Anskum-pattern plasma grenade: Difference between revisions

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any grenade thrown by the Chief is a "demon flare"
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{{Quote|Demon Flare!|[[Elite]] referring to the plasma grenade}}
{{Quote|Demon Flare!|[[Elite]] referring to the plasma grenade}}


The [[Covenant]] '''Type-1 Antipersonnel Grenade'''<ref>http://www.microsoft.com/silverlight/halo3.aspx</ref>, also known as the '''Plasma Grenade''', '''Sticky Grenade''', '''Holy flare''', '''Holy light''', or the '''Demon flare''' by the [[Covenant]] is similar to the [[UNSC]] [[Fragmentation Grenade]] in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
The [[Covenant]] '''Type-1 Antipersonnel Grenade'''<ref>http://www.microsoft.com/silverlight/halo3.aspx</ref>, also known as the '''Plasma Grenade''', '''Sticky Grenade''', '''Holy flare''', or '''Holy light''', by the [[Covenant]] is similar to the [[UNSC]] [[Fragmentation Grenade]] in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
==Overview==
==Overview==
The Plasma Grenade (or ''sticky''/"Plasma'nade", or "the blue ball of death" as it's sometimes referred to) is a specially designed grenade that adheres to its targets. Once it hits a target, the plasma grenade will immediately bond to it, and beep telling you have been stuck, making any removal impossible. The bonding mechanism holds its attraction, except to seemingly static objects, such as walls, until detonation, making it impossible to avoid its deadly explosion. Therefore, if you have been "stuck", it is a good idea to take out as many opponents around you to reclaim points. Although it will bond to any target it hits, if it attaches to a piece of armour or a weapon, removing said articles will allow one to distance themselves from the explosion. Once the plasma grenade has adhered to the target, it kills instantly. All one can do is to try and get as close to an enemy as possible, with the hope of killing them or at least damage them, thus leaving them vulnerable to any attack from another hostile. Although the plasma grenades can stick to the enemies or friendlies, in Halo: Combat Evolved, it can be seen clearly that the Frag Grenade is much more powerful, but due to the enemy or friendly being stuck the explosion is close range thus the enemy being stuck has a higher chance of dying.
The Plasma Grenade (or ''sticky''/"Plasma'nade", or "the blue ball of death" as it's sometimes referred to) is a specially designed grenade that adheres to its targets. Once it hits a target, the plasma grenade will immediately bond to it, and beep telling you have been stuck, making any removal impossible. The bonding mechanism holds its attraction, except to seemingly static objects, such as walls, until detonation, making it impossible to avoid its deadly explosion. Therefore, if you have been "stuck", it is a good idea to take out as many opponents around you to reclaim points. Although it will bond to any target it hits, if it attaches to a piece of armour or a weapon, removing said articles will allow one to distance themselves from the explosion. Once the plasma grenade has adhered to the target, it kills instantly. All one can do is to try and get as close to an enemy as possible, with the hope of killing them or at least damage them, thus leaving them vulnerable to any attack from another hostile. Although the plasma grenades can stick to the enemies or friendlies, in Halo: Combat Evolved, it can be seen clearly that the Frag Grenade is much more powerful, but due to the enemy or friendly being stuck the explosion is close range thus the enemy being stuck has a higher chance of dying.
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