Multiplayer: Difference between revisions

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Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons.
Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons.


In more recent games in the series (from ''[[Halo 3]]'' onwards), modes of play are accessed through lobbies. While in lobbies, players can organize themselves into groups called 'parties'.<ref group="note">In-game parties are not the same as Xbox Live Parties. In-game parties are groups of people playing together whereas Xbox Live Parties are groups of people using the voice chat to communicate.</ref> Each party has one party leader, who controls the lobby that the party will play in and the settings that they will use. Party leaders can leave the party open (allowing other players to join at any time) or restrict it to an invite-only status (other players must be invited by members of the party in order to join). They can also promote a another player in the party to party leader.
In more recent games in the series (from ''[[Halo 3]]'' onwards), modes of play are accessed through lobbies. While in lobbies, players can organize themselves into groups called 'parties'.{{Ref/Note|In-game parties are not the same as Xbox Live Parties. In-game parties are groups of people playing together whereas Xbox Live Parties are groups of people using the voice chat to communicate.}} Each party has one party leader, who controls the lobby that the party will play in and the settings that they will use. Party leaders can leave the party open (allowing other players to join at any time) or restrict it to an invite-only status (other players must be invited by members of the party in order to join). They can also promote a another player in the party to party leader.


Though some ''Halo'' games with support for online multiplayer have used (user-established) dedicated servers, most games in the franchise rely on a distributed networking model. In such a model, the players' consoles connect to each other directly, with one console acting as a [[Connection Host|server]].
Though some ''Halo'' games with support for online multiplayer have used (user-established) dedicated servers, most games in the franchise rely on a distributed networking model. In such a model, the players' consoles connect to each other directly, with one console acting as a [[Connection Host|server]].