Promethean Knight/Gameplay: Difference between revisions

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* All classes of Knights except the Battlewagon can deploy a [[Promethean Watcher]] and/or an [[Z-2500 autosentry|Autosentry]] as support.
* All classes of Knights except the Battlewagon can deploy a [[Promethean Watcher]] and/or an [[Z-2500 autosentry|Autosentry]] as support.


At range, Knights engage the player with their weapons and slash the player with their lightblades at close range. In addition, Knights can jump towards the player to get up close and attack with their lightblades. They also sometimes deploy Watchers from their carapaces; the Watchers provide protection with [[Z-90 hardlight shield|Hardlight Shields]]. As with Elites, Knights can easily be defeated with the [[Noob Combo]] using the [[Type-25 plasma pistol|Plasma Pistol]], although this only works on either levels with ''both'' Covenant and Prometheans or if the player uses a loadout with a Plasma Pistol in ''[[Spartan Ops]]''.
At range, Knights engage the player with their weapons and slash the player with their lightblades at close range. In addition, Knights can jump towards the player to get up close and attack with their lightblades. In Halo 5, Knight Commanders and Knight boss variants utilize the charged shot of their Incineration Cannon when they jump, rather than attack the player with their blade. They also sometimes deploy Watchers from their carapaces; the Watchers provide protection with [[Z-90 hardlight shield|Hardlight Shields]]. As with Elites, Knights can easily be defeated with the [[Noob Combo]] using the [[Type-25 plasma pistol|Plasma Pistol]], although this only works on either levels with ''both'' Covenant and Prometheans or if the player uses a loadout with a Plasma Pistol in ''[[Spartan Ops]]''.


Knights can also teleport away from and towards the player to confuse or surprise them. They are most vulnerable right after teleporting in and are otherwise invulnerable while teleporting. In addition, Knights can enter "rage mode" and aggressively charge towards the player.
Knights can also teleport away from and towards the player to confuse or surprise them. They are most vulnerable right after teleporting in and are otherwise invulnerable while teleporting. In addition, Knights can enter "rage mode" and aggressively charge towards the player.
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Despite being more armored, Knights are actually less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Promethean Soldier]]s mostly replace them on the battlefield.
Despite being more armored, Knights are actually less dangerous than in ''Halo 4'', as they now lack energy shields and are no longer capable of teleporting nor throwing grenades. In addition, Knights are considerably rarer as [[Promethean Soldier]]s mostly replace them on the battlefield.


To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it roars. However, they are still vulnerable to [[Type-1 plasma grenade|Plasma Grenades]], [[Z-400 splinter grenade|Splinter Grenades]], and other explosives.
To quickly kill one, shoot one at either one of its exposed side cores and then headshot it with a precision weapon once it exposes it's head and "screams". If the Knight is not killed within this time, it will quickly draw it's head back in again, forcing the player to destroy it's last core to expose the head a second time. If the player fails to kill the Knight even after destroying the two cores, the Knight's exposed head will remain unprotected, leaving it vulnerable for the remainder of the match until destroyed or healed by a Watcher. However, Legendary and Mythic Knights cannot be killed through this method as they will not expose their head when they scream, forcing the player to destroy both cores to expose a weak point on it's back, which will cause the Knight to suffer more damage when shot from behind.  


In the campaign, players must exercise caution when fighting Knights armed with Incineration Cannons, as they have no qualms about firing charged shots from their weapons, which can instantly kill a player character and make them unrevivable until their next respawn.
In the campaign, players must exercise caution when fighting Knights armed with Incineration Cannons, as they have no qualms about firing charged shots from their weapons, which can instantly kill a player character and make them unrevivable until their next respawn.
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