Assassination: Difference between revisions

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* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling.
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling.
*There are [[7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword.
*There are [[7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword.
* Grunts are the only enemy AI besides Elites to have more than one animation when being assassinated.
* Grunts are the only enemy AI besides Elites to have more than one animation when being assassinated in Halo: Reach.
* The Grunt assassinations seem to be inspired by [[Cal-141|Cal-141's]] ways of killing Grunt sentries in [[The Babysitter]].
* The Grunt assassinations seem to be inspired by [[Cal-141|Cal-141's]] ways of killing Grunt sentries in [[The Babysitter]].


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