Unggoy/Gameplay: Difference between revisions

→‎Combat: Complete overhaul of this section to drastically increase accuracy and legibility.
(→‎Combat: Complete overhaul of this section to drastically increase accuracy and legibility.)
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[[Image:Grunt Attack.jpg|thumb|right|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]
[[Image:Grunt Attack.jpg|thumb|right|300px|Individually, Grunts are weak. However, in groups they are destructive and violent.]]


Grunts usually fight in groups consisting of mostly Minor Grunts, one or two Major Grunts, and an Elite leading them in Halo: Combat Evolved and Halo 2 or a Brute in Halo 3. Most of the time, when the Elite or Brute leading them is dead, the Grunts will run away, even the higher-ranking ones. Grunts have a typical tactical style in combat, which the Minor Grunts combine their firepower for softening and lowering their enemies health, body armor or shields, so that the Major Grunts, Jackal Snipers, Elite or Brute leader(s) will easily kill or quickly finishing off enemy units. A group of Grunts are mostly used to slow enemy advancements or do as much significant damage as possible to weaken enemy forces and forced to waste enemy ammunition on themselves or simply used as cannon fodder. There are times they take advantage of their small size, they can easily hide and ambush or surprise their enemies with a hail of plasma fire (or combine that fire in groups). Grunts in conjuction with Jackals are very good at seizing the initiative to flank unsuspective enemies as well.     
Grunts usually fight in groups consisting of mostly Minor Grunts, one or two Major Grunts, and an Elite leading them in Halo: Combat Evolved and Halo 2 or a Brute in Halo 3. Most of the time, when the Elite or Brute leading them is dead, the Grunts will run away, even the higher-ranking ones. Grunts have a typical tactical style in combat, in which the Minor Grunts combine their firepower to soften and lower the enemies shields, so that the Major Grunts, Jackal Snipers, Elite or Brute leader(s) will easily kill or quickly finishing off enemy units. Small groups of Grunts are generally used to slow enemy movements or deal minor damage to weaken enemy forces, and force them to waste ammunition and time. There are times they take advantage of their small size; they can easily hide and ambush or surprise their enemies with an overcharged plasma bolt. Grunts working in cooperation with Jackals are very good at seizing the initiative to flank unsuspective enemies as well.     


Grunts can be tenacious fighters as long as they have someone leading them. Higher-ranking Grunts may not run away, but instead, keep fighting you. The Covenant think of the Grunt race as only cannon fodder and do not care how many of them die in combat. Grunts do make a lot tactical mistakes, such as throwing a grenade too near to themselves or near their allies (in a lot of cases blowing up their own Elite or Brute leaders), or turning their backs and running away, allowing for a quick kill. They are very vicious little creatures though and when they are determined and motivated they can be deadly especially when lead by a higher rank although they can lead themselves. Occasionally, mentally unstable grunts will attach two plasma grenades to themselves and rush at you, which kills the grunt and can kill you on any difficulty. Do note however, that a Grunt will not cease attacking even if it runs away, it will eventually stop retreating and continue firing.
Grunts can be tenacious fighters as long as they have someone leading them. Higher-ranking Grunts may not run away, but instead, keep fighting after the leader has fallen. The Covenant think of the Grunt race as only cannon fodder and do not care how many of them die in combat. They are very vicious little creatures though and when they are determined and motivated they can be deadly; especially when lead by a high ranking elite. Occasionally, grunts will commit suicide be detonating two plasma grenades in close proximity to their target. They also have a tendancy to over charge their plasma pistols, which drains the battery significantly, but can completely drain an enemies shields, or cause vehicles to temporarily stop working.


