Fuel Rod Gun: Difference between revisions

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==Appearances==
==Appearances==


In Halo:Combat Evolved, the Fuel Rod Gun is purple, with a gray muzzle and green energy bar on its left side. It is used solely by Grunts in the Campaign, with only Spec Ops and Major Grunts seen with the deadly weapons. It was impossible to pick up discarded Fuel Rod Guns from enemy corpses in the ''Halo: Combat Evolved'' campaign, as there were fail-safes that made the weapons self-destruct with the force of a [[Fragmentation Grenade]], however, with a blast radius of a plasma grenade. These fail-safes were evidently stripped away in ''[[Halo PC]]'' multiplayer.  
In [[Halo: Combat Evolved]], the Fuel Rod Gun is purple, with a gray muzzle and green energy bar on its left side. It is used solely by [[Grunts]] in the Campaign, with only Spec Ops and [[Major Grunts]] seen with the deadly weapons. It was impossible to pick up discarded Fuel Rod Guns from enemy corpses in the ''Halo: Combat Evolved'' campaign, as there were fail-safes that made the weapons self-destruct with the force of a [[Fragmentation Grenade]], however, with a blast radius of a plasma grenade. These fail-safes were evidently stripped away in ''[[Halo PC]]'' multiplayer.  


In Halo 2, the Fuel Rod Gun has magazines of 5, and is mostly found on the level [[The Arbiter (level)|The Arbiter]], where the [[Heretic]] [[Grunts]] make extensive use of the weapon. Outside of this level, it is very hard to find, and the weapon is not available in Halo 2 multiplayer due to frame-rate issues.
In [[Halo 2]], the Fuel Rod Gun has magazines of 5, and is mostly found on the level [[The Arbiter (level)|The Arbiter]], where the [[Heretic]] [[Grunts]] make extensive use of the weapon. Outside of this level, it is very hard to find, and the weapon is not available in [[Halo 2]] multiplayer due to frame-rate issues.


In Halo 3, the Fuel Rod Cannon's projectile underwent drastic changes. The blasts are weakened to 65% of their previous strength, to compensate for the cannon's large magazine size, fast rate of fire, and the noticeably lessened distance that the rounds fall en route to the target. Also, when fired, projectiles are affected by gravity at a much higher degree and now need time to ignite after being fired from the cannon and failure to give the rounds proper distance to accomplish this will result in a ricochet if a non-enemy surface is struck at an angle. In Halo 3 it has a slight homing feature on vehicles and is devastating when used against slow moving tanks. In Campaign, if given to a AI controlled ally they will also get the bonus of the weapon's rounds homing in on enemy foot soldiers. Shots from an enemy's Fuel Rod Gun will home on you and your allies to a degree. It becomes increasingly difficult to dodge in higher difficulties. It can still get you if you only try to step to the side.
In [[Halo 3]], the Fuel Rod Cannon's projectile underwent drastic changes. The blasts are weakened to 65% of their previous strength, to compensate for the cannon's large magazine size, fast rate of fire, and the noticeably lessened distance that the rounds fall en route to the target. Also, when fired, projectiles are affected by gravity at a much higher degree and now need time to ignite after being fired from the cannon and failure to give the rounds proper distance to accomplish this will result in a ricochet if a non-enemy surface is struck at an angle. In Halo 3 it has a slight homing feature on vehicles and is devastating when used against slow moving tanks. In Campaign, if given to a AI controlled ally they will also get the bonus of the weapon's rounds homing in on enemy foot soldiers. Shots from an enemy's Fuel Rod Gun will home on you and your allies to a degree. It becomes increasingly difficult to dodge in higher difficulties. It can still get you if you only try to step to the side.


It is also worth noting that the weapon does not appear by default in any multiplayer maps nor in [[Matchmaking]], and thus is only seen if placed on a custom map using [[Forge]].
It is also worth noting that the weapon does not appear by default in any multiplayer maps nor in [[Matchmaking]], and thus is only seen if placed on a custom map using [[Forge]].
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