Overload glitch (Halo 3): Difference between revisions

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{{ratings}}
{{ratings}}
{{Era|H3}}
{{Era|H3}}
<center>''For the Halo 2 Overload Glitches, see [[Overload Glitch (Halo 2)|here]].''</center>
<center>''For the Halo 2 Overload Glitches, see [[Overload Glitch (Halo 2)|here]].''</center>


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=== Specific Effects by Level===
=== Specific Effects by Level===
;[[Assembly]]:The air lifts stop functioning. The rushing air is still visible on the blue lift but not the yellow ones.
;[[Assembly]]
;[[Avalanche (Level)|Avalanche]]:Overloading the map multiple times will disable the [[man cannon]]s. Overloading the map once at the area under the [[Spartan Laser]] cave will also work.
:The air lifts stop functioning. The rushing air is still visible on the blue lift but not the yellow ones.
;[[Blackout (Level)|Blackout]]:The air lift stops working, though the rushing air is still visible.
;[[Avalanche (Level)|Avalanche]]
;[[Citadel (Level)|Citadel]]:The invisible walls in the room under [[Rocket Launcher]] spawn will disappear.
:Overloading the map multiple times will disable the [[man cannon]]s. Overloading the map once at the area under the [[Spartan Laser]] cave will also work.
;[[Construct (Level)|Construct]]:The lifts no longer work. All weapons will be temporarily de-spawned.
;[[Blackout (Level)|Blackout]]
;[[Epitaph (Level)|Epitaph]]:The floating platform will fall and become movable. The shield doors and lifts will vanish. Most holograms will vanish.
:The air lift stops working, though the rushing air is still visible.
;[[Guardian (Level)|Guardian]]:The main lifts are disabled, and the hologram no longer works.
;[[Citadel (Level)|Citadel]]
;[[High Ground (Level)|High Ground]]:The main gate disappears, as do the movable gates near the Surface-to-Air Missile Launcher. The hatch on the bunker disappears.
:The invisible walls in the room under [[Rocket Launcher]] spawn will disappear.
;[[Isolation (Level)|Isolation]]:The lifts are visible but don't function.
;[[Construct (Level)|Construct]]
;[[Last Resort (Level)|Last Resort]]:The breakable bridge (that can be used to enter the spinning wheel) disappears.
:The lifts no longer work. All weapons will be temporarily de-spawned.
;[[Sandbox (Level)|Sandbox]]:The watchtowers are disabled. The grid and the sky bubble's "floor" disappear, causing any movable objects in the sky bubble to fall.
;[[Epitaph (Level)|Epitaph]]
;[[Sandtrap (Level)|Sandtrap]]:The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear.
:The floating platform will fall and become movable. The shield doors and lifts will vanish. Most holograms will vanish.
;[[Snowbound (Level)|Snowbound]]:The built-in shield doors are cut, and the automated turrets no longer shoot.
;[[Guardian (Level)|Guardian]]
;[[The Pit (Level)|The Pit]]:All major weapons (such as the [[Energy Sword]]) will disappear temporarily. The fan lifts stop functioning, although the air is still visible.
:The main lifts are disabled, and the hologram no longer works.
;[[Valhalla (Level)|Valhalla]]:The built-in Man Cannons are disabled.
;[[High Ground (Level)|High Ground]]
;[[Foundry (Level)|Foundry]]:All objects disappear for a few moments, then respawn.
:The main gate disappears, as do the movable gates near the Surface-to-Air Missile Launcher. The hatch on the bunker disappears.
;[[Narrows (Level)|Narrows]]:Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears.
;[[Isolation (Level)|Isolation]]
:The lifts are visible but don't function.
;[[Last Resort (Level)|Last Resort]]
:The breakable bridge (that can be used to enter the spinning wheel) disappears.
;[[Sandbox (Level)|Sandbox]]
:The watchtowers are disabled. The grid and the sky bubble's "floor" disappear, causing any movable objects in the sky bubble to fall.
;[[Sandtrap (Level)|Sandtrap]]
:The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear.
;[[Snowbound (Level)|Snowbound]]
:The built-in shield doors are cut, and the automated turrets no longer shoot.
;[[The Pit (Level)|The Pit]]
:All major weapons (such as the [[Energy Sword]]) will disappear temporarily. The fan lifts stop functioning, although the air is still visible.
;[[Valhalla (Level)|Valhalla]]
:The built-in Man Cannons are disabled.::Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears.
:All objects disappear for a few moments, then respawn.
;[[Narrows (Level)|Narrows]]
:The built-in Man Cannons are disabled.::Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears.


== Trivia ==
== Trivia ==
*Some players have reported seeing [[Ghosts of Halo]] on maps after overloading them.
*Some players have reported seeing [[Ghosts of Halo]] on maps after overloading them.
*It should be noted that overloading will not disable the Guardians. It ''will'', however, disable the various level features whose kills are credited to the Guardians.
*It should be noted that overloading will not disable the Guardians. It ''will'', however, disable the various level features whose kills are credited to the Guardians.
*Some players have also said that the so called "Ghosts of Halo" are actually Guardians that attack the overloader of a map,note the name "Guardian" meaning protector,having evidence of them "protecting" any map from overloading.
*It is also possible that the Guardians have a built-in script letting them stabalise any overloading map,as such saving it from crashing.
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Halo 3 Glitches]]
[[Category:Halo 3 Glitches]]
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