Floodgate (Level): Difference between revisions

m
Line 336: Line 336:
When that's said and done, hop down with your Shotgun/Gravity Hammer and mow down any Flood coming near the [[Marines]]. The [[Infection Form]]s aren't much of a threat if there isn't something to distract you. Go crazy with the weapon as there is a large amount of ammo around. Head across the factory saving any Marines you can and killing all the Flood. When you see an area that looks clear, think again. Get out your Shotgun/Gravity Hammer. It's probably low on ammo by now, so take out whatever [[Flood]] you can then switch back to the Assault Rifle. When everything is dead, exchange your Shotgun for a Battle Rifle and do not pick up the Flamethrower from the corpses( if you attempt to burn the Flood they will not die right away and will charge you and kill you). If you have a Gravity Hammer do not get rid of  it as you will need it. If any Marines survived they tend to get stuck and do not proceed to the next area, if you wish for them to keep fighting with you may need to give them a bit of a push and eventually they will start moving under their own steam (bear in mind it appears you can only take 5 marines to the next section).  
When that's said and done, hop down with your Shotgun/Gravity Hammer and mow down any Flood coming near the [[Marines]]. The [[Infection Form]]s aren't much of a threat if there isn't something to distract you. Go crazy with the weapon as there is a large amount of ammo around. Head across the factory saving any Marines you can and killing all the Flood. When you see an area that looks clear, think again. Get out your Shotgun/Gravity Hammer. It's probably low on ammo by now, so take out whatever [[Flood]] you can then switch back to the Assault Rifle. When everything is dead, exchange your Shotgun for a Battle Rifle and do not pick up the Flamethrower from the corpses( if you attempt to burn the Flood they will not die right away and will charge you and kill you). If you have a Gravity Hammer do not get rid of  it as you will need it. If any Marines survived they tend to get stuck and do not proceed to the next area, if you wish for them to keep fighting with you may need to give them a bit of a push and eventually they will start moving under their own steam (bear in mind it appears you can only take 5 marines to the next section).  


Proceed through the only you can go and you'll be in a room of twists and bends.  This is where the gravity hammer comes in handy. Go around the bend first and hammer them all to hell. When they're all dead proceed to a room with a scared Marine. It kind of reminds you of the [[Crazed Marine|one]] from the first game doesn't it? He won't do anything but say things of how his squad died. If you want whack him or just leave. You'll be outside and you'll get a cut scene of the Shadow of Intent dropping a few [[Elite]]s. Help them out if you can, but they'll probably get killed then infected by the Flood. It is possible to kill the majority of the flood combat forms with a BR before triggering the cut scene if you stand on the catwalk to the left immediately out of the door that leads to the wide open area ensuring that the Elites have no immediate threats. You can also skip the cutscene , and watch it play out in real time, giving you time to catch up with your elites. Go forward and turn left after the 'tunnel'. There should be a broken elevator, go strait near the elevator and beyond that are 2 plasma rifles and an energy sword. There is a gap between you and the weapons so jump. Right now you should have an AR and a close range weapon. Swap the close range weapon for the energy sword as the gravity hammer has splash damage and you will harm elites. Swap the AR for the plasma rifles it doesn't really matter. Clean house with whatever you have left of the Flamethrower. If you don't like the energy sword take a shotgun from a flood combat form. Replace the close range weapon and proceed. When you see a ramp, I suggest you hang back a bit. Just literally run forward a bit and then run backwards so the Flood that jump out of the crater won't be on your 12 and 6. Wait until they get close so you can one-shot them with your Shotgun or melee with the energy sword, you don't want to all of it.  
Proceed through the only you can go and you'll be in a room of twists and bends.  This is where the Gravity hammer comes in handy. Go around the bend first and hammer them all to hell. When they're all dead proceed to a room with a scared Marine. It kind of reminds you of the [[Crazed Marine|one]] from the first game doesn't it? He won't do anything but say things of how his squad died. If you want whack him or just leave. You'll be outside and you'll get a cut scene of the Shadow of Intent dropping a few [[Elite]]s. Help them out if you can, but they'll probably get killed then infected by the Flood. It is possible to kill the majority of the flood combat forms with a BR before triggering the cut scene if you stand on the catwalk to the left immediately out of the door that leads to the wide open area ensuring that the Elites have no immediate threats. You can also skip the cutscene , and watch it play out in real time, giving you time to catch up with your elites. Go forward and turn left after the 'tunnel'. There should be a broken elevator, go strait near the elevator and beyond that are 2 plasma rifles and an energy sword. There is a gap between you and the weapons so jump. Right now you should have an AR and a close range weapon. Swap the close range weapon for the energy sword as the gravity hammer has splash damage and you will harm elites. Swap the AR for the plasma rifles it doesn't really matter. Clean house with whatever you have left of the Flamethrower. If you don't like the energy sword take a shotgun from a flood combat form. Replace the close range weapon and proceed. When you see a ramp, I suggest you hang back a bit. Just literally run forward a bit and then run backwards so the Flood that jump out of the crater won't be on your 12 and 6. Wait until they get close so you can one-shot them with your Shotgun or melee with the energy sword, you don't want to all of it.  


