ODST armor: Difference between revisions

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===Helmet===
===Helmet===
The ODST helmet is seemingly derived from the standard-issue [[CH252 helmet]]. The modern version of the helmet was adapted for use with MJOLNIR; the technological advancements made, such as CTCs, were incorporated back into the ODST helmet's regular production.<ref name="Armory"/><ref name="H3"/> It is made of titanium and is coated with a heat-resistant material to help disperse heat - the inside is lined with black padding to provide comfort when the user is wearing it. The helmet's faceplate is made of a strong, glass-like material with the ability to polarize. When polarized, the helmet's faceplate has a bluish silver color and obscures the wearer's face completely. However, the ODST helmets worn by the Spartan-IIs during their training had a golden-orange polarization,<ref name="Boot Camp">''Halo: Fall of Reach - Boot Camp''</ref> and [[Michaels]] wore a red-polarized helmet during the [[Battle of Ariel]].<ref>'''Halo: Helljumper''', ''[[Halo: Helljumper Issue 2|Issue 2]]''</ref> There is also an up-armored variant of the standard helmet designed for close-quarters combat, designated the ODST-HS Combat Helmet.<ref name="evg53"/>
===ODST helmet===
{{Main|ODST armor}}
The standard helmet worn by [[Orbital Drop Shock Trooper]]s, which was originally designed for use with the MJOLNIR system,<ref>'''Halo: Reach''': ODST helmet Armory description: ''"Many technologies initially developed for MJOLNIR have gained widespread adoption."''</ref> Like the Beta-5 Division MP helmet, the ODST helmet is enclosed and can provide oxygen for fifteen minutes; unlike the Beta-5 Division MP helmet, however, the ODST helmet features a distinct, more rounded visor. This version is made of titanium and is coated with a heat-dispersing material; the inside of the helmet is lined with padding to provide comfort for the user. The visor is capable of polarizing, fully obscuring the user's face, or depolarizing, becoming nearly transparent, at the user's whim; the visor is generally colored silver-blue, though infrequently red,<ref>'''Halo: Helljumper''', ''[[Halo: Helljumper Issue 2|Issue 2]]''</ref> dark orange,<ref>'''Halo 3'''</ref><ref name="H:R"/><ref>'''Halo: Fall of Reach - Boot Camp''', ''Issue 3'' and ''Issue 4''</ref><ref>'''Halo: Landfall'''</ref> silver,<ref name="H:R"/> black,<ref name="H:R"/> and golden polarization are also possible.<ref name="H:R"/>
 
The newest version of the helmet links with the wearer's [[neural interface]] and features a head-up display; this HUD provides a targeting reticule, weapon and ammunition information, and a bio sign readouts. It also features thermal imaging equipment and [[motion tracker]]s.<ref name="HE"/> The most remarkable aspect of the ODST helmet is the [[Visual Intelligence System, Reconnaissance]] (VISR), which provides on-the-fly access to [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]], and UNSC databases, as well as enabling the storage up to 610 megabytes of secure data. More significantly, VISR provides the user with access to a dynamic [[TACMAP]] and outlines hostile personnel in red, friendly personnel in green, weapons in blue, and objects of interest in yellow. VISR also provides the user with low-light vision enhancement.
 
The ODST helmet is seemingly derived from the standard-issue [[CH252 helmet]].{{fact}} The modern version of the helmet was adapted for use with MJOLNIR; the technological advancements made, such as CTCs, were incorporated back into the ODST helmet's regular production.<ref name="Armory"/><ref name="H3"/> It is made of titanium and is coated with a heat-resistant material to help disperse heat - the inside is lined with black padding to provide comfort when the user is wearing it. The helmet's faceplate is made of a strong, glass-like material with the ability to polarize. When polarized, the helmet's faceplate has a bluish silver color and obscures the wearer's face completely. However, the ODST helmets worn by the Spartan-IIs during their training had a golden-orange polarization,<ref name="Boot Camp">''Halo: Fall of Reach - Boot Camp''</ref> and [[Michaels]] wore a red-polarized helmet during the [[Battle of Ariel]].<ref>'''Halo: Helljumper''', ''[[Halo: Helljumper Issue 2|Issue 2]]''</ref> There is also an up-armored variant of the standard helmet designed for close-quarters combat, designated the ODST-HS Combat Helmet.<ref name="evg53"/>


