477
edits
NightHammer (talk | contribs) mNo edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
}} | }} | ||
The '''Type-3 Refraction Dissonance Modifier/Camouflage''', more commonly known as '''[[active camouflage]]''' or '''active camo''', is an [[armor abilities#Halo 4|armor plug-in]] designed to make the wearer invisible to visual scanning for a short time, only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these | The '''Type-3 Refraction Dissonance Modifier/Camouflage''', more commonly known as '''[[active camouflage]]''' or '''active camo''', is an [[armor abilities#Halo 4|armor plug-in]] designed to make the wearer invisible to visual scanning for a short time, only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these contacts are a double-edged sword; the presence of them will instantly alert any observant enemy to the fact that there is a cloaked enemy in the visinity. <ref>'''[[Halo 4: Official Game Guide|Halo 4 Prima Official Game Guide]]''' (Collector's Edition), pages 48 & 268</ref> | ||
==Gameplay== | |||
Similarly to the active camoflauge armor ability in Halo Reach, the Camo in Halo 4 is most useful for ambush tactics, concealment during sniping operations, and sneaking across open ground. | |||
It is most effective while motionless, as movement disturbs the effect and makes the operator much more visible. An excellent combination is a long-range weapon (like a sniper) to pick off far away enemies with little chance of return fire as they cannot find you, or a close-range weapon (like a shotgun), and a closed hall with little cover, where it will give the operator the split-second chance they need to kill their opponent first. | |||
==Gallery== | ==Gallery== |
edits