When all of the Flood are dead, go up the ramp and into the factory. To the left (where the ghosts were on the storm) are a bunch of AR's take one and go. If you have a Deployable Cover, drop it. It's a long hallway and if you just sit behind it, the ones with the guns are no threat. Stick a Combat Form in a group with a Plasma Grenade, and you should disperse most of them. There is a regenerator at the end by a dead marine. Use it and kill everyone with melee or the energy sword. You are practically invincible with it. When they're dealt with proceed forward to the spot where you found the .50 cal gunner on the last level. Get to the upper level and, with your shotgun, gun them all down. If one of them has a Needler, take it out quickly. They surprisingly have good aim. Before going outside, go into the building, same as if you were to open the door on the storm. There is a full flamethrower. When you go outside, you'll run into a new Flood form, known as the [[Pure Form]]. In it's first stage, the Stalker form, it can do nothing but run around, so it'll evolve into a ranged form, or a tank Form if you give it the time. Throw a frag grenade then one Shotgun should do it good. Or you can shoot them with the flame thrower. After that, the Elites finally show up to help. These are Assault Elites. Anyway, quickly get to the turret but beside the turret is a trip mine. Lay it far away down as it will kill you if you lay it close. Get on the turret and kill everyone. When it runs out of ammo let the Elites take care of the rest. Eventually you should be able to see 2 ranged forms bombarding you, obviously you should take them out. Maybe throw a grenade or just run in like stupid, 2-3 well places shots will take 'em down. When the crashed ship comes into view, just run to it, don't worry about the Elites or the Arbiter, they won't come anyway. When you're inside, '''DON'T SHOOT THOSE SPORE PODS'''! They spawn approximately 25-30 infection forms per sack. Plus, if you look closely at the dead ultra elites, you will see that some of them are the Shipmaster. As long as you don't shoot them, you won't face any opposition inside. Just pick up Cortana and watch the cutscene.
When all of the Flood are dead, go up the ramp and into the factory. To the left (where the ghosts were on the storm) are a bunch of AR's take one and go. If you have a Deployable Cover, drop it. It's a long hallway and if you just sit behind it, the ones with the guns are no threat. Stick a Combat Form in a group with a Plasma Grenade, and you should disperse most of them. There is a regenerator at the end by a dead marine. Use it and kill everyone with melee or the energy sword. You are practically invincible with it. When they're dealt with proceed forward to the spot where you found the .50 cal gunner on the last level. Get to the upper level and, with your shotgun, gun them all down. If one of them has a Needler, take it out quickly. They surprisingly have good aim. Before going outside, go into the building, same as if you were to open the door on the storm. There is a full flamethrower. When you go outside, you'll run into a new Flood form, known as the [[Pure Form]]. In it's first stage, the Stalker form, it can do nothing but run around, so it'll evolve into a ranged form, or a tank Form if you give it the time. Throw a frag grenade then one Shotgun should do it good. Or you can shoot them with the flame thrower. After that, the Elites finally show up to help. These are Assault Elites. Anyway, quickly get to the turret but beside the turret is a trip mine. Lay it far away down as it will kill you if you lay it close. Get on the turret and kill everyone. When it runs out of ammo let the Elites take care of the rest. Eventually you should be able to see 2 ranged forms bombarding you, obviously you should take them out. Maybe throw a grenade or just run in like stupid, 2-3 well places shots will take 'em down. When the crashed ship comes into view, just run to it, don't worry about the Elites or the Arbiter, they won't come anyway. When you're inside, '''DON'T SHOOT THOSE SPORE PODS'''! They spawn approximately 25-30 infection forms per sack. Plus, if you look closely at the dead ultra elites, you will see that some of them are the Shipmaster. As long as you don't shoot them, you won't face any opposition inside. Just pick up Cortana and watch the cutscene.