The Arbiter (Level): Difference between revisions
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The mission involves neutralizing [[Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in Halo 2, [[Sentinel]]s, and fly a Banshee to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | The mission involves neutralizing [[Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in Halo 2, [[Sentinel]]s, and fly a Banshee to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | ||
This is also the first time in Halo 2 you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Cannon]]. it is also the first time | This is also the first time in Halo 2 you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Cannon]]. it is also the first time members of the Covenant aid you. Your allies will be Specops Elites and Grunts. | ||
==Usable Weapons== | ==Usable Weapons== |