Flashbang grenade: Difference between revisions

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There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation.
There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation.


In [[Halo 3]] a similar piece of [[equipment]], the [[Flare]], is used to blind all nearby players except it lacks the deafening affect of a Flash-Bang.
In [[Halo 3]] a similar piece of [[equipment]], the [[Flare]], is used to blind all nearby players except it lacks the deafening affect of a Flash-Bang but it does have a noise that can drown out certain other sounds.


[[Ash]], in [[Halo: Ghosts of Onyx]], along with the rest of his team had close experience with flash-bangs. Apparently they are hexagonal tubes.
[[Ash]], in [[Halo: Ghosts of Onyx]], along with the rest of his team had close experience with flash-bangs. Apparently they are hexagonal tubes.
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