SRS99D-S2 AM sniper rifle: Difference between revisions

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[[Image:Sniper Halo 3.jpg|thumb|left|A sniper rifle firing.]]
[[Image:Sniper Halo 3.jpg|thumb|left|A sniper rifle firing.]]
[[Image:Sniper collision Halo 3.jpg|thumb|left|A sniper rifle shot colliding with an obstacle.]]
[[Image:Sniper collision Halo 3.jpg|thumb|left|A sniper rifle shot colliding with an obstacle.]]
The rifle is a semi-automatic, gas-operated, magazine-fed, and long-ranged weapon. It is relatively the same as the SRS99C-S2 AM and AMB Sniper Rifle but with some design and technical changes. It still fires the [[14.5x114mm]] APFSDS (Armor-Piercing Fin-Stabilized Discarding-Sabot) round semi-automatically from a four round magazine and has a 5x and 10x scope with real-time display, which is a variation from the scope mounted to the SRS99C-S2 AM, which had a 2x and 10x zoom, but now it shows everything with an infrared/topography view of what the scope sees. Its power as well as accuracy and range are essentially the same compared to the [[SRS99C]]. Its rate of fire has slightly dropped, however, being only about one round a second. This is speculated to prevent people from quick shot ambushes at close range. It also has more recoil; forcing the user to readjust the cross hairs after every shot. Unlike the Battle Rifle if you shoot a player in the head it will instantly kill them. This rifle will sometimes kill an opponent if you shoot them in the chest or groin. You can also kill an opponent with a ricochet shot. The armor-piercing rounds can plow through most armored opponents and lower their shields enough for you or a team-mate to finish them off. Another capability this weapon has due to its accuracy is its ability to shoot rockets which may be launched towards the user. This is very rare, however a perfectly aligned and timed shot will destroy the rocket in mid-air. It is a major weapon in the MLG playlist as well. Unlike the SRS99C from Halo:Combat Evolved, this variation does not have a night vision feature on the scope. Even though it may seem like there is a night vision from the back of the long ranged scope.
The rifle is a semi-automatic, gas-operated, magazine-fed, and long-ranged weapon. It is relatively the same as the SRS99C-S2 AM and AMB Sniper Rifle but with some design and technical changes. It still fires the [[14.5x114mm]] APFSDS (Armor-Piercing Fin-Stabilized Discarding-Sabot) round semi-automatically from a four round magazine and has a 5x and 10x scope with real-time display, which is a variation from the scope mounted to the SRS99C-S2 AM, which had a 2x and 10x zoom, but now it shows everything with an infrared/topography view of what the scope sees. Its power as well as accuracy and range are essentially the same compared to the [[SRS99C]]. Its rate of fire has slightly dropped, however, being only about one round a second. This is speculated to prevent people from quick shot ambushes at close range. It also has more recoil; forcing the user to readjust the cross hairs after every shot. Unlike the Battle Rifle if you shoot a player in the head it will instantly kill them. The armor-piercing rounds can plow through most armored opponents and any non-headshot hit will completely drop their shields (unless using an overshield) so that the target can be instantly killed by any headshot capable weapon (BR or Magnum) or a second shot from the sniper rifle. Another capability this weapon has due to its accuracy is its ability to shoot rockets which may be launched towards the user. This is very rare, however a perfectly aligned and timed shot will destroy the rocket in mid-air. It is a major weapon in the MLG playlist as well. Unlike the SRS99C from Halo:Combat Evolved, this variation does not have a night vision feature on the scope. Even though it may seem like there is a night vision from the back of the long ranged scope.


[[Image:sm_h3_Sniper_Rifle.gif|thumb|right|A render of the SRS99D-S2 AM]]
[[Image:sm_h3_Sniper_Rifle.gif|thumb|right|A render of the SRS99D-S2 AM]]
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