Reclaimer (level)/Walkthrough: Difference between revisions

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{{Walkthrough Infobox
|era=[[File:Halo 4 condensed logo.png|40px|link=Halo 4]]
|prev=[[Infinity (level)/Walkthrough|Requiem]]
|next=[[Shutdown(level)/Walkthrough|Infinity]]
|name=[[Reclaimer (level)|Reclaimer]]
|image=[[File:H4-M510Mammoth-RocketTurret.jpg|300px]]
|player=[[John-117]]
|objective=Neutralize Requiem's gravity well
|location=[[Requiem|Requiem Gravity Well]].
|starting weapons=*[[[[BR85 Heavy Barrel Service Rifle|Battle Rifle]]]]
*[[[[MA5D Individual Combat Weapon System|Assault Rifle]]]]
*[[M9 High-Explosive Dual-Purpose grenade|Fragmentation Grenade]]
|enemies=
*[[Covenant remnant|Covenant]]
**[[Sangheili]]
**[[Unggoy]]
**[[Kig-Yar]]
**[[Mgalekgolo]]
*[[Prometheans]]
**[[Promethean Crawler]]
**[[Promethean Watcher]]
**[[Promethean Knight]]
|skulls=
}}
Okay, so; you've joined up with the forces of the UNSC Infinity and managed to drive of the Didact. So, now, what's next?  
Okay, so; you've joined up with the forces of the UNSC Infinity and managed to drive of the Didact. So, now, what's next?  
Simple; you need to get Infinity OUT of Requiem, and to do that, you need to take out the gravity well that sucked her in and is keeping her there. Easy enough job, right?
Simple; you need to get Infinity OUT of Requiem, and to do that, you need to take out the gravity well that sucked her in and is keeping her there. Easy enough job, right?
Not so much...there's four partical cannons guarding the well. If Infinity gets too close, she's toast. They need to be taken offline. That, of course, is where you come in.  
Not so much...there's four partical cannons guarding the well. If Infinity gets too close, she's toast. They need to be taken offline. That, of course, is where you come in.  


==Meh, Size Isn't Everything. You Need Firepower Too.==
The level begins as you step off a Pelican, armed with a Battle Rifle and an Assault Rifle. The path ahead is pretty clear; there's several very honored Marines standing where you need to go. Walk past and enjoy the thrill of being saluted. Commander Palmer will comment on you being here, and then you'll get your first glimps of the machine you will ride; the [[Mammoth]]. This rolling death machine is everything a Spartan could want in a vehicle. Aside from being awesome to look at, she's armed to the teeth with twin rocket turrets, and her insides are practically bursting with small arms and several Warthogs.  
The level begins as you step off a Pelican, armed with a Battle Rifle and an Assault Rifle. The path ahead is pretty clear; there's several very honored Marines standing where you need to go. Walk past and enjoy the thrill of being saluted. Commander Palmer will comment on you being here, and then you'll get your first glimps of the machine you will ride; the [[Mammoth]]. This rolling death machine is everything a Spartan could want in a vehicle. Aside from being awesome to look at, she's armed to the teeth with twin rocket turrets, and her insides are practically bursting with small arms and several Warthogs.  
Mount up through the side, grabbing any weapons you fancy from the racks inside (They're on the second level, towards the front of the bay) and meet Commander Lasky at the front. He'll give you all the details you need to know about the upcoming mission. Once he's finished, the Mammoth will start rolling. Palmer mentions that there are jetpacks aboard and suggests you get one. This is sound advice; do so. A waypoint will point you where they are. On the same level, towards the front of the Mammoth, are sniper rifles. Save these for later.  
Mount up through the side, grabbing any weapons you fancy from the racks inside (They're on the second level, towards the front of the bay) and meet Commander Lasky at the front. He'll give you all the details you need to know about the upcoming mission. Once he's finished, the Mammoth will start rolling. Palmer mentions that there are jetpacks aboard and suggests you get one. This is sound advice; do so. A waypoint will point you where they are. On the same level, towards the front of the Mammoth, are sniper rifles. Save these for later.  
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Your first target to obliterate is not, as you'd expect, the cannon, but rather the Phantom's flying around peppering the area with plasma cannon shots. Let them taste hypersonic UNSC steel and relish as they come apart. Then turn your fury to the cannon. Light her up with the Designator, and watch as the cannon lights it up. The moment the partical cannon comes apart, the Mammoth will start rolling again. Thankfully, it moves slowly enough that you can easily hop aboard again. Or, if you want to be completely sure not to miss it, climb aboard before destroying the cannon (an added bonus; you get to see the MAC fire over your head before obliterating the cannon).  
Your first target to obliterate is not, as you'd expect, the cannon, but rather the Phantom's flying around peppering the area with plasma cannon shots. Let them taste hypersonic UNSC steel and relish as they come apart. Then turn your fury to the cannon. Light her up with the Designator, and watch as the cannon lights it up. The moment the partical cannon comes apart, the Mammoth will start rolling again. Thankfully, it moves slowly enough that you can easily hop aboard again. Or, if you want to be completely sure not to miss it, climb aboard before destroying the cannon (an added bonus; you get to see the MAC fire over your head before obliterating the cannon).  


