Anskum-pattern plasma grenade: Difference between revisions

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The [[Covenant]] '''Type-1 Antipersonnel Grenade'''<ref>http://www.microsoft.com/silverlight/halo3.aspx</ref>, also known as the '''Plasma Grenade''', '''Sticky Grenade''', '''Holy flare''', or '''Holy light''', by the [[Covenant]] is similar to the [[UNSC]] [[Fragmentation Grenade]] in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
The [[Covenant]] '''Type-1 Antipersonnel Grenade'''<ref>http://www.microsoft.com/silverlight/halo3.aspx</ref>, also known as the '''Plasma Grenade''', '''Sticky Grenade''', '''Holy flare''', or '''Holy light''', by the [[Covenant]] is similar to the [[UNSC]] [[Fragmentation Grenade]] in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
==Overview==
==Overview==
The Plasma Grenade (or ''sticky''/"Plasma'nade", or "the blue ball of death" as it's sometimes referred to) is a specially designed grenade that adheres to its targets. Once it hits a target, the plasma grenade will immediately bond to it, and beep telling you have been stuck, making any removal impossible. The bonding mechanism holds its attraction, except to seemingly static objects, such as walls, until detonation, making it impossible to avoid its deadly explosion. Therefore, if you have been "stuck", it is a good idea to take out as many opponents around you to reclaim points. Although it will bond to any target it hits, if it attaches to a piece of armour or a weapon, removing said articles will allow one to distance themselves from the explosion. Once the plasma grenade has adhered to the target, it kills instantly. All one can do is to try and get as close to an enemy as possible, with the hope of killing them or at least damage them, thus leaving them vulnerable to any attack from another hostile. Although the plasma grenades can stick to the enemies or friendlies, in Halo: Combat Evolved, it can be seen clearly that the Frag Grenade is much more powerful, but due to the enemy or friendly being stuck the explosion is close range thus the enemy being stuck has a higher chance of dying.
The Plasma Grenade is a specially designed grenade that adheres to its targets. Once it hits a target, the plasma grenade will immediately bond to it, and beep telling you have been stuck, making any removal impossible. The bonding mechanism holds its attraction, except to seemingly static objects, such as walls, until detonation, making it impossible to avoid its deadly explosion. Therefore, if you have been "stuck", it is a good idea to take out as many opponents around you to reclaim points. Although it will bond to any target it hits, if it attaches to a piece of armour or a weapon, removing said articles will allow one to distance themselves from the explosion. Once the plasma grenade has adhered to the target, it kills instantly. All one can do is to try and get as close to an enemy as possible, with the hope of killing them or at least damage them, thus leaving them vulnerable to any attack from another hostile. Although the plasma grenades can stick to the enemies or friendlies, in Halo: Combat Evolved, it can be seen clearly that the Frag Grenade is much more powerful, but due to the enemy or friendly being stuck the explosion is close range thus the enemy being stuck has a higher chance of dying.


