Exodus/Walkthrough: Difference between revisions

Line 46: Line 46:


===Reach Out and Touch Something with Sniper Fire.===
===Reach Out and Touch Something with Sniper Fire.===
You're going to come to an open courtyard. There are several approaches you can take here. as you advance you'll notice a small bridge with several [[Deployable Cover]]s On the far side of this are a great number of annoying enemies that will gladly end your existence. Method 1 is the frontal assault, this is not recommended, as it often leads to the annoying side effect of being dead. Method 2, is slightly less dangerous but not as easy. to the left of the bridge on the far side room directly below the ground floor, jump jet into that, and come up behind the ground level enemies and under the upper ones. From here you have complete defilade from the upper tier enemies while gaining enfilade fire on the ground level enemies. Method 3 is by far the easiest and least risky. On the near side of the bridge there is a second level you can jump jet up to where there is DMR ammo and a Sniper Rifle. Use them to clear the enemies. Start at the ground level and work your way from left to right. When the Chieftain and his Gravity Hammer make an appearance, kill him quickly, he is by far the largest threat to your few advancing soldiers. There will also be a Captain with a Concussion Rifle here and several Minors. deal with them in terms of threat level, high level targets first, then clean out the remains. At some point here you should be harassed by a Sniper with a Focus Rifle begging to be ventilated by 14.5milimeters of metal, oblige him. Finish clearing out the minor enemies with your DMR before advancing. There will be another Captain at the top of the stairs with a Concussion Rifle, kill him and advance. Once you reach the top you will be met by a squad of Grunts, two of whom are Heavies with [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]]. Kill them first and clear out the remainder. On the forward building's balcony several Brute Minors may appear. Kill them, before they go back inside. Stay on the ground level and enter the building clearing the room from left to right. There will be another Chieftain with a Gravity Hammer, kill him with the Sniper Rifle then retreat and swap your DMR for the Fuel Rod Gun. Head back in. At this point you should see a Phantom Drop a pair of Jackal Majors and a [[Jiralhanae War Chieftain|Brute War Chieftain]] with a Fuel Rod Gun. Snipe the War Chieftain then the Jackals before using the Fuel Rod Gun on the Shades. Once the [[Type-26 Anti-Infantry Stationary Gun|Shades]] are clear look at your Sniper ammo, if you still have 4+ rounds keep it and the Fuel Rod Gun and get on the [[UH-144 Falcon]], if you have less than four rounds go grab your DMR, keep your Fuel Rod Gun and get in the Falcon.
You're going to come to an open courtyard with Marines, ODST's, and civilians under attack by a Phantom. There is a Rocket Launcher in an ammo crate in front of you, as well as DMR, Shotgun, and Assault Rifle ammo. Pick up the Rocket Launcher and swap with an ODST. He has unlimited ammunition with it and his rockets home in on targets, but keep an eye on him. If he dies, you'll want to get the Rocket Launcher back. There are several approaches you can take here. As you advance you'll notice a small bridge with several [[Deployable Cover]]s. On the far side of this are a great number of annoying enemies that will gladly end your existence. Method 1 is the frontal assault, this is not recommended, as it often leads to the annoying side effect of being dead. Try only on easier difficulties Method 2, is slightly less dangerous but not as easy. to the left of the bridge on the far side room directly below the ground floor, jump jet into that, and come up behind the ground level enemies and under the upper ones. From here you have complete defilade from the upper tier enemies while gaining enfilade fire on the ground level enemies. Method 3 is by far the easiest and least risky. On the near side of the bridge there is a balcony you can jump jet up to where there is DMR ammo and a Sniper Rifle. Your ODST's will usually hop up there, look for their icons if you're having trouble finding it. Consider shooting out the glass railing on the balcony (your Rocket Launcher ODST may accidentally commit suicide by firing into it). Use the DMR and Sniper Rifle to clear the enemies. There are two Jackal Snipers with Focus Rifles, kill them first to prevent them screwing up your aim. Your Rocket ODST will do plenty of damage on his own. Advance across the gap when all enemies are dead. Another Captain with a Gravity Hammer make an appearance, running down the stairs leading to the next level. Kill him quickly, he is by far the largest threat to your few advancing soldiers. Sticking him with a grenade works well. The next area is tiered. You are on the lowest tier, having dealt with the Gravity Hammer Captain. On the second tier are some Grunts, and at the highest level is a Captain (or Chieftan on Legendary) with a Concussion Rifle. You can use one of the fallen Focus Rifles to snipe him from your low area. Deal with the enemies in terms of threat level, high level targets first, then clean out the remains. Finish clearing out the minor enemies with your DMR before advancing. Once you reach the top you will be met by a squad of Grunts, two of whom are Heavies with [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]]. Kill them first and clear out the remainder. On the forward building's upper balcony several Brute Minors may appear. Jetpack up and kill them or DMR snipe before they go back inside. Stay on the ground level and enter the building clearing the room from left to right. This part is tricky. There are Brute Minors and a few Grunts. Your main enemy is a Brute Chieftan with a Fuel Rod Gun. He has shields, he's a pain to headshot, his weapon will instantly kill you, and he's a VERY good shot. Keep back and whittle away at him until he goes down. If you're daring, use the Fuel Rod Guns from the Grunt Heavies on him. A Phantom will drop off a few Jackals and a Captain with a Hammer (AGAIN). Ventilate them and continue. Two Shade turrets are outside. Creep out and headshot the Grunts manning them. Don't charge out unless you want to die. A [[UH-144 Falcon]] will arrive to pick you up. Steal the Rocket Launcher back from your ODST if he survived, or keep the Fuel Rod Gun and get in the Falcon. Keep your DMR.


==I Should Have Become a Watchmaker (Rally Point Bravo)==
==I Should Have Become a Watchmaker (Rally Point Bravo)==
34

edits