Halo Wars: Difference between revisions

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Upon following the Covenant to Arcadia, the ''Spirit of Fire'' finds that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant (one of the many ships is the [[UNSC Pillar of Autumn|''Pillar of Autumn'']] which would be involved in the "Halo incident" twenty years later). Sergeant Forge and his forces are deployed on the ground in order to assist the SPARTANs from [[Red Team]] in the effort to evacuate civilians from Arcadia City, via cargo transports.<ref>'''Halo Wars''', campaign level [[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for [[Team Omega|SPARTAN Group Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]'</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[M-145D Rhino|Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level '[[Dome of Light]]'</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a Super Scarab, only partially complete and annihilating any UNSC forces in its line of sight. Eventually managing to destroy it, Anders and Forge begin documenting the area, only for the [[Ripa 'Moramee|Arbiter]] to arrive, taking Anders prisoner and wounding Sergeant Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Shield 0459|mysterious planet]] in an [[Korinth Prior system|unknown location]].<ref>'''[[Halo: The Essential Visual Guide]]''' page 180</ref>
Upon following the Covenant to Arcadia, the ''Spirit of Fire'' finds that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant (one of the many ships is the [[UNSC Pillar of Autumn|''Pillar of Autumn'']] which would be involved in the "Halo incident" twenty years later). Sergeant Forge and his forces are deployed on the ground in order to assist the SPARTANs from [[Red Team]] in the effort to evacuate civilians from Arcadia City, via cargo transports.<ref>'''Halo Wars''', campaign level [[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for [[Team Omega|SPARTAN Group Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]'</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[M-145D Rhino|Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level '[[Dome of Light]]'</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a Super Scarab, only partially complete and annihilating any UNSC forces in its line of sight. Eventually managing to destroy it, Anders and Forge begin documenting the area, only for the [[Ripa 'Moramee|Arbiter]] to arrive, taking Anders prisoner and wounding Sergeant Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Shield 0459|mysterious planet]] in an [[Korinth Prior system|unknown location]].<ref>'''[[Halo: The Essential Visual Guide]]''' page 180</ref>


Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the Flood.<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at the ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Sentinel]]s emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> The ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> The ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Unidentified Covenant destroyer|Covenant destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>
Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the Flood.<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at the ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Sentinel]]s emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> The ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> The ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>


Meanwhile, the Arbiter uses Anders to activate an installation known as [[the Apex]], revealing a fleet of [[Unidentified Forerunner starship|Forerunner warships]] which the Covenant plans on reverse-engineering and incorporating into their existing naval forces to crush the humans quickly, without needing to dedicate all of their existing forces to the war. Anders manages to escape, using what had been her stasis prison as a [[Slipspace translocation|translocation device]], teleporting to the surface of the Shield World's interior, linking up with Forge and his Marines, who clear the area of Covenant forces and establish a base of operations on the Shield World.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> Removing the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine|FTL drive]], the UNSC move it into the Apex, planning to detonate it - the chain-reaction will send the Shield World's sun into a [[supernova]], destroying the installation and the fleet, denying it to the Covenant and saving humanity from near total defeat and extinction. The Arbiter attempts to stop them, but his Sangheili are killed by Red Team, and Forge himself manages to kill the Arbiter with one of his own Energy Swords.<ref>'''Halo Wars''', campaign level ''[[Reactor]]''</ref> Forge stays behind to detonate the reactor, while the rest of the UNSC forces activate a portal out of the Shield World, evacuate to the ''Spirit of Fire'', and manage to slingshot around the sun to build up enough speed to escape the supernova's blast radius and the range of the Shield World's debris.<ref>'''Halo Wars''', campaign level ''[[Escape]]''</ref>
Meanwhile, the Arbiter uses Anders to activate an installation known as [[the Apex]], revealing a fleet of [[Unidentified Forerunner starship|Forerunner warships]] which the Covenant plans on reverse-engineering and incorporating into their existing naval forces to crush the humans quickly, without needing to dedicate all of their existing forces to the war. Anders manages to escape, using what had been her stasis prison as a [[Slipspace translocation|translocation device]], teleporting to the surface of the Shield World's interior, linking up with Forge and his Marines, who clear the area of Covenant forces and establish a base of operations on the Shield World.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> Removing the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine|FTL drive]], the UNSC move it into the Apex, planning to detonate it - the chain-reaction will send the Shield World's sun into a [[supernova]], destroying the installation and the fleet, denying it to the Covenant and saving humanity from near total defeat and extinction. The Arbiter attempts to stop them, but his Sangheili are killed by Red Team, and Forge himself manages to kill the Arbiter with one of his own Energy Swords.<ref>'''Halo Wars''', campaign level ''[[Reactor]]''</ref> Forge stays behind to detonate the reactor, while the rest of the UNSC forces activate a portal out of the Shield World, evacuate to the ''Spirit of Fire'', and manage to slingshot around the sun to build up enough speed to escape the supernova's blast radius and the range of the Shield World's debris.<ref>'''Halo Wars''', campaign level ''[[Escape]]''</ref>
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