Jovokada Workshop spike grenade: Difference between revisions

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== Trivia ==
== Trivia ==
*The Spike Grenade and the [[Type-1 plasma grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].
*The Spike Grenade and the [[Type-1 plasma grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].
*If one looks closely, one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to.
*If one looks closely, one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to, or that the sheer force of the throw (as the only throwers of the weapon are Brutes, Elites and Spartan super-soldiers, all known for their impressive strength) imbeds them deep enough to allow them to stick.
*Chronologically, this grenade was first seen on [[Harvest]] when [[Nolan Byrne|Byrne]] was chased into the control room of [[Harvest]]'s [[Artificial intelligence|AI]] [[Mack]].
*Chronologically, this grenade was first seen on [[Harvest]] when [[Nolan Byrne|Byrne]] was chased into the control room of [[Harvest]]'s [[Artificial intelligence|AI]] [[Mack]].
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
*This grenade shares the [[Grenade Stick Medal]] with the [[Type-1 Antipersonnel Grenade|Plasma Grenade]].
*This grenade shares the [[Grenade Stick Medal]] with the [[Type-1 Antipersonnel Grenade|Plasma Grenade]].
*[[Explosive Jumping]] using a Spike grenade does not work unless the player is invincible, as the player will die instantly. This is due to the grenade's spike properties and its small but deadly blast radius.
*[[Explosive Jumping]] using a Spike grenade does not work unless the player is invincible, as the player will die instantly. This is due to the grenade's spike properties (rather than an over-pressure wave produced by the other grenades) and its small but deadly blast radius.
*Direct physical damage from the impact of an inactive Spike Grenade might be considered quite high. It is possible that one could use the grenade as a melee weapon, functioning as a spiked club or mace. This probability is not confirmed due to its explosive nature, and inability to try so in-game.
*Direct physical damage from the impact of an inactive Spike Grenade might be considered quite high considering the size of the weapon and the length of the spikes. It is possible that one could use the grenade as a melee weapon, functioning as a spiked club or mace. This probability is not confirmed, but more than physically possible.
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck to a nearby wall and hurls it into the air, destroying a [[Type-26 Banshee]]. A [[Jiralhanae Chieftain|Brute Chieftain]] also throws one at [[T. Rymann]]. The grenade appears to be a lot larger than the ones appearing in ''Halo 3'', though this just could be a matter of perspective from an seven foot tall Spartan compared with average-sized humans. In length, a Spike Grenade is as long as a [[SPARTAN-II Program|Spartan's]] upper body.
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck to a nearby wall and hurls it into the air, destroying a [[Type-26 Banshee]]. A [[Jiralhanae Chieftain|Brute Chieftain]] also throws one at [[T. Rymann]]. The grenade appears to be a lot larger than the ones appearing in ''Halo 3'', though this just could be a matter of perspective from an seven foot tall Spartan compared with average-sized humans. In length, a Spike Grenade is as long as a [[SPARTAN-II Program|Spartan's]] upper body (approximately a meter in length, as referenced in the UNSC user remarks, mentioning using one to be like "throwing a baseball bat")
*Like all other grenades featured in ''Halo 3 ''Campaign, a Spike Grenade will detonate if it is shot by the [[BR55HB battle rifle]], [[Type-51 carbine]] or [[M6G magnum]]. In Multiplayer, only active grenades will detonate like this.
*Like all other grenades featured in ''Halo 3 ''Campaign, a Spike Grenade will detonate if it is shot by the [[BR55HB battle rifle]], [[Type-51 carbine]],[[M6G magnum]] or [[Sniper Rife]]. In Multiplayer, only active grenades will detonate like this.
*If you look closely at the border mines in Sandtrap in Theatre Mode, you will see that they are Spike Grenades without a rod on the back and the spikes. However, they have the same detonation sound as a Frag Grenade.
*If you look closely at the border mines in Sandtrap in Theatre Mode, you will see that they are Spike Grenades without a rod on the back and the spikes. However, they have the same detonation sound as a Frag Grenade.
*The grenade makes a distinctive hissing noise as it is thrown, and a "thunk" upon impact.


==Gallery==
==Gallery==
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