M7057 flamethrower: Difference between revisions

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Undo revision 875958 by 74.118.88.139 (talk) you can re-add it if you rewrite it better
m (Undo revision 875958 by 74.118.88.139 (talk) you can re-add it if you rewrite it better)
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In ''[[Halo PC]]'', the Flamethrower's reload rate is very slow, making the player vulnerable to all sorts of attack. Additionally, the Flamethrower, along with its fuel supply, is very rare, and respawns at a very slow rate. The Flamethrower is also incapable of doing ranged attacks; therefore, while using this weapon in combat, your movement options are limited. It also flouts a powerless range ability, which can ‘‘clearly’’ be seen from afar, making you a target for snipers or sharpshooters.
In ''[[Halo PC]]'', the Flamethrower's reload rate is very slow, making the player vulnerable to all sorts of attack. Additionally, the Flamethrower, along with its fuel supply, is very rare, and respawns at a very slow rate. The Flamethrower is also incapable of doing ranged attacks; therefore, while using this weapon in combat, your movement options are limited. It also flouts a powerless range ability, which can ‘‘clearly’’ be seen from afar, making you a target for snipers or sharpshooters.


In ''[[Halo 3]]'', like with all support weapons, you cannot refuel the Flamethrower. Maneuverability is much more difficult and movement speed is slowed, and the player wielding a Flamethrower cannot melee. You also cannot throw grenades or use equipment without having to drop it first. The Flamethrower is only a threat (potentially to all players) in confined spaces; in open spaces, it's very hard to directly harm your opponent. The Flamethrower also makes it impossible to crouch and to disappear on enemy motion sensors--making stealthiness a particularly annoying, causing you to have to control your movement rate by tilting the stick only slightly. The ''DPS'' (damage per second) aspect of this weapon also makes it potentially lethal to all players, as the chemically projected fluid will pool on all surfaces (even ceilings and walls) for a brief period (yet on the ground the pool lasts longer) and can be a deadly trap for any player nearby. Once ignited, depending on the range and amplitude of ignition (how much of the fluid is burning upon you) the player's shields will quickly, or slowly, fall respectively. The only way to combat the "burn" ''DPS'' effect is to use a [[Regenerator]], however this may not save those that are fully ignited. Another danger to this weapon is that when an enemy is ignited, depending on the exact ''DPS'' ratio (if they are fully ignited and they are burning fast, or if they're only ignited a bit and they're burning more slowly), the enemy may run up to the user while on fire and cause a secondary proximity ignition to everyone around them, even their teammates. This danger is similar to the lethal proximity of an enemy stuck with a [[Plasma Grenade]] or a [[Spike Grenade]] that can simply run up to you and kill you with the same explosion that kills them.
In ''[[Halo 3]]'', like with all support weapons, you cannot refuel the Flamethrower. Maneuverability is much more difficult and movement speed is slowed, and the player wielding a Flamethrower cannot melee. You also cannot throw grenades or use equipment without having to drop it first. The Flamethrower is only a threat (potentially to all players) in confined spaces; in open spaces, it's very hard to directly harm your opponent. The Flamethrower also makes it impossible to crouch and to disappear on enemy motion sensors--making stealthiness an impossible component of battle while wielding the projector. The ''DPS'' (damage per second) aspect of this weapon also makes it potentially lethal to all players, as the chemically projected fluid will pool on all surfaces (even ceilings and walls) for a brief period (yet on the ground the pool lasts longer) and can be a deadly trap for any player nearby. Once ignited, depending on the range and amplitude of ignition (how much of the fluid is burning upon you) the player's shields will quickly, or slowly, fall respectively. The only way to combat the "burn" ''DPS'' effect is to use a [[Regenerator]], however this may not save those that are fully ignited. Another danger to this weapon is that when an enemy is ignited, depending on the exact ''DPS'' ratio (if they are fully ignited and they are burning fast, or if they're only ignited a bit and they're burning more slowly), the enemy may run up to the user while on fire and cause a secondary proximity ignition to everyone around them, even their teammates. This danger is similar to the lethal proximity of an enemy stuck with a [[Plasma Grenade]] or a [[Spike Grenade]] that can simply run up to you and kill you with the same explosion that kills them.


This weapon can be very messy and hard to maneuver for early first-time players so it is generally advised that experienced players use the weapon, as it is very easy to betray teammates with the spray. Also, once the weapon is "overheated" it must be fully re-cooled before it can fire again. It is advisable to use the burst-fire tactic that one would use with the [[Assault Rifle]]--this method not only conserves ammunition, but it allows for a safer spray and alleviates some of the dangers that come with rampant wide spray (betrayals, setting traps, etc). The Flamethrower can also ignite nearby grenades, making it much more dangerous when many corpses are gathered (depending on the grenade count) or nearby grenade spawn points.
This weapon can be very messy and hard to maneuver for early first-time players so it is generally advised that experienced players use the weapon, as it is very easy to betray teammates with the spray. Also, once the weapon is "overheated" it must be fully re-cooled before it can fire again. It is advisable to use the burst-fire tactic that one would use with the [[Assault Rifle]]--this method not only conserves ammunition, but it allows for a safer spray and alleviates some of the dangers that come with rampant wide spray (betrayals, setting traps, etc). The Flamethrower can also ignite nearby grenades, making it much more dangerous when many corpses are gathered (depending on the grenade count) or nearby grenade spawn points.