Anskum-pattern plasma grenade: Difference between revisions

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===Advantages===
===Advantages===


Sticking an enemy with the plasma grenade will always result in instant death (except for Hunters). Also, except when (in [[Oddball]], or [[Juggernaut]]) the player is stuck and the option "Ballcarrier has extra life" is chosen (in [[Halo: CE]]), but in this situation the ball carrier will only have 1 bar of health. Even a fully [[Energy Shields|shielded]] [[Spartan]] or [[Elite]] (except on higher difficulty levels) cannot withstand a stuck plasma grenade. In Halo 3, high ranking Brutes on the harder difficulties can withstand a player's grenade with Mythic (death skull). Also, higher ranking Grunts on Easy, can withstand grenades thrown by their Grunt brethren if it sticks to them with Mythic. In Halo: CE Grunts will sometimes run for surrounding Elites when stuck, pleading him to remove it. This results in both the Grunt, the Elite and the Elite's team, if any, being killed.on campaign in halo 3, you can take the advantage that the arbitor has 2X the endurance and can survive 2X the damage compared to you. you can stick him with a plasma grenade(recommended) and then he will charge at the enemy, burning everything within a 4meter radius(without cowbell Skull).
Sticking an enemy with the plasma grenade will always result in instant death (except for Hunters which useally takes two to kill). Also, except when (in [[Oddball]], or [[Juggernaut]]) the player is stuck and the option "Ballcarrier has extra life" is chosen (in [[Halo: CE]]), but in this situation the ball carrier will only have 1 bar of health. Even a fully [[Energy Shields|shielded]] [[Spartan]] or [[Elite]] (except on higher difficulty levels) cannot withstand a stuck plasma grenade. In Halo 3, high ranking Brutes on the harder difficulties can withstand a player's grenade with Mythic (death skull). Also, higher ranking Grunts on Easy, can withstand grenades thrown by their Grunt brethren if it sticks to them with Mythic. In Halo: CE Grunts will sometimes run for surrounding Elites when stuck, pleading him to remove it. This results in both the Grunt, the Elite and the Elite's team, if any, being killed.on campaign in halo 3, you can take the advantage that the arbitor has 2X the endurance and can survive 2X the damage compared to you. you can stick him with a plasma grenade(recommended) and then he will charge at the enemy, burning everything within a 4meter radius(without cowbell Skull).


===Disadvantages===
===Disadvantages===
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