Legendary: Difference between revisions

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*'''Agility :''' All enemies move much faster and will rarely allow a player to stick them with [[Type-1 Antipersonnel grenade|grenades]]. Elites will often do their dodging maneuver immediately if hit, making it very difficult to make consistent hits on them to drain their shields.
*'''Agility :''' All enemies move much faster and will rarely allow a player to stick them with [[Type-1 Antipersonnel grenade|grenades]]. Elites will often do their dodging maneuver immediately if hit, making it very difficult to make consistent hits on them to drain their shields.
*'''[[Stealth Sangheili|Stealth Elites]]:''' They are always encountered in packs of four to six with few exceptions.
*'''[[Stealth Sangheili|Stealth Elites]]:''' They are always encountered in packs of four to six with few exceptions.
*'''[[Flood]]:''' The Flood are now armed 90 percent of the time. Their deadly melee attacks will drain shields by half. Many more of them wield [[M90 Close Assault Weapon System|Shotguns]] and [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launchers]] than before.
*'''[[Flood]]:''' The Flood are now armed 90 percent of the time. Their deadly melee attacks will drain shields by half. Many more of them wield [[M90 Close Assault Weapon System|Shotguns]] and [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launchers]] than before. Only a couple of Infection Forms can completely drain your shields, and an explosion from a Carrier Form can kill you instantly if your shields are completely or partially drained.
*'''Allies:''' [[UNSC Marine Corps|Marines]] are virtually useless. They will constantly get stuck with grenades and most are easily killed by the enemy's increased rate of fire. Their returning fire only inflicts minimal damage on enemies. Their AI is increased significantly, still to little effect.
*'''Allies:''' [[UNSC Marine Corps|Marines]] are virtually useless. They will constantly get stuck with grenades and most are easily killed by the enemy's increased rate of fire. Their returning fire only inflicts minimal damage on enemies. Their AI is increased significantly, still to little effect.
* [[Sangheili Zealot|Elite Zealots]] appear more frequently throughout the game. Incredibly, it takes 21 shots from an M6D Pistol to remove their shields alone.
* [[Sangheili Zealot|Elite Zealots]] appear more frequently throughout the game. Incredibly, it takes 21 shots from an M6D Pistol to remove their shields alone.
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