==Okay, Okay, You Win==
The next part of your ride is relatively peaceful. Take the time to reload any ordinance you might have expended. Then climb to the top deck of the Mammoth and get ready for some Phantoms to come in. Use the Target Designator to blast them apart. The MAC reloads at a ridiculously slow rate however, so don't be surprised if one Phantom starts to move off before you can fire on it. Don't worry about it; its Plasma cannons can't hope to stop the Mammoth. Simply find cover until the MACs back up, and if it escapes...well, Infinity's overhead. Its not your problem anymore.
The next part of your ride is relatively peaceful. Take the time to reload any ordinance you might have expended. Then climb to the top deck of the Mammoth and get ready for some Phantoms to come in. Use the Target Designator to blast them apart. The MAC reloads at a ridiculously slow rate however, so don't be surprised if one Phantom starts to move off before you can fire on it. Don't worry about it; its Plasma cannons can't hope to stop the Mammoth. Simply find cover until the MACs back up, and if it escapes...well, Infinity's overhead. Its not your problem anymore.


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Once again, this process is open ended. Grabbing a Warthog from inside and riding out in it is recommended however, as several Ghosts and even a few Wraiths will come looking to crash the party. No matter how you go about it, the result should be several very destroyed shield generators and quite a lot of dead Covenant. As soon as the last one's down, remount the Mammoth.
Once again, this process is open ended. Grabbing a Warthog from inside and riding out in it is recommended however, as several Ghosts and even a few Wraiths will come looking to crash the party. No matter how you go about it, the result should be several very destroyed shield generators and quite a lot of dead Covenant. As soon as the last one's down, remount the Mammoth.


The next particular cannon is directly ahead. As soon as you have line of sight on it, blast it with the Target Designator.  
The next particle cannon is directly ahead. As soon as you have line of sight on it, blast it with the Target Designator.  
The Covenant won't take to kindly to you busting up their bosses toys...as soon as Lasky shouts about an "unidentified contact", get ready to take cover.  
The Covenant won't take to kindly to you busting up their bosses toys...as soon as Lasky shouts about an "unidentified contact", get ready to take cover.  


The massive flying vehicle that opens up on the Mammoth is called a Lich, and it's pretty much a flying Scarab. And as if it weren't enough, the Mammoth will also be besieged by a myrad of Covenant ground vehicles.  
The massive flying vehicle that opens up on the Mammoth is called a Lich, and it's pretty much a flying Scarab. And as if it weren't enough, the Mammoth will also be besieged by a myrad of Covenant ground vehicles.
 
==Hey, I Just Got This Thing!==
Take out your rage at the damage to your ride by using the rocket turrets against the ground vehicles. In addition to that, sitting peacefully by the cliff edge (and nicely marked with an Ordinance waypoint) is another tool that can help you get revenge; a Gauss Warthog. Mount it up and search around for some Marines to ride with you. If you can't find any, park in a place where you have good line of sight on the enemy and open up.  
Take out your rage at the damage to your ride by using the rocket turrets against the ground vehicles. In addition to that, sitting peacefully by the cliff edge (and nicely marked with an Ordinance waypoint) is another tool that can help you get revenge; a Gauss Warthog. Mount it up and search around for some Marines to ride with you. If you can't find any, park in a place where you have good line of sight on the enemy and open up.  


