Eos'Mak-pattern plasma pistol: Difference between revisions

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→‎Changes from Halo 2 to Halo 3: removed redundant sentence
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*The overcharge shot resembles the one from Halo: CE, in which it has a longer tail than the Halo 2 Plasma Pistol overcharge shot.
*The overcharge shot resembles the one from Halo: CE, in which it has a longer tail than the Halo 2 Plasma Pistol overcharge shot.
*The melee action has changed through the games. In the first Halo game, the [[Master Chief]] used his right arm to punch the enemy. To do this, the Chief would hold the Plasma Pistol in his left hand which was in a supportive position underneath the weapon and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in [[Halo: Combat Evolved]], and comparably the strongest. In [[Halo 2]] and [[Halo 3]], this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right. Also, the punch switches between a hook/swing and a direct punch.
*The melee action has changed through the games. In the first Halo game, the [[Master Chief]] used his right arm to punch the enemy. To do this, the Chief would hold the Plasma Pistol in his left hand which was in a supportive position underneath the weapon and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in [[Halo: Combat Evolved]], and comparably the strongest. In [[Halo 2]] and [[Halo 3]], this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right. Also, the punch switches between a hook/swing and a direct punch.
*Charged shot still does no damage.


== UNSC Remarks ==
== UNSC Remarks ==