Longshore: Difference between revisions

No change in size ,  3 years ago
no edit summary
m (→‎top: Link clear up)
No edit summary
Line 29: Line 29:
*On the other hand, the defending team should always send one player to secure the camouflage and shotgun, to stop the enemy infiltrating.
*On the other hand, the defending team should always send one player to secure the camouflage and shotgun, to stop the enemy infiltrating.
*There is a [[portable gravity lift|deployable gravity lift]] in the broiler room, which can be useful for boosting onto the top of a base.
*There is a [[portable gravity lift|deployable gravity lift]] in the broiler room, which can be useful for boosting onto the top of a base.
*The underpass is prefect for a Ghost to pass by without whoever wields the [[M41 SPNKR|rocket launcher]] noticing for about 5 seconds . From here, you can splatter and cause havoc, lessening the amount of enemies attempting to assault your base.
*The underpass is perfect for a Ghost to pass by without whoever wields the [[M41 SPNKR|rocket launcher]] noticing for about 5 seconds . From here, you can splatter and cause havoc, lessening the amount of enemies attempting to assault your base.
*If you all attack the enemy's base at once, it will be very difficult for opponents to kill everyone. When other players arrive, swoop in and grab the flag. Have a [[sniper]] watch you as you walk towards your base.
*If you all attack the enemy's base at once, it will be very difficult for opponents to kill everyone. When other players arrive, swoop in and grab the flag. Have a [[sniper]] watch you as you walk towards your base.
*If an enemy boards your Ghost, boost into the water to take both of you out or if you're lucky, you will hit the railing and your opponent will fly over to the death barrier.
*If an enemy boards your Ghost, boost into the water to take both of you out or if you're lucky, you will hit the railing and your opponent will fly over to the death barrier.
Anonymous user