=== Weaponry ===
=== Weaponry ===
[[File:H3 Suicide Grunt Minor.png|200px|right|thumb|A Kamikaze Grunt charging at his [[Human|foes]].]]
[[File:H3 Suicide Grunt Minor.png|200px|right|thumb|A Kamikaze Grunt charging at his [[Human|foes]].]]
Grunts are often armed with the ubiquitous [[Plasma Pistol]], although they are often seen wielding [[Needlers]] and [[Fuel Rod Gun]]s. Occasionally, Grunts will overcharge their Plasma Pistol,(albeit only in Reach) which will instantly deplete your shields.  Grunts are especially dangerous in groups. Their combined fire, even with weaker plasma pistols, can quickly erode an enemy's shields. Grunts are almost never seen equipped with two-handed weapons like [[Covenant Carbines]], [[Brute Shots]], [[Beam Rifles]], etc. The exception to this is the Fuel Rod Gun which is fired with two hands. Special Operations grunts and Grunt Heavies are occasionally seen bearing these Fuel Rod Guns. Grunt Heavies can carry folded [[Plasma cannon]]s. On [[The Storm (Level)|The Storm]] and [[The Ark (Level)|The Ark]], a Grunt can be seen with a [[Brute Spiker]]. If a Grunt is in a [[Phantom]] that is shot down, and somehow manages to survive, it will sometimes be wielding a [[Spiker]].  
Grunts are often armed with the ubiquitous [[Plasma Pistol]], although they are often seen wielding [[Needlers]] and [[Fuel Rod Gun]]s. Their combined fire, even with weaker plasma pistols, can quickly erode an enemy's shields. Grunts are almost never seen equipped with two-handed weapons like [[Covenant Carbines]], [[Brute Shots]], [[Beam Rifles]], etc. Special Operations grunts and Grunt Heavies are occasionally seen bearing Fuel Rod Guns. Grunt Heavies can carry folded [[Plasma cannon]]s. On [[The Storm (Level)|The Storm]] and [[The Ark (Level)|The Ark]], a Grunt can be seen with a [[Brute Spiker]]. If a Grunt is in a [[Phantom]] that is shot down, and somehow manages to survive, it will sometimes be wielding a [[Spiker]].  


All Grunts are equipped with and often use Plasma Grenades, although higher-ranking Grunts such as Ultra Grunts, Special Operations Grunts and Major Grunts throw grenades in combat more often. [[Special Operations Grunts]] also use Fuel Rod Guns in combat. Grunt squads in ''[[Halo 3: ODST]]'' seem to always have at least one grunt with a [[Fuel Rod Gun]] especially in Firefight. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.
All Grunts are equipped with, and often use, Plasma Grenades, although higher-ranking Grunts such as Ultra Grunts, Special Operations Grunts and Grunt Majors throw grenades in combat more often. With the Catch skull enabled, Grunt Heavies have been observed throwing upwards of six plasma grenades. They have been known to "spam" Plasma Grenades on the Legendary difficulty, which means that in a group of 10 Grunts, as many as eight of them will throw Plasma Grenades, one after the other, in an attempt to easily dispatch their foes.


In ''Halo 3'' and ''[[Halo Reach]]'', Grunts have a tendency to arm two Plasma Grenades and rush to the player, causing an explosion as a result of their Elite or Brute leader being killed in a brutal way (ie, being stuck with a plasma grenade, shot in the head or blown up by a Needler. These Grunts are generally referred to as "Kamikaze Grunts" or "Suicide Grunts". In [[Halo Wars]], Suicide Grunts are a special forces unit, starting with a [[plasma pistol]], being only the leader-specific unit of the Arbiter. These Grunts have large, cylindrical methane tanks on their backs which hold far more of the gas than other Grunt's tanks. These tanks are used as explosives. The grunts charge at their enemies and detonate their methane bombs, causing massive splash damage. An example of this is the fact that at least 10 fully-upgraded Suicide Grunts can destroy a UNSC base. Suicide Grunts will also charge their plasma pistols, making them very effective against the [[Prophet of Regret]], the [[Spartans]], [[Wraiths]] and [[Ghosts]] with shields and [[Shield Generator]]s.
In ''Halo 3'' and ''[[Halo Reach]]'', Grunts have a tendency to arm two Plasma Grenades and rush to the player, causing an explosion as a result of their Elite or Brute leader being killed in a brutal way (ie, being stuck with a plasma grenade, shot in the head or blown up by a Needler. These Grunts are generally referred to as "Kamikaze Grunts" or "Suicide Grunts". In [[Halo Wars]], Suicide Grunts are a special forces unit, starting with a [[plasma pistol]], being only the leader-specific unit of the Arbiter. These Grunts have large, cylindrical methane tanks on their backs which hold far more of the gas than other Grunt's tanks. These tanks are used as explosives. The grunts charge at their enemies and detonate their methane bombs, causing massive splash damage. An example of this is the fact that at least 10 fully-upgraded Suicide Grunts can destroy a UNSC base. Suicide Grunts will also charge their plasma pistols, making them very effective against the [[Prophet of Regret]], the [[Spartans]], [[Wraiths]] and [[Ghosts]] with shields and [[Shield Generator]]s.
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