TR/9 trip mine: Difference between revisions

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==Overview==
==Overview==
The Trip Mine, is activated by proximity, or impact of a vehicle or personnel. Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a grenade or rocket explosion, throwing vehicles and personnel into the air. The Trip Mine cannot be deactivated once deployed, but it will explode after about ninety seconds if it's not triggered. However, it can be remotely detonated by projectile [[weapons]] or [[grenade]] explosions.  There is no device that can detonate the mine. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]] when they are positioned, near the edge of the blast radius. It will; however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and Brutes, may be due to the fact that they do not have [[Energy Shields]].  The fragments will slip through their armor and kill them.
The Trip Mine, is activated by proximity, or impact of a vehicle or personnel. Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a grenade or rocket explosion, throwing vehicles and personnel into the air. The Trip Mine cannot be deactivated once deployed, but it will explode after about ninety seconds if it's not triggered. However, it can be destroyed by projectile [[weapons]] or [[grenade]] explosions.  There is no device that can remotely detonate the mine. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]] when they are positioned, near the edge of the blast radius. It will; however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and Brutes, may be due to the fact that they do not have [[Energy Shields]].  The fragments will slip through their armor and kill them.


The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[Campaign]] or [[Multiplayer]] will unlock the [[We're In For Some Chop]] achievement. Brutes may sometimes deploy Trip Mines. In Multiplayer, a single Trip Mine is incapable of killing a player, it will only injure them. On foot, a player must have two or more mines available to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical, because a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. It also will, not destroy vehicles if they drive over the mine unless the driver is already weakened.  Vehicles that use     
The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[Campaign]] or [[Multiplayer]] will unlock the [[We're In For Some Chop]] achievement. Brutes may sometimes deploy Trip Mines. In Multiplayer, a single Trip Mine is incapable of killing a player, it will only injure them. On foot, a player must have two or more mines available to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical, because a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. It also will, not destroy vehicles if they drive over the mine unless the driver is already weakened.  Vehicles that use     
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