TR/9 trip mine: Difference between revisions
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==Overview== | ==Overview== | ||
[[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]] | [[Image:Lotus Anti-Tank Mine or Tripmine Unarmed.jpg|100px|left]] | ||
The trip mine is activated by proximity or touch. Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed. It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. | The trip mine is activated by proximity or touch. Once deployed, it can be identified by a high pitched beeping noise and a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed. It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile [[weapons]] or [[grenade]] explosions. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan-II|Spartan]] or [[Elite]]. It will, however, kill [[Brutes]] and unwary [[Marines]]. The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]]. Destroying an enemy vehicle with the TR/9 in [[Campaign]] or [[Multiplayer]] will unlock the Achievement [[We're In For Some Chop]]. | ||
The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only | |||
The Trip Mine only spawns by default on [[Sandtrap]] and [[Rat's Nest]]. | |||
Destroying | |||
==Tactics== | ==Tactics== |