The helmet provides excellent protection against small-arms fire and small explosive attacks. The helmet is also essential in providing an ODST the ability to perform EVA and also provides a [[heads-up display]] (HUD), giving the wearer basic information including a targeting reticule, weapon information, ammo capacity, and basic health readout. The newest version of the helmet integrates with the user's standard [[neural interface]] to provide more tactical data to the HUD. Helmet-integrated neural interfaces is another piece of technology that has seen widespread adoption from Project MJOLNIR. Along with this state-of-the-art equipment, the helmet is also equipped with its own thermal imaging and motion sensors.<ref name="encyclopedia">'''[[Halo Encyclopedia]]''', ''Chapter 2: page 57''</ref> There are also several external optical modules that can be attached to the helmet, including the ODST-[[External Command Network Module|CNM]] used by some squad leaders<ref>'''Halo: The Essential Visual Guide''', ''page 26''</ref> or an optical/integration module which enhances smart-linking capabilities and communication systems.<ref name="evg159"/><ref name="oi"/>
The helmet provides excellent protection against small-arms fire and small explosive attacks. The helmet is also essential in providing an ODST the ability to perform EVA and also provides a [[heads-up display]] (HUD), giving the wearer basic information including a targeting reticule, weapon information, ammo capacity, and basic health readout. The newest version of the helmet integrates with the user's standard [[neural interface]] to provide more tactical data to the HUD. Helmet-integrated neural interfaces is another piece of technology that has seen widespread adoption from Project MJOLNIR. Along with this state-of-the-art equipment, the helmet is also equipped with its own thermal imaging and motion sensors.<ref name="encyclopedia">'''[[Halo Encyclopedia]]''', ''Chapter 2: page 57''</ref> There are also several external optical modules that can be attached to the helmet, including the ODST-[[External Command Network Module|CNM]] used by some squad leaders<ref>'''Halo: The Essential Visual Guide''', ''page 26''</ref> or an optical/integration module which enhances smart-linking capabilities and communication systems.<ref name="evg159"/><ref name="oi"/>
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[[File:H3ODST Campaign 1stPersonVISR02.jpg|thumb|250px|VISR greatly broadens the range of information available to the individual combatant.]]
[[File:H3ODST Campaign 1stPersonVISR02.jpg|thumb|250px|VISR greatly broadens the range of information available to the individual combatant.]]
{{Main|Visual Intelligence System, Reconnaissance}}
{{Main|Visual Intelligence System, Reconnaissance}}
The Visual Intelligence System, Reconnaissance (VISR) is issued with the ODST helmet. The VISR proprietary data management suite enables a user to link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]], and UNSC infrastructure systems at the local, national, and global levels - however actual access level is administered on a need/rating basis.<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Field Guide'']</ref> This allows the user to store and review mission content up to 610MB combined, the system also provides street level navigational data, and receive secure real-time mission data. In addition, every current issue helmet ODST BIOS A29.817941B.01 or later is equipped with low-light vision enhancement, which outlines hostile units in red, friendlies in green, weapons in blue, and objects of interest in yellow.<ref name="H3R"/>  
The Visual Intelligence System, Reconnaissance (VISR) is issued with the ODST helmet. The VISR proprietary data management suite enables a user to link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]], and UNSC infrastructure systems at the local, national, and global levels - however actual access level is administered on a need/rating basis.<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Field Guide'']</ref> This allows the user to store and review mission content up to 610MB combined, the system also provides street level navigational data, and receive secure real-time mission data. In addition, every current issue helmet ODST BIOS A29.817941B.01 or later is equipped with low-light vision enhancement, which outlines hostile units in red, friendlies in green, weapons in blue, and objects of interest in yellow.<ref name="H3R"/>


===Body suit===
===Body suit===
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