars make much bigger and deadlier explosions.
* Plasma Bolts and projectiles are More Florescent than their retail counterpart.
* Many Textures for Building walls and Floors are re-used from Combat Evolved Including Brushed Metal tiling On 1:53, and 2:43. 
* The "Havoc" Physics engine was not yet implemented in the game, Physics are closer to Combat Evolved
* Grunt And Human Blood decals are Brighter, and More Florescent Than Their Retail Counterparts
* Human Blood Textures are re-used From Combat Evolved
* Grunt, Human and Jackal Blood splat Decals are bigger than Retail, Resulting in More Blood seen in the demo compared to the Full release
* Grunts and Jackals are More aggressive and will fire faster than retail, Shown on 4:25
* Chief Features a New model not seen in the full release of the game, featuring Real-Time Reflections on his visor, 0:19
* Gunshots and Shots from the Mounted Turret Illuminate the ground and surrounding area when fired
* The SMG Muzzle flash is a darker red, rather than a bright yellow/orange seen in the final release.
* SMG's (Including Dual Wield SMG's) have an increased Rate of fire, and No recoil.
* Dual SMG's have a unique "Double Up" overlapping Reticle, rather than a normal SMG reticle seen in retail.
* Warthog Headlights illuminate and cast visible light and shadows on the road
* Physics for Warthog splatters seem to be closer to Combat Evolved, Even small bumps or hits will result in a splatter with a lot of blood particles.
* Street Lamps and Lights illuminate dynamic lights and shadows, Most dynamic lights were disabled shortly before release but still exist in the final game and can be enabled on the Halo 2 Editing Kit. this was also explained by Joe staten in the H2 developer commentary on 4:48.
* Mounted turrets visibly expel rounds after every shot fired


==Gallery==
==Gallery==
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