Ambient AI: Difference between revisions

14 bytes added ,  15 years ago
no edit summary
mNo edit summary
No edit summary
Line 1: Line 1:
{{ratings}}
{{ratings}}
{{Realworld}}


'''Ambient A.I.''' are Artificial Intelligences in [[Halo 3]] that have a have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo 1]] and [[Halo 2]], except for the [[Thirsty Grunt]] in [[Halo CE]] and the [[Cowardly Grunt]] in Halo 2.
'''Ambient A.I.''' are Artificial Intelligences in [[Halo 3]] that have a have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo 1]] and [[Halo 2]], except for the [[Thirsty Grunt]] in [[Halo CE]] and the [[Cowardly Grunt]] in Halo 2.
988

edits