The "sticking" mechanism is complex enough to allow the plasma grenade the ability to distinguish between targets and inanimate objects( the technology behind this is unknown, although it is thought to be vaguely Forerunner). For example, it will stick to a soldier or a vehicle, but not a tree or a wall etc. This does not, however, allow the grenade to act selectively. The plasma grenade will not distinguish between friend or foe so accuracy and caution is strongly advised when throwing it, so as not to betray your allies.
The "sticking" mechanism is complex enough to allow the plasma grenade the ability to distinguish between targets and inanimate objects( the technology behind this is unknown, although it is thought to be vaguely Forerunner). For example, it will stick to a soldier or a vehicle, but not a tree or a wall etc. This does not, however, allow the grenade to act selectively. The plasma grenade will not distinguish between friend or foe so accuracy and caution is strongly advised when throwing it, so as not to betray your allies.
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[[Image:1212466858 Plasma-Nade.gif|right|250px|thumb|A Plasma Grenade render.]]
[[Image:1212466858 Plasma-Nade.gif|right|250px|thumb|A Plasma Grenade render.]]
The plasma grenade's bright blue glow and longer delay fuse allows enemies to easily detect and avoid it. It cannot be used around corners, as its bounce is negligible, and it does not roll. A player wearing a fully charged [[Overshield]] may be capable of surviving the blast even when stuck. Also, if a smart enemy is stuck when they are too close they can simply run toward you to catch you in the blast zone. In ''[[Halo 2]]'' and ''[[Halo 3]]'', a primed plasma grenade in flight can be detonated mid-air by another explosion. Weapons capable of this include the [[Rocket Launcher]], [[Brute Shot]], [[Missile Pod]], [[Frag Grenade]]s, other Plasma Grenades. The Plasma Grenade will not stick to certain types of armour such as that of a [[Scarab]] or a [[Brute Chieftain]]'s. When thrown at them, the grenade will bounce and fall at their feet, and they will probably notice it and move out of the blast radius. Ballistic or explosive weapons such as a Shotgun or Brute Shot will remove the plating allowing the grenade to stick. If someone throws a plasma grenade and it hits the wall, it can bounce off the wall back down and adhere to the thrower. Also, if the opponent notices you, he/she will probably take immediate evasive action. As you will probably miss if they dodge, they will be relatively unaffected due to the tiny blast radius. in multiplayer sometimes if an enemy is hiding in a bubble shield you may run into the bubble slightly enough to throw a Plasma Grenade in and trap the helpless player. this tactic is risky because of the fact that if you run back out to quickly you may end up releasing the grenade on the outside of the [[Bubble Shield]], thus, bouncing it off the Bubble Shield, and land back on your face resulting in an extremely embarrassing suicide. Also, in Halo CE, if you throw ANY grenade, it will detonate other grenades in the blast radius that can result in your death, or a lot of casualties.
The plasma grenade's bright blue glow and longer delay fuse allows enemies to easily detect and avoid it. It cannot be used around corners, as its bounce is negligible, and it does not roll. A player wearing a fully charged [[Overshield]] may be capable of surviving the blast even when stuck. Also, if a smart enemy is stuck when they are too close they can simply run toward you to catch you in the blast zone. In ''[[Halo 2]]'' and ''[[Halo 3]]'', a primed plasma grenade in flight can be detonated mid-air by another explosion. Weapons capable of this include the [[Rocket Launcher]], [[Brute Shot]], [[Missile Pod]], [[Frag Grenade]]s, other Plasma Grenades. The Plasma Grenade will not stick to certain types of armour such as that of a [[Scarab]] or a [[Brute Chieftain]]'s. When thrown at them, the grenade will bounce and fall at their feet, and they will probably notice it and move out of the blast radius. Ballistic or explosive weapons such as a Shotgun or Brute Shot will remove the plating allowing the grenade to stick. If someone throws a plasma grenade and it hits the wall, it can bounce off the wall back down and adhere to the thrower. Also, if the opponent notices you, he/she will probably take immediate evasive action. As you will probably miss if they dodge, they will be relatively unaffected due to the tiny blast radius. in multiplayer sometimes if an enemy is hiding in a bubble shield you may run into the bubble slightly enough to throw a Plasma Grenade in and trap the helpless player. this tactic is risky because of the fact that if you run back out to quickly you may end up releasing the grenade on the outside of the [[Bubble Shield]], thus, bouncing it off the Bubble Shield, and land back on your face resulting in an extremely embarrassing suicide. Also, in Halo CE, if you throw ANY grenade, it will detonate other grenades in the blast radius that can result in your death, or a lot of casualties.
Another thing is if in [[Halo 2]] you stick a higher ranking [[Elite]] such as an [[Ultra Elite|Ultra]] it will not kill him and really takes two grenades for an ultra and higher ranks, this is a disadvantage because this makes it harder for a player to kill an Elite of higher rank.
You should always be wary of enemies like [[Elites]], [[Combat Forms]], and [[Infection Forms]] when using the Plasma Grenade. Once you stick it on to them, they'll run to you, thus letting you get caught in the explosion.
Plasma Grenades have a smaller blast radius than Frag grenades, thus making it less useful against crowded groups.
Plasma grenades can be deflected by [[Gravity Hammer]]s


==Effects on Health==
==Effects on Health==
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