TR/9 trip mine: Difference between revisions

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The Trip Mine is activated by proximity or impact (landing on it, coming into range, but usually stepping on it). Note that it is very effective against vehicles. Once deployed, it can be identified by a high-pitched beeping noise,  4 inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a grenade or rocket explosion, allowing vehicles and personnel to be thrown into the air. The Trip Mine cannot be deactivated once deployed but it will explode after about ninety seconds if it is not triggered . However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]], when they stand on the fringes of the explosion. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. This may be due to their distinctive lack of shields. The Trip Mine only spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. Brutes may sometimes deploy Trip Mines. In multiplayer, one Trip Mine will not kill anyone in one hit,but, as {stated before} will only injure them,  unless stepped on. It will also not destroy vehicles if they drive over the mine unless the driver is already weakened. Unfortunately, on foot, you have to have two or more mines to really kill someone at full health. Be sure to have another way of finishing off your mines victim.
The Trip Mine is activated by proximity or impact (landing on it, coming into range, but usually stepping on it). Note that it is very effective against vehicles. Once deployed, it can be identified by a high-pitched beeping noise,  4 inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a grenade or rocket explosion, allowing vehicles and personnel to be thrown into the air. The Trip Mine cannot be deactivated once deployed but it will explode after about ninety seconds if it is not triggered . However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]], when they stand on the fringes of the explosion. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. This may be due to their distinctive lack of shields. The Trip Mine only spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. Brutes may sometimes deploy Trip Mines. In multiplayer, one Trip Mine will not kill anyone in one hit,but, as {stated before} will only injure them,  unless stepped on. It will also not destroy vehicles if they drive over the mine unless the driver is already weakened. Unfortunately, on foot, you have to have two or more mines to really kill someone at full health. Be sure to have another way of finishing off your mines victim.


Also in the map Sandtrap, trip mines can be used as part of a known glitch to be able to get out of the map along with other things.
Also in the map Sandtrap, trip mines can be used as part of a known glitch, commonly called overloading a map, to be able to get out of the map along with other things.


==Tactics==
==Tactics==
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