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Once again climb aboard your battered but still proud steed and rearm if necessary. The Mammoth will roll on pleasantly for a bit, giving you time to listen to the radio chatter between Captain Del Rio and several of Infinity's infantry companies, and Cortana a chance to reveal some unpleasant realities about rampancy.  
Once again climb aboard your battered but still proud steed and rearm if necessary. The Mammoth will roll on pleasantly for a bit, giving you time to listen to the radio chatter between Captain Del Rio and several of Infinity's infantry companies, and Cortana a chance to reveal some unpleasant realities about rampancy.  
Up ahead is the end of this fun little ride; a massive rockslide that not even the Mammoth can go around. Thankfully, to the left, rising above the rock walls, is the command center for the partical cannons. You're next job is to get in there.  
Up ahead is the end of this fun little ride; a massive rockslide that not even the Mammoth can go around. Thankfully, to the left, rising above the rock walls, is the command center for the partical cannons. You're next job is to get in there.


==Okay, You Wanna Play Hardball?==
Grab whatever ammo you need (and the two Sniper Rifles on the top deck of the Mammoth) and hop down. The path ahead is fairly linear, but there are lots of Covenant (including quite a few Jackal Snipers) and even a few Promethians guarding your way in. Kill everything in your way, putting the Sniper Rifle to good use until you run out of ammo (several ordinance pods will be deployed by Infinity near the Mammoth's location; one of these holds a third Sniper Rifle you can reload your current one with). Once you run out of Sniper rounds, grab a Beam Rifle off a dead Jackal and continue to use it the same way.
Grab whatever ammo you need (and the two Sniper Rifles on the top deck of the Mammoth) and hop down. The path ahead is fairly linear, but there are lots of Covenant (including quite a few Jackal Snipers) and even a few Promethians guarding your way in. Kill everything in your way, putting the Sniper Rifle to good use until you run out of ammo (several ordinance pods will be deployed by Infinity near the Mammoth's location; one of these holds a third Sniper Rifle you can reload your current one with). Once you run out of Sniper rounds, grab a Beam Rifle off a dead Jackal and continue to use it the same way.


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Following the end of the cutscene, your peacefull little interlude comes to an end as sevearl Crawlers come charging for you. Ignore Cortana's calls for you (she's quite safe where she is) and put down the Crawlers and the Knights that show up moments later before retrieving her. With your AI now in hand, move through the open door to the elevator and ride it down. You need to get back outside; the fight isn't over yet...the gravity well needed to be eliminated. Jump through the portal at the end and get ready for some old-fashioned UNSC ground-vehicle asskicking.  
Following the end of the cutscene, your peacefull little interlude comes to an end as sevearl Crawlers come charging for you. Ignore Cortana's calls for you (she's quite safe where she is) and put down the Crawlers and the Knights that show up moments later before retrieving her. With your AI now in hand, move through the open door to the elevator and ride it down. You need to get back outside; the fight isn't over yet...the gravity well needed to be eliminated. Jump through the portal at the end and get ready for some old-fashioned UNSC ground-vehicle asskicking.  


Upon your exit from the portal, you find yourself in the midst of a ground battle between a UNSC armor division and several Covenant Wraiths with the soothing, sultry tones of Gunner Sergeant Stacker in your ear. There's a Scorpion near by; commander it and put it to use against the Wraiths while the situation is explained to you. Once the first area is clear, move ahead, blasting the hell out of any Covenant stupid enough to get in your way. Stacker will call out when you're clear. As you clear the third line of enemy armor, you will run into yet another shield wall. The generators are to the left; roll up and obliterate them by any means necessary. The 90mm cannon of the Scorpion does a rather good job of it. Just be careful not to blow yourself up by firing to close. Once the generators are down, climb out of your tank, sprint ahead, and use the dropped Target Designator to pain the massive, glowing gravity well for the full fury of the UNSC Infinity.  
==I Was In The Neighbourhood. Thought You Might Need A Hand.==
Upon your exit from the portal, you find yourself in the midst of a ground battle between a UNSC armor division and several Covenant Wraiths with the soothing, sultry tones of Gunner Sergeant Stacker in your ear. There's a Scorpion near by; commander it and put it to use against the Wraiths while the situation is explained to you. Once the first area is clear, move ahead, blasting the hell out of any Covenant stupid enough to get in your way. Stacker will call out when you're clear. As you clear the third line of enemy armor, you will run into yet another shield wall. The generators are to the left; roll up and obliterate them by any means necessary. The 90mm cannon of the Scorpion does a rather good job of it. Just be careful not to blow yourself up by firing to close. Once the generators are down, climb out of your tank, sprint ahead, and use the dropped Target Designator to unleash hell in the form of 90mms of explosive ordnance on the gravity well.
Nicely done Spartan. Your way home is clear...or is it?
Nicely done Spartan. Your way home is clear...or is it?
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